Variety posted an article today, “Nintendo Labo’s Last Chance“, that touches on the disappointing sales numbers the cardboard-based edutainment concept has suffered.
A lot rides on the next two months. “I had high expectations for Labo at the initial announcement that, so far at least, appear to have been a bit too enthusiastic,” NPD’s Mat Piscatella said. “But I’d agree that the holiday period would be the time for an uptick to happen.”
I thought this was sad.
A few weeks ago, Wyatt picked up the Nintendo Labo Vehicle Kit.
For a solid week, Labo overtook our house, knocking Fortnite into the oblivion. Wyatt would spend his free time folding cardboard, following the step-by-step instructions on the Switch. He built the:
And then quit. No longer were:
Cars being driven
Objectives being accomplished
Nor planes dive bombing the blimp circling the in-game city
Nintendo Labo went from the hottest toy in the house to the cardboard refuse in the corner. The submarine controls remain to be built on a rainy day. But for that week that Labo overtook the house, I saw my son use his imagination in a different way. Refining his fine motor skills through folding cardboard. Interacting with on-screen instructions/games while physically manipulating cardboard. Labo is this perfect marriage of digital and physical toy combined. Truly a unique toy that could only have come from Nintendo.
I’m sure Wyatt will circle around back to Labo at some point. I guess all I need to do is grab a sheet of cardboard and start folding. Maybe even explore the way Mario Kart 8 Deluxe and Labo interface with one another. Innovation deserves to be awarded and Nintendo Labo deserves to be experienced.
Wyatt wasn’t feeling well last night. I think Texas is trying to take him out. That’s right, the State of Texas decided to swap our weather from the high 90’s to cloudy, cool, and rainy. Overnight. The human body seems to take issue with sudden weather changes. Anywho, him not feeling great led to some great snuggle time on the couch (I love this). We watched Atlantis: The Lost Empire via Netflix.
I’m not sure I’ll ever be able to get over:
The beauty of the animation in this movie. I love the style and mix of traditional and computer animation.
How many people die within the film’s opening 20 minutes.
How much action there is for an animated Disney movie. Wyatt loved it after snubbing the movie, for months, anytime I offered to watch it with him.
The Disneyland attraction we lost due to the film’s performance at the box office.
How cool it is to hear Michael J. Fox voice protagonist Milo.
Atlantis: The Lost Empire is up there, for me, on my list of Disney movies that dare to be different. Movies such as:
Lilo & Stitch
A Goofy Movie
While we were watching the movie, I let developer Greg Labanov’s Wandersong download in the background. Will be blogging about this game soon.
The Nintendo Switch Super Bowl Commercial came out yesterday. Showcasing the new console’s strength, playing games with others. This is Nintendo bringing back the feels from the playground Pokémon games of youth as well as the Wii era. Cooperative play at its finest.
I can’t wait to:
Wake up and play Zelda in bed. My wife won’t mind…
Punch my kid in the living room. Virtually, of course.
Live out my western quick draw fantasies.
Force neighborhood children to watch me and my son play a two player game of Mario Kart. Seriously, who needs more players crowding up the home TV.
Discover new/rich friends who each have their own Nintendo Switch.
Stephen Totilo, over at Kotaku, interviewed Shigeru Miyamoto last month at E3. He asked Miyamoto why Nintendo games feel different. Love the insightful response:
Miyamoto: So you know programming is all about numbers. The challenge is getting this kind of feeling into numbers. So there’s a lot of back and forth between the programmer and myself and the director. We really go in deep about how to create this feeling. We do a lot of back and forth.
Bill Trinen: It actually goes back to the way they designed the original Super Mario Bros., where when they tested it, originally, there was no Mario and there was no person. It was just a block. And you would press the button and see the block move. There’s actually a word in Japanese that describes what you’re talking about–the feeling–which there is no word for in English. In Japanese it’s called tegotae..