A Decade of Video Games – Games I Have Completed Since 2010

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Dem Mond!

I am in no way organized when it comes to cataloging which games I own let alone those I have completed. Below is my attempt to create a list of games released within the last decade that I have finished:

  1. ABZÛ
  2. Animal Crossing: New Leaf
  3. Assassin’s Creed Revelations
  4. Batman: The Telltale Series (Season 1)
  5. Bioshock Infinite
  6. Brothers: A Tale of Two Sons
  7. Captain Toad: Treasure Tracker
  8. Detroit: Become Human
  9. Destiny
  10. Destiny: The Taken King (expansion)
  11. Destiny 2
  12. Donut County
  13. Final Fantasy XV
  14. Firewatch
  15. Fire Emblem: Awakening
  16. Florence
  17. Inside
  18. Journey
  19. King’s Quest: A Knight to Remember (Episode 1)
  20. Kirby Star Allies
  21. Mass Effect 2
  22. Mazurka – A Ghost in Italy
  23. Minecraft: Story Mode (Season 1)
  24. Monument Valley
  25. Oxenfree
  26. Pokémon Y
  27. Race the Sun
  28. Rise of the Tomb Raider
  29. Sayonara Wild Hearts
  30. Spider-Man
  31. SteamWorld Dig
  32. SteamWorld Dig 2
  33. Super Mario Odyssey
  34. Tales from the Borderlands (all episodes)
  35. That Dragon, Cancer
  36. The Awesome Adventures of Captain Spirit
  37. The Final Station
  38. The Last of Us Remastered
  39. The Last of Us: Left Behind (DLC)
  40. Titanfall 2
  41. Uncharted 3: Drake’s Deception
  42. Uncharted 4: A Thief’s End
  43. Virginia
  44. West of Loathing
  45. What Remains of Edith Finch
  46. Wolfenstein: The New Order

Now, to pick my game of the decade.

Video Games and Attitude

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We have a rule in Hall household that goes something like this:

When you start to get angry or frustrated at a video game, you need to turn it off and take a break.

This rule applies to myself and to my son. Years of playing video games has taught me that taking a break, when angry or frustrated, is beneficial. Even when you are so frustrated that all you want to do is keep pushing through, I’ve found that it is best to stop. There is something taking a break does to the brain. As a kid, I remember pausing a game overnight and then being able to destroy a boss, that was previously impossible, the next day.

But what about when a game causes attitude? Anger that one can’t play longer or even has to quit? I remember a period when I was playing Mass Effect 2 a few years ago. I’d play the game late into the night, ignoring my bride, who would end up giving up and going to bed. I felt a pull while playing that game, a drive to see where the story went. Mass Effect 2 had it’s hooks in me just as World of Warcraft did years before.

I know that I can have issues with some games. Even though I haven’t been hooked on a game in awhile, I know that the right combination of design elements can take me down.

The same is true with my son. The Legend of Zelda: Breath of the Wild pushed all the right buttons for him. It was all that he and the kids at church were talking about. I’d constantly hear about the Divine Powers:

  • Revali’s Gale
  • Daruk’s Protection
  • Mipha’s Grace
  • Urbosa’s Fury

I’d hear so much about Breath of the Wild that I thought I was going to go nuts. And the attitude that came with the game, whenever he had to quit, was frustrating.

Tabitha and I find ourselves at the same attitude point again with Fortnite. But this time it’s a little different due to gaming elements Fortnite embraces (your child is being manipulated):

  1. The Store with Artificial Demand – When you log into the game, you can easily tab over to the Fortnite store. Here you can look/obsess/covet the latest in Fortnite cosmetics. Some of these cosmetics are available for a limited time, playing into an artificial demand where kids think they have to purchase something before it is gone.
  2. The Subscription with a Shady Pay-to-Win-with-Time Formula – Once you buy the $10 Battle Pass, Fortnite is all about unlocking tiers, which then unlock different cosmetics/skins/cool looking things. Fortnite developers Epic Games boasts on their website that the Battle Pass equals: 100 tiers, 100 rewards. One marketing bullet point states that it takes 75-150 hours worth of gameplay to unlock everything in the Battle Pass. Fortnite encourages players to dump as much time as they can into the game through their shady tier/unlock scheme. A pay-to-win-with-time formula, aimed at children.
  3. The Feedback Loop – A typical match takes 20 minutes to play. Unless you are knocked out of the match, in which case you can just jump into another match… and another match… and another match. This creates a feel good feedback loop for your brain. Just one more match, mom.

What is a parent to do? Here are a few things I’ve learned:

  • On the Nintendo Switch, you can set a screen time timer to help manage your child’s play. There are several options to choose from when the timer runs out, including shutting down the console (if you are feeling evil; Do not provoke your children… – Ephesians 6:4). Each console has different parental settings, read up on them, empower yourself.
  • Parent. Talk to your child about their attitude. Be ready to follow through with consequences (don’t offer empty threats). Also don’t be afraid to have your child take a day off a game.

Gaming attitude is something our parents did not have to deal with as much as we have to–although I say that while clearly remembering my Mom taking away the NES controllers–. So set some boundaries/consequences and read up/educate yourself on the tools you have at your disposal. Learn about the game your child is playing, the one you are growing to hate because of their attitude. You never know, you might learn something about your child and be able to help them set healthy boundaries to use later on in their adult lives.

You are the parent. You do not deal nor negotiate with emotional terrorism.

Gaming is a privilege, not a right. (I can’t believe I just wrote that as a dad who games.)

How are you working through your child’s attitude when it comes to games?

My Top 10 Games List of All Time

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I’ve been gaming since well before 1989 and yet I’ve never compiled a list of my top games, until now. In no particular order, you’ll find these games listed below.

Race the Sun is the Book of John of video games for me. Which is to say Race the Sun is the first game I pull out when I have someone over who is new to gaming. The simplicity of controls and the pure speed of it all wins people over every single time.

BioShock Infinite is not a perfect game. The game’s gunplay is an absolute mess. Turn the difficulty setting down though and you have a front row seat to a Disneyland gone awry. Infinite allowed me to overcome horror elements due to the world constantly being soaked in sunlight. The story told gave me a glimpse of a world of possibilities impacted by the choices we make.

“I loved The Final Station. The level design reminded me of the army bases I used to draw as a kid. Tunnels, secret bunkers, pathways into the darkness. Imagination allowed to run wild.”

One word comes to mind when thinking about Super Mario Odyssey, joy. I love this game! However, I’m not a fan of the collectathon gameplay that occurs after the credits roll.

Metroid Fusion was my first Metroid game. Helped me understand the Metroid mindset.

Super Mario Galaxy was the first game my wife and I ever beat together thanks to the great co-op feature. Animal Crossing: Wild World should probably share this spot too.

Mass Effect 2 hooked me hard. To this day, due to how much I played, my wife will still say, “I am KROGAN!”

Final Fantasy VII will always hold a special place in my heart as will Final Fantasy XV. Nothing like sharing games with family.

Ezio was the man. Loved playing through his life in Assassin’s Creed 2 and Assassin’s Creed: Brotherhood (Assassin’s Creed: Revelations, not so much).

Nathan Drake (Uncharted: Drake’s Fortune) got me back into gaming at a time I was ready to quit playing. Will never forget rounding the corner in the jungle and seeing a submarine just sitting there.

Honorable Mentions:

  • Castles II: Siege & Conquest
  • Diablo II
  • Fire Emblem: Awakening
  • Fire Watch
  • God of War
  • Max Payne 2: The Fall of Max Payne
  • RollerCoaster Tycoon
  • Super Mario Land
  • Tales from the Borderlands
  • That Dragon, Cancer
  • The Journeyman Project
  • The Movies
  • World of Warcraft

Mass Effect 2

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Press Start:

In Mass Effect 2, Commander Shepherd is tasked with recruiting the ultimate team in an effort to battle the Collectors. Most of the game is spent:

  • Exploring the galaxies/ collecting resources
  • Completing the individual story lines for each team member acquired
  • Shooting lots and lots of bullets
  • Listening to Grunt repeat his battle cry, “I AM KROGAN!”

Throughout the game, Shepherd must make choices that impact both immediate and future situations. Your actions, his actions, can often mean the difference between life and death.

I had a total love/hate relationship with Miranda. Ultimately, my choices doomed her to die.

Ideology/ Worldview:

As I mentioned above, Mass Effect 2 is all about choices. The two types of choices you are allowed to make are Paragon (good) and Renegade (evil, sly, Han Solo-ish). Depending on which route/mixture you end up choosing, the worldview of the game plays out in that manner.

Relationships, however, are a completely different matter in Mass Effect 2. Throughout the game, in-between missions, you walk the decks of your ship chatting it up with the crew. The more you pay attention to a specific crew member the more dialogue options open up during your conversations. Eventually, with enough flirting, this will lead to a romantic rendezvous in  Commander Shepherd’s quarters. Relationships are cheap in Mass Effect 2. If you don’t like the current person you are sleeping with, you can go off and pursue another. I would like to note that I did not, as much as I wanted to, bring a relationship to fruition in the game. There are places, as a Christian, I just don’t need to tread. Plus, you don’t need to pursue romantic relationships in the game in order to complete it (though there is an achievement for bedding someone down).

As a side note, Mass Effect 2 portrays women in an interesting light. The only times, that I can remember, the f-word being used in the game was by a female. I’m not sure what grand statement the game was trying to make in this regard, if any. I came away from it with the knowledge that the more wild women in this universe have potty mouths.

This is Mordin. Mordin talks like the coroner on the new Hawaii Five-O. Love this guy!

Interaction/ Gameplay:

Watch a cinema. Talk to the crew. Shoot a ton of people. Repeat.

In the End:

I played Mass Effect 2 for over 28 hours. I haven’t done this with a game in quite sometime. There was something about the storyline, role playing, and shooter elements that just seemed to gel with me. Would I recommend this series to someone else? Yes. Yes, with the caveat that the player in question is old enough to play a game that is rated M for mature. For all the games cons (minor language, romantic sidequests), there are endless galaxies to explore. I rarely wish that a game would just go on, but Mass Effect 2 is certainly one of those experiences.

An amazing experience!

– Level of Impact Rating –

Medium: Mission structure allows you to complete a mission in a short amount of time.