I played this Biomutant flashback segment many times. Dying over, and over, and over again. After dying a few times too many, I finally noticed what the game was asking me and rapidly hit the square button. Problem solved. I could now get to my Mooma.
I don’t know about you, but I have been all over the place with video games as of late. Bouncing between:
- Star Wars Jedi: Fallen Order
- SteamWorld Heist
- Mario + Rabbids Kingdom Battle
- Wolfenstein II – The New Colossus
- Horizon Zero Dawn
- Mario Kart 8 Deluxe
- Super Smash Bros. Ultimate
I’ll race through a cup in Mario Kart 8 Deluxe and then play a level or two in Mario + Rabbids Kingdom Battle. Following that up with a couple hours of Star Wars Jedi: Fallen Order and then a level of SteamWorld Heist. I feel like a kid at a buffet who keeps dashing between food items… and deep down I know that I just want to get a single plate of corn fritters (deep-fried cream-corn goodness).
Star Wars Jedi: Fallen Order, Wolfenstein II – The New Colossus, and Horizon Zero Dawn all equal games that require time to get into the games head-space; time to feel out the game’s rhythms and core gameplay loop. I have found myself attracted lately to games that can be played in quick bursts. Racing a cup (4 races) in Mario Kart 8 Deluxe takes 10-15 minutes, count me in! Destroying Wyatt in Super Smash Bros. Ultimate (more likely the other way around), I’m there!
Gets me thinking about the larger list of games I have laying around, waiting to be continued. Games such as:
- God of War – I played for a few hours and liked what I played.
- Anthem – Picked up for $5. Played the first mission. It’s okay.
- Assassin’s Creed Odyssey – Have sunk at least 10 hours into.
- Dragon Quest XI: Echoes of an Elusive Age – Have sunk 15-20 hours into the game only to realize I need to stop and level up a bunch to progress.
- Diablo III Ultimate Evil Edition – Wyatt and I have played towards the end of the second act and then quit. This game is dark, ya’ll! Even worse, boring?
- Hollow Knight – Have put in some time on this game… I keep getting lost… but I love the atmosphere.
- Ori and the Blind Forest – Same as Hollow Knight, I get lost which equals frustration.
So many games… so many worlds… so many play styles… so many experiences waiting to be had. But, right now, I keep gravitating towards the games that allow me the maximum amount of gameplay for my time. I’m not looking for deep video game experiences. But I would love to settle down with a plate of corn fritters soon.. and maybe Ni No Kuni II… and Destiny 2: Forsaken… does it end?
How about you, do you ever feel like you are bouncing from one game experience to the next?
I love being able to share my hobby with my son. Wyatt and I had fun watching the gameplay demo for Star Wars Jedi: Fallen Order.
A long time ago (2014), in a living room far far away, I asked Wyatt to help me create my Dragon Age: Inquisition character.
We created a:
- Scrawny Elf
- With a facial tattoo that covers his entire face
- Who carries a two-handed sword
- And has a deep voice
I loved playing as him.
I sunk hours into Dragon Age: Inquisition until I hit the wall and got stuck in the game. At this point, I am sure, a new game entered my orbit, and I blasted away from my elf and the inquisition.
I loaded Dragon Age: Inquisition once more last night. Combat/gameplay rhythms were unfamiliar after being away from the game for so long. My elf had not changed… but I have.
Unlike reading multiple books at the same time, I think video games are harder not to play fully invested in. With big AAA games, I tend to forget about the:
- Controls (muscle memory does help with skill-based games)
- Story (I’m thankful for the games that feature a story recap)
- How much I cared/was invested in characters
So I wanted to ask you:
- How long is too long to come back to a game?
- At what point do you give up/delete/move on because you simply do not care anymore?
Let me know in the comments below!
GALAK-Z is an 80’s spaceship anime stitched onto the vest of a first responder. Much of the game is spent traveling, waiting for a call to action. Once an enemy sighted, all out chaos ensues due to poor controls. The game fails to stick the arcade-gaming/skill-demanding gameplay. This results in a fun-looking game that feels more like work.
GALAK-Z is not the paramedic, firefighter, or police officer you want coming to your aid.