The Colossus of Patience

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I do not consider myself a patient man. I do not like the journey. I would much rather instantly arrive at the destination fully equipped to do what needs to be done. Perhaps this is part of my nature being a first born child? I can tell you though, that life is all about patience; life is all about the journey and waiting.

Recently, I’ve been playing through Shadow of the Colossus on the PS3. The game is about taking down monolithic giants in order to save the girl you love. Each of the giant’s deaths brings you closer to the day when she will awaken…or does it?

In defeating these in-game giants, I am slowly being taught patience. The game demands that you study your enemy. That you know how the colossi move, where their weaknesses are, etc. In learning about each colossi, the player eventually learns how to climb and annihilate each of them. Climbing is no easy task when you are climbing up a moving skyscraper. This is where the aforementioned patience comes into play. As the colossi moves, the player has the potential to lose grip and fall. If you get greedy, your greed will be rewarded with having to re-climb the colossi again. Sometimes climbing these creatures is easy; othertimes the experience is the worst thing in the world.

I never thought I’d have a video game teach me about patience. So far though, Shadow of the Colossus has done just that.

Papo & Yo

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From Minority Media’s site:

Papo & Yo is the story of a young boy, Quico, and his best friend, Monster. Monster is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.

Last night I downloaded the demo for Papo & Yo on the PS3. I had read a fair amount about how the game was based on the developer’s abusive childhood, at the hands of an alcoholic father, and I wanted to see how that translated into the game.

While the game featured an interesting aesthetic and puzzles that made me grin, I was bothered by the shoddy controls and poor level design. Not to give anything away but the demo ends on a tense note. I literally found myself wanting to buy the game despite my thoughts on its overall design. After going online and reading some reviews, which sadly turned me away from the game, I decided not to take the abusive journey with Quico.

For some reason, perhaps it was the sparseness of the level design, Papo & Yo reminded me of Ico. Ico was a game that I didn’t necessarily love but appreciated. This reminder then got me thinking about how I had never played Team Ico’s other game, Shadow of the Colossus. So, on a spur of the moment purchase, I bought Shadow of the Colossus off of PSN. Hours later, I was playing the game.

Shadow of the Colossus has a NeverEnding Story feel to it. I love it! Will write more soon.