Last Sunday, after lunch had been hastily scarfed down after church, I packed the family (+inlaws) into the car. We headed down to the local train depot to welcome Union Pacific’s Big Boy No. 4014 into town.
There were so many people at the station. Many in the crowd still dressed in their Sunday finest. All held back by a fence from getting closer to the Big Boy. I have to admit, I was disappointed by the view from the depot. So we hopped back into the car, as Big Boy No. 4014 rolled out of Longview. We took a quick trip down down Highway 80 in order to get ahead of the train. One could say we had the perfect spot the second time around.
I would like to thank Union Pacific for adding a bit of history and steam to an otherwise slow Sunday afternoon. You can read more about the Big Boy here.
I’ve known Justin Fox for awhile now. The last time he visited JBG, we talked about faith and his game ReElise (which was on Kickstarter at the time). Three years have passed and I figured it was time to catch up with him.
Hey Justin, what have you been up to since your last visit? What happened to ReElise on Kickstarter?
I’ve done a lot reading and understanding of the business world since then. Helped build my church, and I made another game (Black Simulator) in the process just to get a project finished relatively quickly.
As far as the Kickstarter goes, I gained a lot of new great connections… but I fortunately didn’t reach my goal. I say fortunately because I wasn’t mature enough with such an amount of money. I’m not saying I would have spent it on Blackjack and hookers or anything, but I wouldn’t have applied the “sowing and reaping” (making sure the money is making money) principle that I now understand. The investment wouldn’t have been what it COULD have been for that project. So I took a hiatus from it for 2 years to clear my head and only recently started active development on it again. Fortunately, I was able to raise a fair amount of money for ReElise through the Patreon. I’ve been able to hire colorists for the illustrations. It’s very humbling to receive support of any kind for it.
It’s interesting how God uses different seasons to grow and mature us. Seasons where we think we know what/where we should be going, but God is sitting there saying not yet. I hate those seasons of life but get why they are important.
Tell me more about your smaller project you’ve released. What did you learn in the process of creating the game?
The smaller project is a project called Black Simulator, a satirical mini-game on Steam where you’re just trying to run 3 errands without getting shot or arrested by the police. Started out as a joke with another developer but… here we are.
I learned a ton about the importance of workflow, time management, and even overcoming ego/defense mechanisms. That last one though is the biggest thing. I was so scared to release this game. My brain found all kinds of reasons to protect itself from potential failure. I had essentially been sitting on this thing for months, slowing my own progress, because it wasn’t perfect. It still isn’t perfect (truly far from it), but sometimes the bigger picture is just the experience of releasing a game on the market. Not a perfect game, but YOUR game is out there at least. It’s a starting point no matter how bad it is, you can grow from that place. Beyond even that, sometimes your loved one’s need to see you trying, because you never know who’s waiting on your progress to encourage them to do the things they’re scared to do. I learned that a good “why” can slay the ego. My “why” was that releasing this game would be edifying to my friends, because they need to see me win just a little bit. I don’t know if my game will have the impact of bringing understanding to culture, but I know it’ll edify my friends who believe in me… because they tell me it does.
So what’s next for you? Where can people find you and your game?
Next is wrapping up ReElise in August. It’s not the full game or even in the engine that I want, but I’m gonna release the first half of it. Then I’m planning to start ReElise over in an engine that isn’t RPG Maker VX! I now have someone to partner with, and we’ll make a true version of the game. After all, we’ll have an alpha/beta so to speak, with finished art, music, and sound. The Patreon is doing well to produce the art assets, and I’m so thankful to each of them.
In between ReElise and it’s final version though, I think I’m gonna make White Simulator and some other weird games. Super Baby Fetus: Pro Life Power is something I’m really excited about.
Steam has Batman: Arkham Asylum on sale for $7.50 until Thursday (7/28). If you haven’t had a chance yet to grab this fantastic game, I highly suggest that you do. I’ve enjoyed the time I’ve spent with it.
A good Wednesday morning to everyone out there. All two of you. Yeah, I see you in the back sir, thanks for stopping by once more.
As I’m cruising around the web this morning, I thought I’d share a few links worthy of your time. Enjoy!
– Over on 1up.com, Jeremy Parish has been running a series entitled Departing Salute, The Best of the DS. Feel the Magic: XY/XX not withstanding, Parish’s farewell game list for the DS highlights some of the best games on the system. I highly recommend this informative read, especially if you have somehow managed to miss the gaming goodness of the Nintendo DS.
– Steam has been having a random sale this week. Every day a new game is offered (Monday – Batman: Arkham Asylum; Tuesday – Just Cause 2). Both games featured so far have only cost $7.50. Makes me wish I had saved my allowance money!
– In a news piece that didn’t surprise me at all, Gamespot reports that the movie based on the game BioShock was unable to find funding. That was one trip I wouldn’t have taken anyways.
– Nice Guy Gamer has a great post on video games and battling anxiety. Check it out!
I think that’s about it for today. Thanks for stopping by! Make sure to leave a comment if you do as it keeps me writing.
The seas of discount have been churning this holiday season with Steam’s Holiday Sale. So far, the deals have been relentless as has been my spending. I have successfully added the following to my virtual sea chest of games:
- Knights of the Old Republic ($4.99) – Never could get into it on the Xbox so I thought I’d try again on the good ol’ PC.
- Indigo Prophecy ($3.88?) – I am enjoying the storyline so far…however weird.
- Republic Commando ($4.99) – I have always wanted to finish this game.
- Torchlight ($4.99) – Amazing! Reminds me of late nights of Diablo 1.
- Prey ($2.25) – Played the demo a long time ago… $2.25 seemed like a steal.
- BioShock ($4.99) – Have not played yet but thought I was overdue for a decent into madness.
What spoils of war have you managed to obtain this holiday season?