From Across the Net – “The Cast of Wolfenstein: The New Order”

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A RavingLuhn flashback from 2017. Good thoughts here:

It is true that the characters I’ve just described fit the cookie cutter character stereotypes found in many war stories. What may be surprising is that none of them feel that way; they all feel completely genuine. Part of the reason for this is The New Order’s approach to storytelling. We’re not forced through a segment of exposition and backstory explaining why we should care about anyone. Instead, we’re shown how their personalities respond to the situations they’re in. Fergus knows there’s a job to do, but he still spares a moment to tell his squad mate to look after a wound. Wyatt refers to everyone as “sir” in an respectful tone of voice, even when he’s scared out of his wits. Even BJ will whisper some of his thoughts and motivations during quiet moments in the game. Amazingly, his soft-spoken demeanor doesn’t seem at odds with is proficiency for killing Nazis. By themselves, none of these elements would work. By all rights, none of them should work. But somehow, all the different elements work together to create one of the most memorable casts in gaming.

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From Across the Net – “Video games studied in new theological framework”

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Via the Baptist Press:

So what’s the point? Millsap is not saying that mashing buttons is a path to a deeper understanding of God or defeating the next game’s challenge is a discipleship tool. The idea is just that it’s worth considering the stories and scenarios that gamers encounter from a theological perspective.

“But because so many video games now go in a narrative direction and tell a story, it makes sense that we would want to consider them from that perspective. I need to ask myself important questions, and think about whether I believe what it’s saying is true. If a video game is intending to tell a serious narrative and I don’t approach it seriously, thoughtfully and from a Christian perspective, then I’m not doing it justice.”

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