Thought this was a neat idea to promote community and get to know the individual members of the Gamers With Jobs Conference Call. My only criticism is that it runs about 15 minutes too long. But otherwise, I really enjoyed this podcast episode.
I went to bed depressed after recording this episode. Jonathan Clauson, someone I’ve internet-known for quite sometime, joined me on The Long Hall. He got talking about how his son doesn’t think he is cool anymore… how their relationship has changed over time. Our conversation continued from there… but that is what got to me. Could there come a day where Wyatt doesn’t see me as anything less than awesome? The thought of that… bummed me out.
But don’t let that bum you out. Check out this episode and let me know what you think in the comments below OR even better yet, via an iTunes review.
– Show Links –
Guest: Jonathan Clauson
– Download Links –
Well, I finally did it. I finally:
- Sat down and planned things out
- Scheduled a guest
- Edited (I may hate Audacity)
- And Posted
All that said, I would like to introduce you to my new podcast project, The Long Hall.
Take a listen to the pilot episode and tell me what you think in the comments below.
So what’s up with you?
I spent this past Friday night and then most of Saturday helping my in-laws paint their new house. The existing interior pink paint was slowly transformed with different tones of blue and a splash of green for the dining room. The house is coming along (another coat of paint is needed in two of the bedrooms) and should be move in ready by this weekend. I’m excited. Nothing like new adventures.
Speaking of adventures, I keep plugging away on my job hunt. I think I’ve narrowed things down to sales, marketing, or human resources. I am definitely ready for a change out of my office manager role. Ready for a new office environment that is both emotionally healthy and challenging. Now, I just need to crack the code for receiving an application response. Could involve a U-boat in the Atlantic with Bon Jovi, who knows.
I found myself telling my son the other day something I never thought would come out of my mouth, “stop dimensional shifting!” We were playing Guacamelee! on the PS4 and had just obtained the ability to shift dimensions. The boy couldn’t stop pressing the “shift” button. Which equaled me falling, repeatedly. The joys of fatherhood.
If you have a moment, I did get a chance to host the Theology Gaming Podcast last week (which you can check out here). Had a great conversation on the topic of emotional health.
One of my fellow Theology Gaming University members sent me a copy of his book to review. The book is titled 42: Discovering Faith Through Fandom. Short and sweet review: Pick it up if you like a devotional that mixes nerdy topics with Biblical truth. Longer review incoming. Just ignore the book’s cover art in the meantime (my only criticism so far) as it does not represent the amazing content found inside.
Outside of getting to meet the boy’s teacher this week, not much else is going on. What about you?
Last week, I had the privilege of sitting down with Zach, Ted, and Elijah to talk about some of the worst games ever. Expectations, marketing, and questionable game design elements fueled our discussion. I encourage you to tune in if only to listen to Ted sing a small portion of a Paula Abdul song. Yes, really.
Listen to the podcast here
What are some of the worst games you’ve played?
- Life check-in + a brief discussion on what games everyone has been playing
- A featured guest interview that explores faith, life, and game development.
- Last but not least, an exploration of the featured game of the week. The guys dissect design elements and seek out lessons Christian game developers can learn/apply.
Perhaps I am partial because Josh is my friend, but I think he does a great job keeping things on track and offers a unique perspective. In a sea of developers, he provides the listener with a lifeline into the world of design.
For their first test season, the Radiance Podcast has featured a solid line up of guests. I have appreciated hearing their individual life stories and different expressions of faith.
The podcast is edited in a way that does not sound natural. Laughs are cut off, potential dead air space does not exist, etc. There is a feeling of heavy production and a lack of organic sound.
Personal Preference Alert! I wish the music/interlude music sounded more game-like and less stuffy/church-like.
The meat of this podcast, the interviews with the developers, are where this show shines. If it were me, I would take out the beginning “what are you playing” segment and just dive on in. For example: The GameChurch Podcast does a fantastic job of focusing on the interview portion and less on the small talk.
Bottom Line: I think Radiance Podcast needs a second season to get comfortable and find the podcast groove. The audience is out there, Radiance Podcast just needs more time to find and connect with them.
As of now, Radiance Podcast has completed it’s first season. You can check them out on their website or on iTunes. Make sure to give them feedback either way. The second season of the show hangs in the balance based on feedback received. UPDATE: A second season of the podcast will occur. Just a matter of scheduling/recording.