Assassins Creed III Reborn

As a History / Political-Science major, I was excited over the launch of Assassins Creed III. I even pre-ordered the game (a rarity for me). When all was said and done though, Assassins Creed III was a disappointment. So many ideas, poorly executed, with a game engine that couldn’t do the heavy lifting those ideas required. The end result was a buggy, slow-running mess, and I quit.

The upcoming PS4 remaster of Assassins Creed III has me intrigued. I’m wondering if the game engine has been upgraded? I’d love to play through this period of history. Maybe protagonist Connor has been given some hugs/love to help with his sour disposition? Maybe not. I guess we’ll soon see.

Blackballed

We live in an odd time. A time where we think about how much our friends like our social media posts. How when they suddenly stop liking them or commenting, we begin to question whether they really are our friends or not.

Can you imagine telling your great grandparents, those that had lived through the Great Depression, about how your friends on social media are suddenly not liking your posts?

“I feel like they are blackballing me, Great Grandma Hall.”

And as we are navigating these choppy social waters, the thought dawns on us that we will have to help our kids through muck like this too. (Pulling the plug on the Internet isn’t the solution either. Let go of the cord!) We have to engage, walk through, and confront these thoughts/situations that pop up.  Asking ourselves if perhaps:

  • We are spending too much time on social media
  • A friend we know through social media isn’t a great influence on us
  • Why such such a seemingly petty thing matters

When we get down to the core of the issue, it shouldn’t matter whether someone likes or comments on our posts… and yet it does.

“And Jesus said, love only those who like and comment on your social media musings.” – Not In The Bible

What do you think? I love it when you share your thoughts below in the comments.

From Across the Net – “How it feels to release an indie game in 2019”

Fun to see Nelson on the front page of Polygon.

“I knew that games are built from dreams and tricks, but seeing first-hand how much it hurts a team to not put in a last little detail that might add cohesion to a world because there’s a critical bug elsewhere made me reconsider how I see the rest of the games I play.”

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