Player One – Bryan
Player Two – Wyatt
Player One – Bryan
Player Two – Wyatt
Next Stop Nowhere is a road trip adventure story set in a colorful, cutthroat vision of outer space. Play as Beckett, a simple courier living a simple life until a chance encounter with former bounty hunter Serra throws him into an adventure he never expected. And might not survive.
The unlikely allies fly across a dusty, deadly galaxy in a race to save Serra’s son Eddy–dodging gangsters, bounty hunters, and the dangers of deep space along the way. Beckett is in over his head. How he survives–the choices he makes, the relationships he forges, the person he becomes–is up to you.
A new story from the award-winning studio that brought you Oxenfree and Afterparty.
* An intelligent conversation system with branching dialogue that changes your relationships and the story based on every decision
* A spaceship that comes fully equipped with his own personality
* A completely unique version of space (the outer reaches of a dilapidated galaxy) filled with colorful skies, treacherous asteroids and a several orbits to explore
* A thrilling and thoughtful narrative brought to life by a vibrant cast of voice actors
* Cross-device play through Apple Arcade
I feel like I’ve been all over the map this month. July 2020 has been all about:
Tabitha and Wyatt bought me Paper Mario: The Origami King for my birthday. So most of my gaming time has been spent working my way through an origami world with Mario. I’m loving the tight writing and unexpected moments of pure Nintendo delight.
Wyatt and I have been playing Injustice: Gods Among Us a bunch. Nothing like Superman kicking the snot out of Superman.
With some of my birthday money, I picked up:
I should note that Paper Mario has been consuming my gaming time, so I haven’t given much time to the above games. Soon though.
As a family, we have played a bunch of Throw Throw Burrito (think of the classic game Spoons but with a burrito war/fighting element where you chuck a burrito at fellow players. This game is super fun!
We also had a chance to sit down and play Disney Villainous, which I also got for my birthday. I like how you have your own character board/objective to complete while you also get to mess with fellow villains. Tab beat Wyatt and I with the Queen of Hearts (Wyatt played Captain Hook; I played Prince John). I can’t wait to play again.
My biggest project of all, this month, has been replacing all of the interior doors in the house. After this past weekend, I’m down to 4 doors needing to be replaced.
What have you been playing lately?
Let me know in the comments below.
Today, we are announcing the Playability Initiative at Games for Change. It’s an initiative that has our whole heart because it allows us to focus on the abilities of children like Joel, who may not be able to leap and run and dance and sing, but we know that everything they can do is a precious gift to the people who love them. We are designing a video game for “the one.” The one others may not see. The one that may get brushed aside so we can serve the majority. The one who the shepherd might leave the 99 for. And what if this one can only move a single finger, ever so slightly? Can we imbue meaning and joy and connection to that child’s ability? We can. We just have to be willing to consider them, to see value in their abilities, and believe they are precious enough to warrant our efforts. Because of Joel, we see all of these “ones,” and we don’t think, “what a shame,” we think, “look at them go!”
Woke up this morning and went for a walk with Tabitha. My Apple Watch didn’t record any of our walk as exercise. So if an Apple made watch doesn’t record something… did it ever happen? From the picture below, yes, yes it did.
I turned 39 this week. Spent my birthday working in the office with frequent breaks to text/talk with family and friends. I loved catching up with those who reached out.
The Coronavirus (COVID-19) dominated many of the conversations I had on my birthday. I’m not complaining. But I can tell that the pandemic and the information roller coaster we’ve all boarded because of it, is weighing heavily on us all.
For my birthday, I received a few new board games. My parents bought me Sherlock Holmes: Consulting Detective – The Thames Murders & Other Cases; Tab and Wyatt bought me Disney Villainous. I’m looking forward to playing and writing on both of these games.
As an observation, I was telling Tabitha this morning that I do not play video games like I used to–like, this surprises me–. Board games have become the thing I ask for and play more frequently. There is something about having screens off and being able to gather around the table with family and friends that is special and builds memories.
As a further thought, I am thinking about starting to write board game reviews. Trying to think of an angle that would best serve the JBG Community. All one of us. 🙂
Hope you all are doing well.
While the cinematics are pretty, I would have loved to have seen some actual gameplay.
I started feeling sick last week.
I found myself googling the symptoms of the Coronavirus as I anxiously waited for a fever to pop. Thankfully, my body’s temperature did not go along with the horror story playing out in my head.
Tabitha reassured me, as we tried to figure out what was going on. She told me that I sounded just like I do when I get a cold… my yearly man cold.
By Friday, I was miserable. I was tired of not having energy and coming home and crashing in the evening. A couple hours after being home though, I felt okay. It was then that Tab and I realized something, my workplace has been making me sick.
At certain times of the year, my workplace zaps my body. I have googled sick building syndrome, etc., but have never figured out why. Until last year, when we discovered that there were no air filters in the building’s air conditioning units. Once we installed filters, I felt fine. All of my bad allergy symptoms, including the daily almost losing of my voice, vanished. Nothing like putting one’s detective skills to use.
It’s funny–not really–how we can jump to the worst case scenario. Thinking we are:
When our typical life outcomes are far more chill and often as simple as changing an air filter at work (which I did this morning).
Where we spend our time (social media, articles, comics, video games, blogs, etc.) affects us; What we breathe in, literally, affects us too.
I have trouble writing about games I actually like. My excuse–yes, it is an excuse–is not wanting to spoil the experience by too much thought. Mutazione is one of those games for me, a game where I’m like, “Yeah, that was good.”
Mutazione‘s Steam page describes developers Die Gute Fabrik’s game as:
A mutant soap opera where small-town gossip meets the supernatural. Explore the Mutazione community as Kai as she cares for her ailing grandfather. Discover magical gardens, new friends & old secrets. They can survive an apocalyptic meteor strike, but can they survive their small-town drama?
Mutazione is a chill adventure whose story ruminates on loss, love, and finding a way forward from past tragedy.
I enjoyed running around the island, listening to the subtle wind chimed soundtrack.
I loved seeing Kai’s relationship with her grandfather blossom over time.
Sure there are some soap opera-like elements that I did not like, or at least, I did not feel rang true for me. But beyond those drama bits, the story’s supernatural and mysterious threads propelled me forward–much like Oxenfree did… but this is totally different than Oxenfree–.
Mutazione captures those slow summer days. Days spent with family, friends, and magical gardens? More so days spent:
Mutazione is a game about healing; a game about moving on from the past. Moving forward with new hopes, dreams, and most importantly, new friends.
5/5 – I loved my experience with Mutazione via Apple Arcade.
Developer: Die Gute Fabrik
Platform: PlayStation 4, Windows, Linux, macOS
Reviewed On: iPad / Apple Arcade
Review by Bryan Hall
This week, I picked up the Phoenix Wright: Ace Attorney Trilogy on the Nintendo Switch. Tab and I love this courtroom drama series filled with over the top characters and entertaining word play. We decided to start with the second game in the trilogy, Phoenix Wright: Ace Attorney – Justice For All, as Tabitha had already completed the first game, Phoenix Wright: Ace Attorney (Nintendo DS), long ago.
Last night, we completed Episode 1: The Lost Turnabout.
Note how the witness reacts when accused. Nothing abnormal to report here.
This first episode turned out to be a sad story of someone being killed just because of their uniform. Spoilers. 🙂
“What are you doing?”
“Cleaning. If I don’t clean this space now, I won’t get to it for awhile.”
I had a co-worker leave on Friday. After putting in his two weeks and serving them with a smile, he left Friday never to walk into the office again. I didn’t know him too well; he didn’t know me too well either. Perhaps we could both feel that his term, in the office, was going to be temporary? Either way, he left, ready to start a new adventure.
I got thinking, what would you do, Bryan, if you could do anything? If money wasn’t an object, what would you do? The longer I work in my office, the harder those questions are becoming to answer. I know that I want to make more money. That I want to feel more engaged throughout my work day. I get tired of working in a role that is 75% administrative assistant and 25% office manager.
Stayed up late thinking I was almost done with a game. I ended up playing through the climax and resolution to the game’s story. Only to find out that there was another chapter to the story… saying goodbye to the cast of characters. I decided it would be best to go to bed about then.
Just as the adoption path has been silent, so has my search for a new line of work. I was driving back to work from lunch the other day, and I saw a sign that advertised x-amount of money for working on an assembly line at a local business. For a moment, I considered that job. It paid more than what I currently make per hour. But then you start to think about vacation time, having to work weekends, general hours, and one starts to talk themselves out of such things.
I know that God has me where I am for a reason. That He has grown me, changed me, and molded me into a totally different person than I was when I first started working here. In the twelve years I’ve worked here, I’ve become:
The time that I have worked here, in this office, has not been wasted. I feel like God has been teaching me to find my fulfillment in Him, not in my job title or what I do 7 days a week. But I wonder what else there is… I wonder what other challenges await. I wonder how far we’ll have to go–will we have to move?–to find such prospects. I want to work again in a place where I am friends with my co-workers. If anything, the Coronavirus has shown me how alone I feel at work.
I am ready for something new.
Time for some more coffee.
Q: When was the last time you stayed up late trying to finish a book, movie, or game? Was it worth it? 🙂
Rushing into a bunker, I found myself surprised by a soldier wielding a knife. I quickly think, “Gotta press the square button just right to defend myself.”
Oh no, I failed!
Quick time events, like the one from Call of Duty: WWII above, need to go. There has to be a better way to create player tension than mashing a button/performing a swipe of the joystick perfectly.
Wyatt and I loved watching Netflix’s Voltron: Legendary Defender. Who doesn’t like a little space magic mixed with sword-carrying robots? In the midst of Voltron’s fight against an evil galactic empire, the show reveals that one of the characters is gay. This sudden character relationship fact hadn’t been hinted at for over six seasons. Suddenly Season 7 premieres and Volton’s leader, Shiro, is in a relationship with another man named Adam (shown via flashback). The show never mentions Shiro’s relationship again until the series finale, when Shiro and Adam kiss in the closing credits.
Voltron: Legendary Defender is an amazing show that disappointed me by injecting gender politics into something aimed at children.
Last year, I powered through Sayonara Wild Hearts on Apple Arcade. Sayonara Wild Hearts is a music-based action game (see video above) where your protagonist fights against past loves/relationships. The game’s finale has you kissing former flames instead of killing them. Wyatt happened to be sitting next to me as the kissing started:
W: “Are you playing as a boy?”
W: “So did two girls just kiss?”
Me: “Umm, maybe…. yeah.”
Life went on, and I didn’t make too big of a deal about that scene. I had read/heard online that Sayonara Wild Heart’s story was open to interpretation but why the sudden gender moment? All my love for Wild Hearts died as I felt as if the fourth wall had been broken by gender politics once again.
The other night, I was playing Mutazione on Apple Arcade. During one of the in-game conversations, the protagonist admits to another character that she likes a fellow female classmate of hers. The two of them exchange notes to one another via their lockers. This isn’t a game ending revelation to me, but I got thinking about what the developers worldview is. Nothing sinister… but definitely foreign from my own worldview.
I told Wyatt recently that the Bible is clear on homosexuality (it’s a solid no). But that does not mean we have to treat others poorly nor use others relationship preferences as an excuse not to love them.
Hollywood and even game developers continue to increase LGBTQ representation in the media we consume. We, as Christians, need to continue to be a voice in the Internet wilderness. Proclaiming that God so loved the world that He gave his only Son, so that none shall perish but have everlasting life.
Final Fantasy XV is one of the only Final Fantasy games I’ve ever beaten. I loved this bro-trip so much! Reading this piece on Final Fantasy XV, Prompto, and joy makes me miss spending time with these guys.
One of the ways that Prompto expresses his joy is through photography. He snaps pics of Noctis comically falling down, goofy faces of the crew, and moments he and his friends are the happiest together. Right before confronting the final boss, knowing that there’s a good chance that none of them may survive, Noctis asks to look at these photos one last time and takes one with him. I like to think that he needed that photo to get him through the roughest bit. We don’t often realize how valuable joy is until we’re in the darkest of times, but that’s when it shines brightest; joy reminds us what we’re fighting for.
Pikuniku could be one of the best games I’ve played in a really long time. There is something about:
Wyatt enjoyed it too!
If you are looking for a solid distraction with heart, look no further than Pikuniku.
5/5 – Pikuniku is a solid distraction with heart.
Platform: Nintendo Switch, Xbox One, Windows, Linux, Mac
Reviewed On: Nintendo Switch
Review by Bryan Hall
Picked up Yoku’s Island Express, for $6.50, via the Nintendo eShop. I’m looking forward to some pinball platforming and postal delivery.
Hidden in the mists of gamer hobbyist culture, the Temple of Git Gud was known as a place of brutal honesty. If a new convert could not make the cut, they were immediately told to, “Git good and try again.”
Over and over, a new convert would be beaten into submission with those words.
Life by life.
Death by death.
Level by level.
Until one day one progressed further than before, only to die again. In failure, those dreaded words would be uttered once more, “Git good and try again.”
There seems to be a genre of difficult games. Games built upon dexterity and perfection; games built upon imprinting moves into muscle memory. Ori and the Blind Forest was one of those games for me. Celeste, developed by Matt Makes Games, is another game of this genre. A genre built upon not just seeing the solution to the platforming puzzle but being able to execute that solution with perfection.
The developers of Celeste try to frame death as a learning device, not a penalty. A subtle shift in thinking for games of this genre.
And yet, everytime you load up the game, there is your total player death count staring at you. (Ignore the photo below, I have far exceeded 386 deaths by now.)
I struggle over my lack of progression in Celeste. I can spend 10-15 minutes on a single screen. Where I can see the solution to the platforming puzzle but lack the dexterity to pull off the required moves.
Is challenging myself with continual punishment fun?
Is fun even a part of the equation anymore?
I press on in Celeste, pushing myself to git good but questioning why.
Bubble Bobble 4 Friends, developed by Taito, is a game all about dragons! Bubble blowing dragons, that is. Whether playing in single player mode or couch co-op (up to 4 players), players navigate their cute dragons through a series of stages that feature:
The decision to create a couch co-op game, where players share a single life pool. As a father who plays games with his son, I can say that life sharing is a massive no-no in a multiplayer game. Thankfully, Bubble Bobble 4 Friends overcomes this bit of ugly design with unlimited continues. The catch though is that if you decide to continue, you will lose all points earned up until that point in the game. This is not a game killer, for me, but could be for the casual audience this game seems to be aiming for.
Note: Wyatt reminds me that invincibility also becomes an option when you’ve died too many times against enemies/bosses.
…there were dragons. Cute, cuddly, dragons who threw up bubbles from their mouths. They didn’t lick things like a Yoshi. Instead, they captured/tortured their enemies with clean, clear, bubbles. The End.
Wait, I mean, this is not the end. But in the end, Wyatt and I played quite a bit of Bubble Bobble 4 Friends. The entire time we were playing, we kept thinking the game reminded us of a Kirby game. Maybe it has something to do with the overall design aesthetic? I am not sure. But for us, we couldn’t get past comparing Bubble Bobble 4 Friends to Kirby Star Allies (see our review here). You see, we’d much rather be playing Kirby Star Allies.
Bubble Bobble 4 Friends isn’t necessarily a bad game but an okay game. One we both agree we won’t be playing any further. Good night and goodbye sweet dragons.
3/5 – While we love the unique bubble platforming mechanic, we believe there are better co-op games to play than Bubble Bobble 4 Friends.
THE END FOR REAL!!
Title: Bubble Bobble 4 Friends*
Platform: Nintendo Switch
Reviewed On: Nintendo Switch
Review by Bryan and Wyatt Hall
*Bubble Bobble 4 Friends was reviewed using a code provided by PR Hound.
I kept playing through the same sequence in Ori and the Blind Forest the other night. There were times where I would make significant progress; there were times were I would explode in a ball of light instantly. No matter what though, I couldn’t make it through this particular sequence.
So I did the thing that I had long fought against doing, I lowered the game’s difficulty from normal to easy. Filled with stupid shame, I battered my platforming skills against Mount Horu once more. But changing the difficulty only made the enemies easier! The platforming was still stinking hard! I felt mad. I felt angry. I felt ashamed for lowering the difficulty. Someone with my level of video game experience, at this stage in my life, shouldn’t have issues like this.
In my discouragement, I realized that I was super tired. I could feel the wave of emotions wash over me from the Coronavirus (COVID-19) pandemic. So much uncertainty… no one sure of what is going to happen next. I tweeted out asking:
No answers. But I know the answer to this question: You Quit. You put the controller down. You try again another day.
I played Ori some more the next night. I breezed through the section that had been giving me trouble. My skills were intact! Weird to have a video game discourage me enough to confront my emotions. Thankful for the reminder that sometimes we need to quit, rest, and tackle things again another day. I will beat this game. We will get through this crazy virus situation, toilet paper shortages and all.
Appreciated this piece from Tim Challies. Especially liked his list of principles, he has been pondering, towards the end of the article.
As parents in this digital world, it’s like we have planted ourselves and our families on a beach. Though the water is rising, we have convinced ourselves that we can somehow hold back the tide. But inevitably it just keeps creeping higher and higher up the beach until our best plans, like feeble little sandcastles, are swept away. There seems to be a kind of inevitability about it, that before long we’ll all always be staring at our devices. In fact, it seems like our devices have wills of their own, and this is exactly what they want. They want to dominate our lives. They want to be our main thing.