I am not one to normally sit down and watch a gameplay video, but I did with The Outer Worlds.
My friend Joe, over at the Raving Luhn, wrote a piece titled The Siren Song of Gaming Music. At the end of the article, he asks, “What are your favorite video game soundtracks?” For me, I’m going to cheat and mention a single track: Florence + The Machine’s rendition of Stand By Me, at the beginning of Final Fantasy XV (starts at 1:00 mark). So good!
How about you?
Wolfenstein: New Order is a game that shouldn’t work at all… and yet somehow does. The rah-rah bro shooter moments mixed with alternative history and horror elements gel together into a gross yet beautiful game. I love the storytelling and the brave ending developer MachineGames put together. I almost cried at the ending of this game… almost.
I enjoy commuting with the Geek to Geek Podcast. Hosts Void and Beej do a fantastic job talking about movies, TV Shows, apps and video games. There is something about their rapport that reminds me of geeky dinnertime conversations in college. Granted, they haven’t talked about the return of zeppelins for use in military applications… yet.
If you are looking for a solid geeky podcast, you can’t go wrong hanging out with Void and Beej.
Dig Dug, SteamWorld Dig, and Shovel Knight? Count me in.
My wife and I recently finished playing through Detroit: Become Human together. By the time the credits rolled:
- Markus died.
- North died.
- Alice died.
- Luthor died.
- Hank lived.
- Connor might as well be dead.
- Kara made it across the finish line, alone.
- Alice’s abusive father was given closure.
Decisions, slight choice variations, gave us a super sad ending. Our ending was so bad, that as the credits rolled, Tabitha and I were on Youtube watching other endings. I’m not sure I have ever done that for any other game.
Director David Cage likes to swing for the fences with his games. In Detroit: Become Human, I think he finally pieced together a coherent world with an unrelenting storyline. A story that grabbed my wife and I from the beginning… and didn’t let go. Detroit was the perfect summer game.
— Welcome to Spoiler Country —
- The feeling of real consequence.
- The branching choice paths/story variations.
- Playing through the game with my wife. Our late night conversations about the story.
- Alice being given closure when her abusive dad shows up at the bus terminal (no, I didn’t kill him in the beginning).
- Kara making it to freedom.
- The language. I felt like the f-word was used as emotional shorthand.
- How much I was made to dislike humanity. Humans are gross pigs! Only towards the end of the game were one or two humans given a chance to shine.
- Markus dying. I should have retreated from the police versus sacrificing Markus. Markus held Jericho together; he was the glue. Without Markus, the option for peace was removed and violence became the end game with new leader North.
- Connor dying.
- Alice dying. The foreshadowing that the river crossing into Canada being treacherous was true. Bullets kill androids too.
Freedom. Equality. The end of slavery for androids everywhere. In the closing moments of Detroit: Become Human, I was presented with two choices:
- Suicide – In Detroit’s case, this equaled one last defiant act of freedom.
- Slavery – Become a puppet leader, to an evil corporation, used to control the newly freed androids.
After spending hours with Connor, I struggled with these two choices. There was no way I was going to choose suicide… so I forever imprisoned Connor to his corporate masters. Tabitha looked at me, “Bryan!” I immediately wished I could go back and change that choice. Death was a better decision than eternal slavery. Instead, I let my human emotions enslave a person and a people. So much for all their blue blood spilled.