A Decade of Video Games – Games I Have Completed Since 2010

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Dem Mond!

I am in no way organized when it comes to cataloging which games I own let alone those I have completed. Below is my attempt to create a list of games released within the last decade that I have finished:

  1. ABZÛ
  2. Animal Crossing: New Leaf
  3. Assassin’s Creed Revelations
  4. Batman: The Telltale Series (Season 1)
  5. Bioshock Infinite
  6. Brothers: A Tale of Two Sons
  7. Captain Toad: Treasure Tracker
  8. Detroit: Become Human
  9. Destiny
  10. Destiny: The Taken King (expansion)
  11. Destiny 2
  12. Donut County
  13. Final Fantasy XV
  14. Firewatch
  15. Fire Emblem: Awakening
  16. Florence
  17. Inside
  18. Journey
  19. King’s Quest: A Knight to Remember (Episode 1)
  20. Kirby Star Allies
  21. Mass Effect 2
  22. Mazurka – A Ghost in Italy
  23. Minecraft: Story Mode (Season 1)
  24. Monument Valley
  25. Oxenfree
  26. Pokémon Y
  27. Race the Sun
  28. Rise of the Tomb Raider
  29. Sayonara Wild Hearts
  30. Spider-Man
  31. SteamWorld Dig
  32. SteamWorld Dig 2
  33. Super Mario Odyssey
  34. Tales from the Borderlands (all episodes)
  35. That Dragon, Cancer
  36. The Awesome Adventures of Captain Spirit
  37. The Final Station
  38. The Last of Us Remastered
  39. The Last of Us: Left Behind (DLC)
  40. Titanfall 2
  41. Uncharted 3: Drake’s Deception
  42. Uncharted 4: A Thief’s End
  43. Virginia
  44. West of Loathing
  45. What Remains of Edith Finch
  46. Wolfenstein: The New Order

Now, to pick my game of the decade.

INSIDE

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I could never quite figure out what was happening in Playdead’s INSIDE. Even as the end credits rolled, I wasn’t sure what I had just experienced (thank you, Wikipedia, for clearing things up for me). The world of INSIDE comes across as harsh and hostile. A world in which life doesn’t have much meaning. Yet by the end of the game, INSIDE flips the typical video game narrative. For once, I wasn’t the hero.

4/5 – INSIDE is worth the trip due to it’s fantastic ending. Just wait for it. Don’t spoil it.

Title: INSIDE
Developer: Playdead
Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch, and iOS
Reviews on: PlayStation 4
MSRP: $15

A World of Nightmares, A World of Fears – A Night with Inside

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Playdead’s Inside opens on a bleak night in the woods. Rain pours down as you, the player, guide a young boy to safety from those looking for him. In the brief moments where I have failed to evade capture, those hunting me have not hesitated to kill or send in the dogs. Strangling the life out of the boy, tearing him to pieces, and other times shooting him as if he poses a threat. Why are these government agents so angry, efficient, and deadly? Why does the boy’s life have no value, in the world of Inside, unless he is dead?

In the midst of the tension of evasion and escape, developer Playdead showcases a subtle technical prowess. For example, the rain storm that immerses the opening of the game naturally comes to an end. If you look in the background of the pictures below, you’ll see how the boy has moved through the storm to the point where the clouds are diminishing.

 

The limited color palette provides for some striking visuals. I love how the game uses natural light to highlight scenes and immerse the player deeper into the overall tone of the game.

Inside also cleverly uses light in it’s puzzles. My favorite so far (not pictured), being an unseen light overhead moving back and forth. As the light hits a pipe, the light bends around it, forcing the player to move in order not to get caught. It is as if Playdead is having a silent conversation with the player, dance with the light and death will not become you.

I have so many questions about the brutal world of Inside. My biggest question right now is: By the way the camera is positioned, is something watching me? I’ll keep playing to find out. But first, let’s end with something cheerful, shall we.

Inside: A relationship built on trust

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I really enjoyed this piece by my friend Josh, via Gamechurch. Can’t wait to play this on my PS4, August 23rd.

They’re looking for you, little boy. The masked men just released their hounds. You run. The bloodthirsty dogs close the distance between you and a cliff. Just as the dog’s teeth lunge for your foot, you jump off the cliff. Let me pause right here. You have no idea what’s at the bottom of this cliff. You’re completely at the whim of the game designer. Knowing there’s no other option, you simply trust the creator.

Read more here

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