A Case of the Mondays

Standard

“What are you doing?”

“Cleaning. If I don’t clean this space now, I won’t get to it for awhile.”

I had a co-worker leave on Friday. After putting in his two weeks and serving them with a smile, he left Friday never to walk into the office again. I didn’t know him too well; he didn’t know me too well either. Perhaps we could both feel that his term, in the office, was going to be temporary? Either way, he left, ready to start a new adventure.

My co-workers old space

I got thinking, what would you do, Bryan, if you could do anything? If money wasn’t an object, what would you do? The longer I work in my office, the harder those questions are becoming to answer. I know that I want to make more money. That I want to feel more engaged throughout my work day. I get tired of working in a role that is 75% administrative assistant and 25% office manager.

Stayed up late thinking I was almost done with a game. I ended up playing through the climax and resolution to the game’s story. Only to find out that there was another chapter to the story… saying goodbye to the cast of characters. I decided it would be best to go to bed about then.

Just as the adoption path has been silent, so has my search for a new line of work. I was driving back to work from lunch the other day, and I saw a sign that advertised x-amount of money for working on an assembly line at a local business. For a moment, I considered that job. It paid more than what I currently make per hour. But then you start to think about vacation time, having to work weekends, general hours, and one starts to talk themselves out of such things.

I know that God has me where I am for a reason. That He has grown me, changed me, and molded me into a totally different person than I was when I first started working here. In the twelve years I’ve worked here, I’ve become:

  • A dad
  • A homeowner
  • A Sunday school teacher
  • A deacon
  • A father waiting to become a father again, through adoption

The time that I have worked here, in this office, has not been wasted. I feel like God has been teaching me to find my fulfillment in Him, not in my job title or what I do 7 days a week. But I wonder what else there is… I wonder what other challenges await. I wonder how far we’ll have to go–will we have to move?–to find such prospects. I want to work again in a place where I am friends with my co-workers. If anything, the Coronavirus has shown me how alone I feel at work.

I am ready for something new.

Time for some more coffee.

Q: When was the last time you stayed up late trying to finish a book, movie, or game? Was it worth it? 🙂

Video Game Mechanics That Need to Go – Quick Time Events

Standard

Rushing into a bunker, I found myself surprised by a soldier wielding a knife. I quickly think, “Gotta press the square button just right to defend myself.”

Oh no, I failed!

Quick time events, like the one from Call of Duty: WWII above, need to go. There has to be a better way to create player tension than mashing a button/performing a swipe of the joystick perfectly.

Gender, Politics, and the Media We Consume

Standard
Voltron: Legendary Defender

Wyatt and I loved watching Netflix’s Voltron: Legendary Defender. Who doesn’t like a little space magic mixed with sword-carrying robots? In the midst of Voltron’s fight against an evil galactic empire, the show reveals that one of the characters is gay. This sudden character relationship fact hadn’t been hinted at for over six seasons. Suddenly Season 7 premieres and Volton’s leader, Shiro, is in a relationship with another man named Adam (shown via flashback). The show never mentions Shiro’s relationship again until the series finale, when Shiro and Adam kiss in the closing credits.

Voltron: Legendary Defender is an amazing show that disappointed me by injecting gender politics into something aimed at children.

Last year, I powered through Sayonara Wild Hearts on Apple Arcade. Sayonara Wild Hearts is a music-based action game (see video above) where your protagonist fights against past loves/relationships. The game’s finale has you kissing former flames instead of killing them. Wyatt happened to be sitting next to me as the kissing started:

W: “Are you playing as a boy?”

Me: “Nope.”

W: “So did two girls just kiss?”

Me: “Umm, maybe…. yeah.”

Life went on, and I didn’t make too big of a deal about that scene. I had read/heard online that Sayonara Wild Heart’s story was open to interpretation but why the sudden gender moment? All my love for Wild Hearts died as I felt as if the fourth wall had been broken by gender politics once again.

Mutazione

The other night, I was playing Mutazione on Apple Arcade. During one of the in-game conversations, the protagonist admits to another character that she likes a fellow female classmate of hers. The two of them exchange notes to one another via their lockers. This isn’t a game ending revelation to me, but I got thinking about what the developers worldview is. Nothing sinister… but definitely foreign from my own worldview.

I told Wyatt recently that the Bible is clear on homosexuality (it’s a solid no). But that does not mean we have to treat others poorly nor use others relationship preferences as an excuse not to love them.

Hollywood and even game developers continue to increase LGBTQ representation in the media we consume. We, as Christians, need to continue to be a voice in the Internet wilderness. Proclaiming that God so loved the world that He gave his only Son, so that none shall perish but have everlasting life.

From Across the Net – “Final Fantasy XV, Joy, and the Pandemic”

Standard

Final Fantasy XV is one of the only Final Fantasy games I’ve ever beaten. I loved this bro-trip so much! Reading this piece on Final Fantasy XV, Prompto, and joy makes me miss spending time with these guys.

One of the ways that Prompto expresses his joy is through photography. He snaps pics of Noctis comically falling down, goofy faces of the crew, and moments he and his friends are the happiest together. Right before confronting the final boss, knowing that there’s a good chance that none of them may survive, Noctis asks to look at these photos one last time and takes one with him. I like to think that he needed that photo to get him through the roughest bit.  We don’t often realize how valuable joy is until we’re in the darkest of times, but that’s when it shines brightest; joy reminds us what we’re fighting for.

You can read more here

Quick Review – Pikuniku

Standard

Pikuniku could be one of the best games I’ve played in a really long time. There is something about:

  • The movement mechanics
  • The goofy yet dark story
  • And the brevity of the overall experience that speaks to me

Wyatt enjoyed it too!

If you are looking for a solid distraction with heart, look no further than Pikuniku.

5/5 – Pikuniku is a solid distraction with heart.

Title: Pikuniku
Developer: Sectordub
Platform: Nintendo Switch, Xbox One, Windows, Linux, Mac
Reviewed On: Nintendo Switch
MSRP: $12.99

Review by Bryan Hall

Press Start – Celeste

Standard

Hidden in the mists of gamer hobbyist culture, the Temple of Git Gud was known as a place of brutal honesty. If a new convert could not make the cut, they were immediately told to, “Git good and try again.”

Over and over, a new convert would be beaten into submission with those words.

Life by life.

Death by death.

Level by level.

Until one day one progressed further than before, only to die again. In failure, those dreaded words would be uttered once more, “Git good and try again.”

There seems to be a genre of difficult games. Games built upon dexterity and perfection; games built upon imprinting moves into muscle memory. Ori and the Blind Forest was one of those games for me. Celeste, developed by Matt Makes Games, is another game of this genre. A genre built upon not just seeing the solution to the platforming puzzle but being able to execute that solution with perfection.

Git Gooder

The developers of Celeste try to frame death as a learning device, not a penalty. A subtle shift in thinking for games of this genre.

And yet, everytime you load up the game, there is your total player death count staring at you. (Ignore the photo below, I have far exceeded 386 deaths by now.)

I struggle over my lack of progression in Celeste. I can spend 10-15 minutes on a single screen. Where I can see the solution to the platforming puzzle but lack the dexterity to pull off the required moves.

Is challenging myself with continual punishment fun?

Is fun even a part of the equation anymore?

I press on in Celeste, pushing myself to git good but questioning why.