Wolfenstein: New Order is a game that shouldn’t work at all… and yet somehow does. The rah-rah bro shooter moments mixed with alternative history and horror elements gel together into a gross yet beautiful game. I love the storytelling and the brave ending developer MachineGames put together. I almost cried at the ending of this game… almost.
As a History / Political-Science major, I was excited over the launch of Assassins Creed III. I even pre-ordered the game (a rarity for me). When all was said and done though, Assassins Creed III was a disappointment. So many ideas, poorly executed, with a game engine that couldn’t do the heavy lifting those ideas required. The end result was a buggy, slow-running mess, and I quit.
The upcoming PS4 remaster of Assassins Creed III has me intrigued. I’m wondering if the game engine has been upgraded? I’d love to play through this period of history. Maybe protagonist Connor has been given some hugs/love to help with his sour disposition? Maybe not. I guess we’ll soon see.
Video game searchlights usually telegraph a stealth approach. They scream to the player, “be wary!” I thought Song of the Deep might subvert that visual cue. Nope.
Made Wyatt laugh.
I am not a fan of the horror genre. Life has enough real horrors already.
The City of Yharnam has become my new prison. My attempt to break out of my gaming comfort zone and explore the Souls genre. Bloodborne demands mechanical mastery. The ability to read individual animation frames, seeking vulnerability. Discovering that sweet spot at which to sidestep evade and attack. One cannot get too cocky. Spamming attacks with Diablo-like gusto. Some attacks take a moment or two longer. Leaving your character open to damage. Death brings about a refinement of skill. Death the great teaching tool.
I think I died at least 20 times trying to take on the first monster in Bloodborne. No, no, make that 30. No weapon in hand, no help, I struggled through Death Education 101. And yet, I felt compelled to continue.
“Tab, I think this is the meanest game I’ve ever played.”
In a moment of triumph, I beat the first shadow monster and made my way outside. Only to face a man with an axe. He died. Rounding the corner, I ran into two more guys with axes. I let my guard down, just for a moment. The game tells me in a simple manner, “You Died”. Yes, yes, I did.
Bloodborne is definitely not one of those games that I will be playing in front of Wyatt. The Gothic atmosphere, showers of blood, and creepy monsters all have the makings of a fantastic nightmare.
For me, the Gothic aesthetic is just there. I had thought it would bug me with my aversion to the horror genre. Like Neo from The Matrix, I don’t really see the in-game world. All I see are moments to evade, attack, and not get killed. Bloodborne appeals to that mechanical side of me that loves pure gameplay. Gameplay that demands your absolute best.
Yharnam is my home now. A digital mosquito bite that I want to itch.