Edward Kenway, protagonist of Assassin’s Creed IV: Black Flag, is an unlikable gent.
Redeeming Qualities: ZERO.
I first encountered him when playing Black Flag on the PlayStation 3. The game somehow failed to capture me back then. Nearly five years later, I’m loving the game on the PlayStation 4. Well, everything but Edward. Here is to hoping that there is a redemption arc of sorts.
In another blast from 2013’s past, Tabitha and I started watching Agents of S.H.I.E.L.D.. I remember starting this series, back in the day, and not liking it at all. Tone felt off, writing too earnest, etc. This time around, we are enjoying the popcorn action.
Which brings me to ask:
Is there a media series that you passed on originally but later came back and loved?
Can you imagine the trust it would take for you to allow yourself to be instantly transported anywhere? Knowing that each time you were transported, you’d be thrust into a dangerous situation? Talk about loving someone enough to die for them.
So you’ve decided to form a group on Facebook, fantastic! Facebook Groups are a great way to share a common interest with others. I should know, I successfully ran a videogame-related Facebook Group for 3 years. In that time, I learned to:
1. Promote a positive group culture by embracing a simple tagline that explains the rules – “Be excellent to one another.”
2. Recruit moderators that help shape conversations/discussions. Example: Ask followup questions and “like” responses.
KEY: Moderators are not policeman.
3. Allow conversations to run their course even if the discussion becomes uncomfortable.
4. Never threaten to ban people (see #3 above). Extend grace. If needed, talk to individuals one-on-one for clarification.
5. Growth is not measured by members added but by the conversations had.
So have fun. Ask big questions. Cultivate a group that you’d want to hang out with in real life.
One interesting complaint, however, was that the game withholds some power from the player. The Last Guardian revolves around a relationship between young boy and a giant bird-dog creature. The player controls the boy—the bird-dog is controlled by AI…an AI which acts remarkably like a finicky pet would. Both parts are necessary to solve many of the puzzles. If the player, as the boy, has solved how to get from point A to point B, but the bird-dog is busy munching on a snack or laying in the sunlight, the boy is stuck. This is, from the point of the typical reviewer, “bad game design”: the game withholds rewards from the player arbitrarily.
Please make sure to keep going with this piece. I love his thoughts on patience.