Comfort in the Stories We Tell

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All was dark; all was not bright. But in the darkness sat a boy named Walter, and his pet alligator named Frank.

“How long have we been sitting here?” Questioned Walter into the void. He knew Frank was somewhere near him.

A low rumbly growl came from nearby, “A long time, Walter.”

“Frank, why is your breath so bad?”

“I haven’t been able to brush my teeth since the lights went out.”

“Why do you think the stories stopped?”

“I think Wyatt’s dad has forgotten about us.”

For a period of time, my bedtime routine with Wyatt included stories about Walter and Frank. Until one day… those stories stopped. I’m not sure why I quit telling of their adventures with their mighty robot. Or why I quit expanding the weirder aspects of their universe, with characters such as the ninja dolphins.

All of that changed the other night, as I put Wyatt to bed. I pulled Walter and Frank from the darkness. Starting the story just as I did above.

  • Turning the creative lights on once more.
  • Firing up the mighty robot.
  • Adventuring.
  • And, as always, concluding with milk and cookies provided by Walter’s mom.

There is comfort in the stories we tell. And there is no need to leave anyone in the dark, most of all, Walter and Frank.

From Across the Net – “The Cast of Wolfenstein: The New Order”

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A RavingLuhn flashback from 2017. Good thoughts here:

It is true that the characters I’ve just described fit the cookie cutter character stereotypes found in many war stories. What may be surprising is that none of them feel that way; they all feel completely genuine. Part of the reason for this is The New Order’s approach to storytelling. We’re not forced through a segment of exposition and backstory explaining why we should care about anyone. Instead, we’re shown how their personalities respond to the situations they’re in. Fergus knows there’s a job to do, but he still spares a moment to tell his squad mate to look after a wound. Wyatt refers to everyone as “sir” in an respectful tone of voice, even when he’s scared out of his wits. Even BJ will whisper some of his thoughts and motivations during quiet moments in the game. Amazingly, his soft-spoken demeanor doesn’t seem at odds with is proficiency for killing Nazis. By themselves, none of these elements would work. By all rights, none of them should work. But somehow, all the different elements work together to create one of the most memorable casts in gaming.

You can read more here

From Across the Net – “Video games studied in new theological framework”

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Via the Baptist Press:

So what’s the point? Millsap is not saying that mashing buttons is a path to a deeper understanding of God or defeating the next game’s challenge is a discipleship tool. The idea is just that it’s worth considering the stories and scenarios that gamers encounter from a theological perspective.

“But because so many video games now go in a narrative direction and tell a story, it makes sense that we would want to consider them from that perspective. I need to ask myself important questions, and think about whether I believe what it’s saying is true. If a video game is intending to tell a serious narrative and I don’t approach it seriously, thoughtfully and from a Christian perspective, then I’m not doing it justice.”

You can read more here