From Across the Net – “How Fortnite’s success led to months of intense crunch at Epic Games”

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I’m not saying that this is right… but I think businesses are managed like this far more than we think. This scatterbrained approach to management, constantly shifting to put out the biggest fire, leads to worker frustration as nothing is ever getting done. Good management respects its greatest resource, time.

“If a build went out into the wild and there was a negative reaction, then someone at the top would say, ‘We need to change that,’” one source said, “and everyone would be pulled in from what they were doing, and people were told to cancel their plans, because they were going to crunch until this was done. It was never-ending. It’s great for supporting the community and for the public. But that comes at a cost.”

You can read more of Polygon’s article titled “How Fortnite’s success led to months of intense crunch at Epic Games“.

From Across the Net – “How it feels to release an indie game in 2019”

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Fun to see Nelson on the front page of Polygon.

“I knew that games are built from dreams and tricks, but seeing first-hand how much it hurts a team to not put in a last little detail that might add cohesion to a world because there’s a critical bug elsewhere made me reconsider how I see the rest of the games I play.”