My friend Josh wrote a piece for GameChurch titled “Oxenfree; The Beauty of Traveling Together“.
The cop ticketed Adam and called us a tow truck. We crammed the three of us into the tow truck’s cab with the massive sweaty driver. Then we rode back to Adam’s camper. Adam despaired. He told us how he’d gotten thousands of dollars in debt and fines before this, got kicked out of college, and long since stopped believing in God. That may have been one of the crappiest car rides in Adam’s life, but this was the most honest and meaningful conversation I had ever had with him.
I love how Josh compares the conversational/relational aspects of Oxenfree with those that we have in real life. I’m a guy who loves deep conversation. Surface level hellos, just not enough.
Neat to think that a video game captures those moments of connection. The interactive medium continues to mature.
Thanks for sharing this, Bryan! Yeah. This is a game of constant conversation. When somebody wasn’t talking, it felt weird (though intentionally so).
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Silence as a design decision. Good stuff. Hoping this one comes to PS4.
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