Detroit: Become Human

Standard

My wife and I recently finished playing through Detroit: Become Human together. By the time the credits rolled:

  • Markus died.
  • North died.
  • Alice died.
  • Luthor died.
  • Hank lived.
  • Connor might as well be dead.
  • Kara made it across the finish line, alone.
  • Alice’s abusive father was given closure.

Decisions, slight choice variations, gave us a super sad ending. Our ending was so bad, that as the credits rolled, Tabitha and I were on Youtube watching other endings. I’m not sure I have ever done that for any other game.

Director David Cage likes to swing for the fences with his games. In Detroit: Become Human, I think he finally pieced together a coherent world with an unrelenting storyline. A story that grabbed my wife and I from the beginning… and didn’t let go. Detroit was the perfect summer game.

— Welcome to Spoiler Country —

I loved:

  1. The feeling of real consequence.
  2. The branching choice paths/story variations.
  3. Playing through the game with my wife. Our late night conversations about the story.
  4. Alice being given closure when her abusive dad shows up at the bus terminal (no, I didn’t kill him in the beginning).
  5. Kara making it to freedom.

Hillary Clinton is President in Detroit: Become Human

I disliked:

  1. The language. I felt like the f-word was used as emotional shorthand.
  2. How much I was made to dislike humanity. Humans are gross pigs! Only towards the end of the game were one or two humans given a chance to shine.
  3. Markus dying. I should have retreated from the police versus sacrificing Markus. Markus held Jericho together; he was the glue. Without Markus, the option for peace was removed and violence became the end game with new leader North.
  4. Connor dying.
  5. Alice dying. The foreshadowing that the river crossing into Canada being treacherous was true. Bullets kill androids too.

Freedom. Equality. The end of slavery for androids everywhere. In the closing moments of Detroit: Become Human, I was presented with two choices:

  • Suicide – In Detroit’s case, this equaled one last defiant act of freedom.
  • Slavery – Become a puppet leader, to an evil corporation, used to control the newly freed androids.

After spending hours with Connor, I struggled with these two choices. There was no way I was going to choose suicide… so I forever imprisoned Connor to his corporate masters. Tabitha looked at me, “Bryan!” I immediately wished I could go back and change that choice. Death was a better decision than eternal slavery. Instead, I let my human emotions enslave a person and a people. So much for all their blue blood spilled.

Assassins Creed III Reborn

Standard

As a History / Political-Science major, I was excited over the launch of Assassins Creed III. I even pre-ordered the game (a rarity for me). When all was said and done though, Assassins Creed III was a disappointment. So many ideas, poorly executed, with a game engine that couldn’t do the heavy lifting those ideas required. The end result was a buggy, slow-running mess, and I quit.

The upcoming PS4 remaster of Assassins Creed III has me intrigued. I’m wondering if the game engine has been upgraded? I’d love to play through this period of history. Maybe protagonist Connor has been given some hugs/love to help with his sour disposition? Maybe not. I guess we’ll soon see.

Assassin’s Creed III: Shifting Emotional Gears

Standard

Note: The following contains spoilers regarding Assassin’s Creed III. Turn back now if you have yet to play this game. You will thank me. I promise.

Three hours into my Assassin’s Creed III play-through, I finally came across the emotional meat needed to sustain my gaming appetite. Up until this point, I had been playing through what I now know was a three sequence long prologue. Using Haytham Kenway as the player’s gateway into the world of ACIII was genius if not jarring. After months of seeing the protagonist Connor’s face splashed across multiple web sites and magazines, my initial reaction to Haytham was a resounding, “huh”. Why am I not playing as the awesome looking assassin on the front cover of the game? Who is “Haytham Kenway”? Time certainly did reveal that all along I was playing as both Connor’s father and as a much hated Templar–plot twist!–.

I was excited to finally play as Connor last night. His story seems to be fueled by revenge, much like Ezio’s story in ACII. How this The Patriot meets Pocahontas/The Last of the Mohicans mash-up plays out remains to be seen. I will be back.