A World of Nightmares, A World of Fears – A Night with Inside

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Playdead’s Inside opens on a bleak night in the woods. Rain pours down as you, the player, guide a young boy to safety from those looking for him. In the brief moments where I have failed to evade capture, those hunting me have not hesitated to kill or send in the dogs. Strangling the life out of the boy, tearing him to pieces, and other times shooting him as if he poses a threat. Why are these government agents so angry, efficient, and deadly? Why does the boy’s life have no value, in the world of Inside, unless he is dead?

In the midst of the tension of evasion and escape, developer Playdead showcases a subtle technical prowess. For example, the rain storm that immerses the opening of the game naturally comes to an end. If you look in the background of the pictures below, you’ll see how the boy has moved through the storm to the point where the clouds are diminishing.

 

The limited color palette provides for some striking visuals. I love how the game uses natural light to highlight scenes and immerse the player deeper into the overall tone of the game.

Inside also cleverly uses light in it’s puzzles. My favorite so far (not pictured), being an unseen light overhead moving back and forth. As the light hits a pipe, the light bends around it, forcing the player to move in order not to get caught. It is as if Playdead is having a silent conversation with the player, dance with the light and death will not become you.

I have so many questions about the brutal world of Inside. My biggest question right now is: By the way the camera is positioned, is something watching me? I’ll keep playing to find out. But first, let’s end with something cheerful, shall we.

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The Final Station

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The Final Station embraces the storytelling confidence of The Last of Us. The world has gone to hell with hope riding on a single train of salvation.

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This train just keeps a rollin’

It’s rolling down the track

I am the silent conductor

And I can’t look back

Because I am outrunnin’

Death

Biological warfare waged by an alien race. The first invasion, which released gas-filled pods, has already occurred. Humanity invaded from within. Survival gone genetically awry.

The bomb lives

Notes of clarity rise above the government conspiracy-laden setting. The Oregon Trail-like train simulator portions allow you, the player, to make a difference. People you find, while out scavenging, become your passengers. You can feed them; you can provide medicine to help keep them alive. Life is your choice. But the train must keep rolling. No matter who dies.

The Final Station falls into a rhythm that sings on repeat:

  • Explore buildings
  • Scavenge for supplies
  • Rescue those you come across
  • Find the slip of paper with the keypad code (this unlocks the Blocker that keeps the train from moving)
  • Survive and eliminate those who have succumbed to the gas
  • Maintain individual train systems
  • Monitor the passengers

Gameplay loop excellence soon overstays its welcome like Steve Urkel. Enemy types and encounters become rote. Individual station stops become less about survival-filled exploration and more of a slog. Even the constant “what’s in the next room” tension eventually gives way by the fourth hour of gameplay. Text size issues further complicate the matter and make reading anything story related hard.

But the train just keeps a movin’. And by then you’ll want to stick it out to the end of the track.

Perhaps there is hope?

Are we there yet?

I loved The Final Station. The level design reminded me of the army bases I used to draw as a kid. Tunnels, secret bunkers, pathways into the darkness. Imagination allowed to run wild.

The Final Station is a fantastic effort with just enough neat ideas to keep me onboard. Good job, ya’ll!

wavesplinter5/5 – The Final Station fails to complete the warm The Last of Us hug it is trying to give. Despite that huggable failure, I love the game. Just keep this nightmare generator away from your kids, okay?

Wave SplinterTitle: The Final Station
Developer: Do My Best, Games
Platforms: PC, PlayStation 4, Xbox One
Reviewed on: PlayStation 4
MSRP: $14.99

*The Final Station was reviewed using a code provided by Tinybuild.