“I knew that games are built from dreams and tricks, but seeing first-hand how much it hurts a team to not put in a last little detail that might add cohesion to a world because there’s a critical bug elsewhere made me reconsider how I see the rest of the games I play.”
My favorite scene was the telling of the story of Jesus and his disciples on the boat. A storm rises up, everything thinks they are going to die. Where do you think Jesus is? Asleep. The waiting room imagery, of being overwhelmed, contrasted with this story is remarkable. Our stresses, our worries, Christ in control the whole time. Love it.
I recently sat down with owner and proprietor of TheologyGaming, Zachery Oliver, to discuss independent games. If you’ve got a moment, check out TG Sessions #2 – Indie Games: The Good, The Bad, The Ugly. Let me know what you think in the comments below.