The Bible App (YouVersion) Events – Sermon Notes

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This past week, I plugged my pastor’s sermon notes into The Bible App as an Event. I wanted to see if having the sermon notes (which we already have on the back of our printed bulletins) available via The Bible App, would be helpful to our members.

YouVersion Events - Sermon Notes

Above, you can see what it looks like once you have all of your information plugged in. You can add:

  • A Sermon Series Graphic
  • Church Name
  • Sermon Title
  • Location and Times
  • Sermon Bullet Points + Associated Scripture
  • Links for Giving, etc.

I made sure to tell a few members, before the service, that I had made the sermon notes available via the app. We’ll call this week part of a test run.

YouVersion Events - Sermon Notes

So, I intentionally sat my Bible down and only used my phone during the service. I liked that I could:

  • Take notes by typing
  • Read the corresponding scripture in the same version as the pastor

As someone who does not normally interact with a personal device during the Worship Service, I felt a bit awkward being on my phone though. But looking around the auditorium, I could see many members using their phones/iPads to read the Bible on.

I’m going to keep plugging the sermon notes into the app for the next few weeks. I would like to see what type of feedback I get. If your church is looking for another way to help your members engage, The Bible App – Events, could be a good thing.

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An Interview with Justin Fox

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I’ve known Justin Fox for awhile now. The last time he visited JBG, we talked about faith and his game ReElise (which was on Kickstarter at the time). Three years have passed and I figured it was time to catch up with him.

Hey Justin, what have you been up to since your last visit? What happened to ReElise on Kickstarter?

I’ve done a lot reading and understanding of the business world since then. Helped build my church, and I made another game (Black Simulator) in the process just to get a project finished relatively quickly.

As far as the Kickstarter goes, I gained a lot of new great connections… but I fortunately didn’t reach my goal. I say fortunately because I wasn’t mature enough with such an amount of money. I’m not saying I would have spent it on Blackjack and hookers or anything, but I wouldn’t have applied the “sowing and reaping” (making sure the money is making money) principle that I now understand. The investment wouldn’t have been what it COULD have been for that project. So I took a hiatus from it for 2 years to clear my head and only recently started active development on it again. Fortunately, I was able to raise a fair amount of money for ReElise through the Patreon. I’ve been able to hire colorists for the illustrations. It’s very humbling to receive support of any kind for it.

It’s interesting how God uses different seasons to grow and mature us. Seasons where we think we know what/where we should be going, but God is sitting there saying not yet. I hate those seasons of life but get why they are important.

Tell me more about your smaller project you’ve released. What did you learn in the process of creating the game?

The smaller project is a project called Black Simulator, a satirical mini-game on Steam where you’re just trying to run 3 errands without getting shot or arrested by the police. Started out as a joke with another developer but… here we are.

 

I learned a ton about the importance of workflow, time management, and even overcoming ego/defense mechanisms. That last one though is the biggest thing. I was so scared to release this game. My brain found all kinds of reasons to protect itself from potential failure. I had essentially been sitting on this thing for months, slowing my own progress, because it wasn’t perfect. It still isn’t perfect (truly far from it), but sometimes the bigger picture is just the experience of releasing a game on the market. Not a perfect game, but YOUR game is out there at least. It’s a starting point no matter how bad it is, you can grow from that place. Beyond even that, sometimes your loved one’s need to see you trying, because you never know who’s waiting on your progress to encourage them to do the things they’re scared to do. I learned that a good “why” can slay the ego. My “why” was that releasing this game would be edifying to my friends, because they need to see me win just a little bit. I don’t know if my game will have the impact of bringing understanding to culture, but I know it’ll edify my friends who believe in me… because they tell me it does.

So what’s next for you? Where can people find you and your game?

Next is wrapping up ReElise in August. It’s not the full game or even in the engine that I want, but I’m gonna release the first half of it. Then I’m planning to start ReElise over in an engine that isn’t RPG Maker VX! I now have someone to partner with, and we’ll make a true version of the game. After all, we’ll have an alpha/beta so to speak, with finished art, music, and sound. The Patreon is doing well to produce the art assets, and I’m so thankful to each of them.

Justin Fox Media

In between ReElise and it’s final version though, I think I’m gonna make White Simulator and some other weird games. Super Baby Fetus: Pro Life Power is something I’m really excited about.

But to find everything that I do, I’d just go to JustinFoxMedia for: Patreon links, YouTube live streams, links to demos and games, (merch coming soon) the works!

Is Nintendo Labo Doomed?

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Variety posted an article today, “Nintendo Labo’s Last Chance“, that touches on the disappointing sales numbers the cardboard-based edutainment concept has suffered.

A lot rides on the next two months. “I had high expectations for Labo at the initial announcement that, so far at least, appear to have been a bit too enthusiastic,” NPD’s Mat Piscatella said. “But I’d agree that the holiday period would be the time for an uptick to happen.”

I thought this was sad.

A few weeks ago, Wyatt picked up the Nintendo Labo Vehicle Kit.

For a solid week, Labo overtook our house, knocking Fortnite into the oblivion. Wyatt would spend his free time folding cardboard, following the step-by-step instructions on the Switch. He built the:

  • Steering Wheel
  • Gas Pedal
  • Flight Stick

And then quit. No longer were:

  • Cars being driven
  • Objectives being accomplished
  • Nor planes dive bombing the blimp circling the in-game city

Nintendo Labo went from the hottest toy in the house to the cardboard refuse in the corner. The submarine controls remain to be built on a rainy day. But for that week that Labo overtook the house, I saw my son use his imagination in a different way. Refining his fine motor skills through folding cardboard. Interacting with on-screen instructions/games while physically manipulating cardboard. Labo is this perfect marriage of digital and physical toy combined. Truly a unique toy that could only have come from Nintendo.

I’m sure Wyatt will circle around back to Labo at some point. I guess all I need to do is grab a sheet of cardboard and start folding. Maybe even explore the way Mario Kart 8 Deluxe and Labo interface with one another. Innovation deserves to be awarded and Nintendo Labo deserves to be experienced.

When Security Masks a Spirit of Fear

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in God I trust; I shall not be afraid.

What can man do to me? – Psalm 56:11 (ESV)

Another week goes by, we hear another story of a gunman invading a space and taking innocent lives. Calls for gun control quickly ring out in the media. Feelings of justice, fueled by anger and pain, trigger that deep down knowing that the world should not be this way. That we were not meant to deal with nor experience death, separation, brought on by a single choice made back in the beginning.

The Psalmist tells us in Psalm 56:11 that we should put our trust in God. There is no reason to fear when we put our trust in the Creator. Right? And yet fear percolates and permeates the atmosphere we breathe. Even in our churches, where Safety Teams equal Security Squads, fear rages. Played out with armed church members, unofficially, watching over the flock while services take place. A new defensive cultural norm.

NOTE: Please, do not misconstrue my words here, I’m all for keeping the Church safe. But I’m not okay when the spirit of fear drives a weekly version of security theater.

Photo by Bernard Hermant on Unsplash

Keeping silent. Toeing the party line. Those seem like the obvious responses. But I believe God calls us, as Christians, to more: Power, love, and self-discipline (2 Timothy 1:7).

What do you do when a spirit of fear infects a church?

Doom 3 – I wasn’t scared…

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The sky is red as are the walls of the scientific research facility I’ve been exploring for the past few days. Demons roam the bloody hallways, hiding, ready to jump out and meet my machine gun. A lot of meetings have taken place here. Meetings featuring the roaring of my personal arsenal and demons flooding in from a gateway to Hell. Teleportation science run amok.

Walking down a dimly lit corridor, I know that there are demons waiting for my brand of clean up. I go to turn a corner and….

AHHHHHHHHHH! Someone touched my back… someone is behind me!

I rip my headphones off only to hear laughter from the guys on my dorm floor. I’m shaking with adrenaline. That day in college, I learned a few valuable lessons:

  1. Always face your computer to where no one can sneak up on you.
  2. Headphones, while cool, are not always your friends.

Doom 3

I’ll never forget how scared I was to play Doom 3 after having the guys sneak up on me. I did not play Doom 3 after that incident. The magic and the tension were gone.

What was the last game that scared you?

Looking for Feedback

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