Appreciated this piece from Tim Challies. Especially liked his list of principles, he has been pondering, towards the end of the article.
As parents in this digital world, it’s like we have planted ourselves and our families on a beach. Though the water is rising, we have convinced ourselves that we can somehow hold back the tide. But inevitably it just keeps creeping higher and higher up the beach until our best plans, like feeble little sandcastles, are swept away. There seems to be a kind of inevitability about it, that before long we’ll all always be staring at our devices. In fact, it seems like our devices have wills of their own, and this is exactly what they want. They want to dominate our lives. They want to be our main thing.
This looks fantastic! An adventure with Aloy (Ashly Burch), some doggos, and the wilds of Alaska. Check out the trailer below.
All I can say is if a bear does indeed try and touch one of my dogs, my fury will come forth as a raging volcano. A fury that will not just end with one bear’s death, but all the bears deaths… for all time.
My friend Joe, over at the Raving Luhn, wrote about Half Life: Blue Shift this week.
The game puts you in the shoes of Barney Calhoun on the day everything went wrong in the Black Mesa research facility. Honestly, there’s not much to Blue Shift. Barney’s story is pretty simplistic: Trapped in Black Mesa, he sets out to find a group of scientists who are devising a means to escape the facility via a short range teleporter. The game doesn’t have the sense of discovery that Half Life did, nor does it turn the narrative on its side like Opposing Force. It’s the tale of a guy who had a bad day at work and wants to go home.
This is funny, I was just thinking the other day that there needs to be a Goodreads for video games. I wasn’t sure if something like that existed. Thanks to The Reformed Gamers for this interview. Going to have to check the app out.
“I want Goodreads for video games”. And that was it. Being in the TRG facebook group as I was starting to get back into gaming, there were so many recommendations flying around that I couldn’t keep up with. No one likes spreadsheets so I wanted a really nice, simple app that I could use anytime. I started the first bit of Code on July 4th weekend in 2017 and released the app at the beginning of December that year.