The Final Station

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The Final Station embraces the storytelling confidence of The Last of Us. The world has gone to hell with hope riding on a single train of salvation.

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This train just keeps a rollin’

It’s rolling down the track

I am the silent conductor

And I can’t look back

Because I am outrunnin’

Death

Biological warfare waged by an alien race. The first invasion, which released gas-filled pods, has already occurred. Humanity invaded from within. Survival gone genetically awry.

The bomb lives

Notes of clarity rise above the government conspiracy-laden setting. The Oregon Trail-like train simulator portions allow you, the player, to make a difference. People you find, while out scavenging, become your passengers. You can feed them; you can provide medicine to help keep them alive. Life is your choice. But the train must keep rolling. No matter who dies.

The Final Station falls into a rhythm that sings on repeat:

  • Explore buildings
  • Scavenge for supplies
  • Rescue those you come across
  • Find the slip of paper with the keypad code (this unlocks the Blocker that keeps the train from moving)
  • Survive and eliminate those who have succumbed to the gas
  • Maintain individual train systems
  • Monitor the passengers

Gameplay loop excellence soon overstays its welcome like Steve Urkel. Enemy types and encounters become rote. Individual station stops become less about survival-filled exploration and more of a slog. Even the constant “what’s in the next room” tension eventually gives way by the fourth hour of gameplay. Text size issues further complicate the matter and make reading anything story related hard.

But the train just keeps a movin’. And by then you’ll want to stick it out to the end of the track.

Perhaps there is hope?

Are we there yet?

I loved The Final Station. The level design reminded me of the army bases I used to draw as a kid. Tunnels, secret bunkers, pathways into the darkness. Imagination allowed to run wild.

The Final Station is a fantastic effort with just enough neat ideas to keep me onboard. Good job, ya’ll!

wavesplinter5/5 – The Final Station fails to complete the warm The Last of Us hug it is trying to give. Despite that huggable failure, I love the game. Just keep this nightmare generator away from your kids, okay?

Wave SplinterTitle: The Final Station
Developer: Do My Best, Games
Platforms: PC, PlayStation 4, Xbox One
Reviewed on: PlayStation 4
MSRP: $14.99

*The Final Station was reviewed using a code provided by Tinybuild.

The Final Station – First Impressions

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I started my playthrough of The Final Station last night. So far, I’m intrigued. Beyond some text size issues on the PS4, the core gameplay loop is most excellent.

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Exploring the Core Loop

The Final Station is built around:

  • Exploring buildings
  • Scavenging for supplies (scratches The Last of Us itch)
  • Rescuing people
  • Getting the keypad code to unlock the docking device for the train
  • Keeping the train moving and the passengers healthy and fed. Choo Choo!

I recorded a bit of the opening of the game. Notice how chill everything is. That changes soon…

More videos to come.

Thoughts on The Last of Us

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Naughty Dog’s The Last of Us is the antithesis of the Uncharted series. One game is built on stealth, scavenging, and nonviolent solutions; the other game on blood, ammo drops, and guns, lots of guns.

I happened to take a sick day this week. To relax, I fired up The Last of Us. Now I should note that this is a game I have tried quite a few times to get into. Somehow, someway, The Last of Us has failed to capture me, until now. The fact that it was daylight outside could have helped my bravery. Scary games and I do not get along.

The last time I played The Last of Us, I had left Joel, Tessa, and Ellie out in the rain. They were trying to make their way down a slick street, avoiding the military along the way. Years of Uncharted training told me to unload my gun on these goons, up the body count, and get along. Yet, The Last of Us teaches one that guns are bad. If you are going to shoot a gun in this game, you better prepare to deal with the consequences. You see, guns are loud. In a game all about stealth, enemies swarm towards gunfire like flies to fresh poo.

We soon came across two new enemy types: 1) Clickers: Infected that are blind yet have amazing hearing; 2) Runners: Infected that can see and rush one at will. I realized that each enemy encounter is like a puzzle. If you can distract an enemy with a glass bottle thrown into another room, you are golden. The Last of Us is all about misdirection. And bricks. Bricks are fantastic melee weapons. They also provide something to throw to stun or create a diversion. I cannot stress enough that the moment your gun clears its holster, you will be stringy flesh on toast.

Expect to die many times. Each encounter is different. Sometimes it is best to observe first, die, and then try a solution. Death isn’t the end, death is your friend.

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Further along in the game, we made it to the state capital building. The military arrived and surrounded the building. I tried at least 5-7 times to sneak around and out of the building. No good. So I then decided to move as fast as I could from one barrier to the next. Avoiding military patrols like the stealth professional I am not, I walked out of the building without a single shot fired. This game is good.

The Last of Us pushes for non-violence and yet is the most violent game I’ve played in a long time. I like how the non-infected humans are scarier than the infected. I love how the game is kicking me out of my comfort zone of running and gunning.

I ended my sick day entering the darkened corridors of a high school. My wife and son where out shopping for the evening. I was home, alone. Coming across a group of Clickers, I decided that enough was enough for the day. Could have been that my bravery left me when the sun went down or that I was just tired. But I’ll be back, brick in hand, to continue the journey. Not forgetting the quiet moments in the game, moments of utter wonder.

Beauty. Light. Darkness. Oh the world we live in, reflected in a video game.

The light shines in the darkness, and the darkness has not overcome it. – John 1:5