Oh Nintendo, don’t ever stop being you.
Picked up developer Image & Form Games SteamWorld Dig last night for the 3DS– I figured why not, the 3DS sits on my nightstand collecting dust. I love the compact design of the system versus the Switch, especially for nighttime/in bed play–. Spent a whole $2.91 for the game on sale too.
I fell in love with SteamWorld Dig 2, on the Switch, sometime last year. Echoes of the Atari classic Dig Dug are strong with this game series. Minus the violent blowing creatures up with an air hose…
I love Digs core gameplay loop:
- Head down to the mines.
- Dig mine shafts in a way that allow traversal and ease of harvesting minerals.
- Dig deep. Fill your bags with as many minerals as you can carry.
- Once your bags are full, head back to town and cash-in said minerals for money which equals upgrades. Who doesn’t want bigger bags and a stronger pick?
In the small bit I played last night, I can see the influence Dig 1 had on Dig 2 (no duh, right). Fun to see where characters got their start; relaxing to settle into that familiar mining loop. Definitely check this series out if you haven’t had a chance. I am also thinking about picking up SteamWorld Heist on the Switch (on sale right now for $4.99).
What do you think of the SteamWorld series? Have you had a chance to play?
I’m not sure what to make of Cadence of Hyrule. Is it one of those games that would kick my butt instantly? Polygon reports that you can play without the rhythm mode. Might be worth checking out?
I know a kid who is dying to get his hands on this game… but has to settle for Let’s Go, Pikachu in the meantime.
Wyatt and I watched a good chunk of the Super Mario Maker 2 Direct the other night. He was super impressed with Cat Mario and the ability to create levels cooperatively. Nintendo, ya’ll really need to bring Super Mario 3D World onto the Switch. Please!
Picked up BOXBOY! + BOXGIRL! over the weekend. Tried the co-op out with Wyatt. Gameplay is tight AND requires a bit of communication (re: patience). 😛
Looking forward to trying out the single-player.
I was finally progressing through Hollow Knight when one of the Nintendo Switch Joy-Con controllers decided to disconnect. I paused the game and fought with the controller, trying desperately to get back to my game. After a few moments, I succeeded in pairing the controller with the system. Success! Only to have the controller disconnect again minutes later.
Matt Kim, with USgamer, wrote about this last week in an article titled “My Frustrating Journey to Find a Perfect Pair of Nintendo Switch Joy-Cons“.
The Nintendo Switch came out in March 2017, and though the console was a huge hit critically and commercially, the launch wasn’t entirely pristine. Key issues have to do with the Joy-Cons disconnecting from the console, and “drifting,” meaning the reticle would move further away from the center, even if the thumb stick wasn’t being moved.
These two problems are largely separate from one another, but there are several articles from March 2017 from news outlets, YouTube channels, and tech forums about the left Joy-Con disconnecting issue, and how to fix it. Various technical breakdowns showed that the reason the left Joy-Con disconnected so often was because of the way the antenna was designed in the first place.
I am upset to find out that this is still a widespread issue. Nintendo and quality hardware go hand-n-hand in my mind. Nintendo, you need to make this right. I shouldn’t have to worry about controllers not working after owning a console for a year.