Standing on the edge of 2018, I would like to thank my friends and family for supporting me and my writing. THANK YOU! I’ve been at this on JBG for over sixteen years now. Kind of crazy to think about! Time does fly.
Reading over posts I’ve written this past year, we’ve put some miles behind us:
- The Legend of Zelda: Breath of the Wild has been replaced with Fortnite, in the Hall household.
- JohnnyBGamer crossed the 3,000 view mark this month (December). I TRY and not focus on numbers, but I was excited over this. I’ve written more this past year than I did in 2017 (118 posts versus 48). While I’m not quite back up to my 2016 numbers (4,700 views/101 posts that year), I’m getting close to it again.
- I didn’t realize it, but I stepped down and away from Theology Gaming FB Group this year (seems like a long time ago now). While that transition hasn’t always been easy for me… I’m proud of what I accomplished there as a Community Manager, with a great group of guys, and I wish them the best in the years to come.
I wrote the following post back in April of this year. While I’m still sorting through these thoughts, I’m also more confident in just writing and sharing life… just being me without being a front/organization (I’ve ALWAYS struggled with this). Thanks for reading in 2018, I can’t wait to see where we’ll go in 2019.
My church’s youth room is decorated with black and grey tones. Even the ceiling tiles have been painted black. The overall effect reminds me of a dark cave; a dark worship cave.
As I was waiting for my wife to get out of a summer camp meeting, I talked to a few of the guys hanging out in the youth room. I was immediately asked, “Do you play Fortnite?”
Wyatt, sitting next to me, suddenly perked up, “What’s Fortnite?”
I talked with this kid, we’ll call him Alex, about the game. He gave me a history lesson on the rise of battle royale games, how most of them stemmed from a game called ARMA.
I was reminded just how nerdy gaming culture can be when Alex dove into a PC versus console debate.
“I’m a part of the PC master race.”
I’m sure you are, Alex, I’m sure you are.
My youth room encounter got me thinking about this site, my thoughts towards ministry within the gaming culture, etc. I am reminded that gaming culture spans a large swath of demographics. That when I think of gaming culture, I think of those who are closer to my age, not someone like Alex.
Reminded me that I started this blog to encourage others in the gaming space. That JohnnyBGamer has always been about promoting a balance between life and gaming. My original tagline, for the site, was: “Because there is more to life than just gaming.” I created that tagline in the midst of a season of watching friends being consumed by what they were consuming, video games. I hated that, I hated the control gaming had upon them, had upon me.
At this point in life, I am at a place where gaming doesn’t have as strong as a pull as it once did. But in talking to Alex and his friend last night, I’m reminded that there are others still in the midst of that struggle. A struggle where kids I know, kids around me, are out of control in their gaming. Makes me wonder…
How can I help parents:
- Curate the types of video games their family consumes
- Promote healthy media consumption habits for their children
How can I help gamers:
- Ask questions about the games they are playing
- Learn healthy online habits for interacting within gaming culture
- Be aware, overall, that there is more to life than just gaming
I am not sure where God is leading me right now. But these are thoughts I’m processing through in this season after stepping down from Theology Gaming. Whether I step out and do something “big”, become more purposeful with this blog, or just take the gaming lessons I’ve learned, along the way, and use them to help my son navigate the gaming space.
I’ve known Justin Fox for awhile now. The last time he visited JBG, we talked about faith and his game ReElise (which was on Kickstarter at the time). Three years have passed and I figured it was time to catch up with him.
Hey Justin, what have you been up to since your last visit? What happened to ReElise on Kickstarter?
I’ve done a lot reading and understanding of the business world since then. Helped build my church, and I made another game (Black Simulator) in the process just to get a project finished relatively quickly.
As far as the Kickstarter goes, I gained a lot of new great connections… but I fortunately didn’t reach my goal. I say fortunately because I wasn’t mature enough with such an amount of money. I’m not saying I would have spent it on Blackjack and hookers or anything, but I wouldn’t have applied the “sowing and reaping” (making sure the money is making money) principle that I now understand. The investment wouldn’t have been what it COULD have been for that project. So I took a hiatus from it for 2 years to clear my head and only recently started active development on it again. Fortunately, I was able to raise a fair amount of money for ReElise through the Patreon. I’ve been able to hire colorists for the illustrations. It’s very humbling to receive support of any kind for it.
It’s interesting how God uses different seasons to grow and mature us. Seasons where we think we know what/where we should be going, but God is sitting there saying not yet. I hate those seasons of life but get why they are important.
Tell me more about your smaller project you’ve released. What did you learn in the process of creating the game?
The smaller project is a project called Black Simulator, a satirical mini-game on Steam where you’re just trying to run 3 errands without getting shot or arrested by the police. Started out as a joke with another developer but… here we are.
I learned a ton about the importance of workflow, time management, and even overcoming ego/defense mechanisms. That last one though is the biggest thing. I was so scared to release this game. My brain found all kinds of reasons to protect itself from potential failure. I had essentially been sitting on this thing for months, slowing my own progress, because it wasn’t perfect. It still isn’t perfect (truly far from it), but sometimes the bigger picture is just the experience of releasing a game on the market. Not a perfect game, but YOUR game is out there at least. It’s a starting point no matter how bad it is, you can grow from that place. Beyond even that, sometimes your loved one’s need to see you trying, because you never know who’s waiting on your progress to encourage them to do the things they’re scared to do. I learned that a good “why” can slay the ego. My “why” was that releasing this game would be edifying to my friends, because they need to see me win just a little bit. I don’t know if my game will have the impact of bringing understanding to culture, but I know it’ll edify my friends who believe in me… because they tell me it does.
So what’s next for you? Where can people find you and your game?
Next is wrapping up ReElise in August. It’s not the full game or even in the engine that I want, but I’m gonna release the first half of it. Then I’m planning to start ReElise over in an engine that isn’t RPG Maker VX! I now have someone to partner with, and we’ll make a true version of the game. After all, we’ll have an alpha/beta so to speak, with finished art, music, and sound. The Patreon is doing well to produce the art assets, and I’m so thankful to each of them.
In between ReElise and it’s final version though, I think I’m gonna make White Simulator and some other weird games. Super Baby Fetus: Pro Life Power is something I’m really excited about.
Last year Fortnite invaded my middle school classroom — as I believe it did to middle school classrooms across the country. Students who were usually on task and high-performing were nodding off and “forgetting” to do their homework. The morning conversations about how late they stayed up or who was the last man standing became part of our early morning check-ins. Then the phone calls with parents started: Over several months, I had numerous telephone and after-school meetings with parents concerned about their kids’ performance. When I brought up screen time, there were a range of reactions. Some parents seemed oblivious as to what their children were doing after hours, some didn’t know how to rein in screen time, and some thought they had it all under control — but clearly did not.
You can read more here.