A Decade of Video Games – Games I Have Completed Since 2010

Standard

Dem Mond!

I am in no way organized when it comes to cataloging which games I own let alone those I have completed. Below is my attempt to create a list of games released within the last decade that I have finished:

  1. ABZÛ
  2. Animal Crossing: New Leaf
  3. Assassin’s Creed Revelations
  4. Batman: The Telltale Series (Season 1)
  5. Bioshock Infinite
  6. Brothers: A Tale of Two Sons
  7. Captain Toad: Treasure Tracker
  8. Detroit: Become Human
  9. Destiny
  10. Destiny: The Taken King (expansion)
  11. Destiny 2
  12. Donut County
  13. Final Fantasy XV
  14. Firewatch
  15. Fire Emblem: Awakening
  16. Florence
  17. Inside
  18. Journey
  19. King’s Quest: A Knight to Remember (Episode 1)
  20. Kirby Star Allies
  21. Mass Effect 2
  22. Mazurka – A Ghost in Italy
  23. Minecraft: Story Mode (Season 1)
  24. Monument Valley
  25. Oxenfree
  26. Pokémon Y
  27. Race the Sun
  28. Rise of the Tomb Raider
  29. Sayonara Wild Hearts
  30. Spider-Man
  31. SteamWorld Dig
  32. SteamWorld Dig 2
  33. Super Mario Odyssey
  34. Tales from the Borderlands (all episodes)
  35. That Dragon, Cancer
  36. The Awesome Adventures of Captain Spirit
  37. The Final Station
  38. The Last of Us Remastered
  39. The Last of Us: Left Behind (DLC)
  40. Titanfall 2
  41. Uncharted 3: Drake’s Deception
  42. Uncharted 4: A Thief’s End
  43. Virginia
  44. West of Loathing
  45. What Remains of Edith Finch
  46. Wolfenstein: The New Order

Now, to pick my game of the decade.

Oxenfree

Standard

Looking back, I feel bad for my dad. I think he was used to nice things like his stereo system. Nice things that us kids always managed to break. I think we broke his turntable first, but my memory is a tad fuzzy. What I do remember though is the green glow of his Pioneer radio tuner. There was something magical about that soft glowing dial that brought music and voices from afar.

Title: Oxenfree
Developer: Night School Studio
Platform Reviewed On: Nintendo Switch

A group of teenagers head to an island to party for the night. Just a small get together really. They bring along a handheld radio, you know, just for fun. And maybe also because tuning the radio to specific frequencies causes weird things to happen.

The evening soon goes to cosmic horror hell. Oxenfree starts dropping hints of:

  • A submarine crew who died off the island’s coast…
  • A scientist who was researching radio frequencies…
  • Environments that react to specific radio frequencies you tune in to with your radio…

Friends start going missing. You soon do not know where reality begins and the isolated island nightmare ends.

.: SPOILER ALERT :.

I played this game without knowing much about it. I’m happy I did. And I won’t ruin that for you. What I will spoil is that there are multiple endings to this game. Endings based on specific dialogue choices you make. Oxenfree is all about a constant flow of conversation that feels inconsequential. But surprise! Your words do matter and do affect the outcome of the game.

Do you want the super happy ending? The ending where whatever is happening actually ends? You have to pick the right grouping of dialogue choices.

By the end of the game, I doubted whether I had actually finished Oxenfree. Even after the credits rolled, I didn’t trust the game due to how much it had messed with me. The game reinforces this feeling of unease as the credits finish rolling and Oxenfree loops back to the main menu:

“Continue on the same timeline?”

The same timeline? What is this? I was so confused and yet felt like I could kinda see the breadcrumbs the game had left me. My confusion led to a Google hunt. That is where I learned that dialogue choices are a huge key to this game. HUGE! So much for choice.

I’m happy with the time I spent with Oxenfree. I feel a little ripped off by the way it all ends… but I also like endings that are not all neat and sorted out. Life is a lot like that.

The Nintendo Switch was the perfect system to play this game on. Nothing like laying in bed, headphones on, being creeped out by forces who just want to live. No matter the costs.

3/5 – Best use of a handheld radio gameplay mechanic. Love the way the Switch’s rumble felt as I spun the radio dial. In the end, I wish the game had telegraphed more how important conversation choices are.

From Across the Net: “Oxenfree: The Beauty of Traveling Together”

Standard

My friend Josh wrote a piece for GameChurch titled “Oxenfree; The Beauty of Traveling Together“.

The cop ticketed Adam and called us a tow truck. We crammed the three of us into the tow truck’s cab with the massive sweaty driver. Then we rode back to Adam’s camper. Adam despaired. He told us how he’d gotten thousands of dollars in debt and fines before this, got kicked out of college, and long since stopped believing in God. That may have been one of the crappiest car rides in Adam’s life, but this was the most honest and meaningful conversation I had ever had with him.

I love how Josh compares the conversational/relational aspects of Oxenfree with those that we have in real life. I’m a guy who loves deep conversation. Surface level hellos, just not enough.

ss_34d6a7611253d6b476708d13c4b93c7d97e02e59.1920x1080

Neat to think that a video game captures those moments of connection. The interactive medium continues to mature.