Review: RIVE

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 RIVE is not my jam.

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RIVE (PC, PS4 [reviewed], Mac)
Developer: Two Tribes
Publisher: Two Tribes Publishing
Released: September 13, 2016
MSRP: $14.99

RIVE is an explosive twin-stick shooter that wants to beat you up and steal your lunch. Sending you home with a black eye while shouting at you to come back for more. Punishment is the name of the game. Can’t keep up with the onslaught of laser death-dealing robots? No problem. RIVE‘s failure screens will remind you of how bad your reflexes have become. You’re an old man, gramps! Too cool for this school.

Beyond the difficulty, I love how RIVE‘s checkpoint system shows the player mercy. The more you die, the closer the checkpoints become. Encouraging players to keep fighting, no matter how hard they have been smacked down.

What I’m not quite sure about is the placement of the jump button. On the PlayStation 4, the jump button is assigned to the L2 trigger versus the standard X button. The end result is curious and awkward feeling.

RIVE reminds me of the worst games I played during the Console Wars of the ’90s. Difficult. Demanding. No satisfying reward.

In the end, RIVE fails to bring anything new to the playground. Not even revealing one compelling example to keep pressing onward. The game revels in bashing the player over the head with difficulty for the sake of difficulty. I have no time for that. RIVE is not my jam.

Wave Splinter

RIVE reviewed by Bryan Hall

[Disclaimer: This review is based on a retail build provided by Evolve PR.]

Playing Videogames Like a Christian

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To play videogames as a Christian, however, requires being honest and discerning not just about their content, but about their value. The entertainment games provide is just one of the many values intrinsic to interactive media. Let’s play games responsibly, with discernment and moderation, but let’s dig deeper. Let’s tap into the many values of games, and ask the Lord to open our eyes to values we’ve failed to see. In playing games Christianly, we may just become more self aware, more mindful of our neighbor, and more in love with our God.

Thought Drew Dixon did an excellent job on this piece. Read the full article here

Rejecting the Story

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We minimize and reject portions of the story God is telling through our lives. Stuffing those experiences, those moments we don’t want to talk about, away.

Wounds become scabs. Ready to be made raw at a moments notice. A simple comment made; A scene from a TV show. Pain discovered anew.

A photo by Wilson Lau. unsplash.com/photos/MvjO-aMRwkE

Walking grief is the new norm. We don’t even know that we are living in this manner, sick. Ignoring the bigger story God is weaving. Denying that pain has occurred. Until one day, someone speaks truth. Giving light to the darkest depths of anguish.

Expectations rule us. We perceive that others do not want to hear what we are going through.

“They are sick and tired of us talking about this,” we say.

A pit of lies.

And yet we live in denial of the story being written. Telling God that He is not there in that moment. While failing to realize that He has never left.

It’s jarring to read about video games one day and then infertility the next. It’s uncomfortable.

Welcome to JohnnyBGamer.

 

The Final Station

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The Final Station embraces the storytelling confidence of The Last of Us. The world has gone to hell with hope riding on a single train of salvation.

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This train just keeps a rollin’

It’s rolling down the track

I am the silent conductor

And I can’t look back

Because I am outrunnin’

Death

Biological warfare waged by an alien race. The first invasion, which released gas-filled pods, has already occurred. Humanity invaded from within. Survival gone genetically awry.

The bomb lives

Notes of clarity rise above the government conspiracy-laden setting. The Oregon Trail-like train simulator portions allow you, the player, to make a difference. People you find, while out scavenging, become your passengers. You can feed them; you can provide medicine to help keep them alive. Life is your choice. But the train must keep rolling. No matter who dies.

The Final Station falls into a rhythm that sings on repeat:

  • Explore buildings
  • Scavenge for supplies
  • Rescue those you come across
  • Find the slip of paper with the keypad code (this unlocks the Blocker that keeps the train from moving)
  • Survive and eliminate those who have succumbed to the gas
  • Maintain individual train systems
  • Monitor the passengers

Gameplay loop excellence soon overstays its welcome like Steve Urkel. Enemy types and encounters become rote. Individual station stops become less about survival-filled exploration and more of a slog. Even the constant “what’s in the next room” tension eventually gives way by the fourth hour of gameplay. Text size issues further complicate the matter and make reading anything story related hard.

But the train just keeps a movin’. And by then you’ll want to stick it out to the end of the track.

Perhaps there is hope?

Are we there yet?

I loved The Final Station. The level design reminded me of the army bases I used to draw as a kid. Tunnels, secret bunkers, pathways into the darkness. Imagination allowed to run wild.

The Final Station is a fantastic effort with just enough neat ideas to keep me onboard. Good job, ya’ll!

wavesplinter5/5 – The Final Station fails to complete the warm The Last of Us hug it is trying to give. Despite that huggable failure, I love the game. Just keep this nightmare generator away from your kids, okay?

Wave SplinterTitle: The Final Station
Developer: Do My Best, Games
Platforms: PC, PlayStation 4, Xbox One
Reviewed on: PlayStation 4
MSRP: $14.99

*The Final Station was reviewed using a code provided by Tinybuild.

The Aetherlight Bible NLT

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The Aetherlight Bible is tool, a companion piece meant to help players navigate through the fog. Presented in the New Living Translation, this Bible is easy to read for both children and adults. Built with the desire to connect players of The Aetherlight: Chronicles of the Resistance with Biblical truth, The Aetherlight Bible features:

  • A soft cover and overall size that feels sturdy and fantastic to hold
  • Inserted pages that tie in-game characters with their Biblical counterparts
  • A Dictionary/Concordance
  • A 365-Day Reading Plan
  • Words of Christ in scarlet
  • Footnotes, in the Old Testament, that point players towards Christ
  • And my favorite part, at the bottom of some pages, Aethasian sayings such as:

Build for others what you would want them to build for you.

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From the outside cover to the smallest details found inside, The Aetherlight Bible is a video game tie-in done right. Each page, from the watermarks to the quotes, show that much time and love went into the creation of this Bible.

However, I dislike how the page numbers are situated near the spine of the book. But, I realize that this formatting choice could force readers to actually learn the Books of the Bible. Clever.

I recommend this Bible to the hardcore players of The Aetherlight: Chronicles of the Resistance and to those not familiar with the game.

Parents, grandparents, this is the Bible you want to buy your kids/grandkids.

The Aetherlight Bible’s cover is inviting. Almost begging the reader to pick it up, read it, and embrace the adventure.

I was given a copy of this book for review. All opinions are my own.

Pushing Through the Fog of School

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Sending your child to school isn’t easy. You’re sending them off into the unknown. Sure, you know that there is safety and structure, but you have no clue what their teacher might be like. No clue what is going on in the classroom or the playground. Unless you ask.

To cut through the fog of school, you need to frame questions in a specific way. Questions that move beyond simple one word answers.

Instead of asking: How was school today?

Ask: Who did you play with today on the playground?

And as a follow up: What did you play?

Parenting is all about playing the role of the detective. Ask questions and then listen. Be present. Avoid distracting thoughts. Your child knows when they have your full attention.

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Questions to further push through:

  • What made you laugh today?
  • Who did you sit by at lunch?
  • What was the most fun part of your day?
  • Did anything surprise you today?
  • What did you learn in music (P.E., computer lab, etc.) today?

As you listen to your child, you’ll discover what frustrates and excites them. Don’t be afraid to turn one of their answers into a teachable moment. It is your job, as a parent, to help your child make sense of the world. To cut through the fog.

What questions do you ask your kids?

The Final Station – First Impressions

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I started my playthrough of The Final Station last night. So far, I’m intrigued. Beyond some text size issues on the PS4, the core gameplay loop is most excellent.

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Exploring the Core Loop

The Final Station is built around:

  • Exploring buildings
  • Scavenging for supplies (scratches The Last of Us itch)
  • Rescuing people
  • Getting the keypad code to unlock the docking device for the train
  • Keeping the train moving and the passengers healthy and fed. Choo Choo!

I recorded a bit of the opening of the game. Notice how chill everything is. That changes soon…

More videos to come.