Someone stole money from my office

My boss needed an item mailed. I went to grab money out of petty cash. That is when I discovered that the money was missing. Not just the paper bills but the two heavy envelopes filled with change. The type of change that would make for a fantastic day at the arcade.

I searched my office feeling panicked. Maybe the money had fallen back behind the desk drawer? Maybe I had moved the change. Nope.

A thorough search revealed nothing. The petty cash was gone.

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I immediately went to both of my bosses. Had either of them moved/taken the petty cash? No.

The lack of suspects or even evidence led to an acceptance of cash loss. Procedures would change going forward.

Deep within us all, beats a heart that demands justice served. King Solomon speaks to this desire in Ecclesiastes 3. Concluding that justice will come in God’s time, not our own.

Silence, the lack of action, can be deafening in a situation like this. No one has come forward with any information. Could a child or even someone who shouldn’t have been in the building pulled off the heist? I’m not sure. But the need for justice screams in my heart.

Two Dots

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Two Dots strings the player along in free to play fashion. Connect the dots, combo color pairings, advance to the next level. Clean aesthetics and simple controls act as delightful seat warmers.

Somewhere in the mid-20’s, level advancement slows down. Power ups needed for progression. The puzzle game’s presentation revealed as a mask for something far darker. They want your money.

There is a cycle I know well,

Free to play games formula from hell,

First they hook you with easy levels,

And gifts to help advance,

Then they increase the difficulty,

And watch you squirm and dance.

I’m not sure at what point I’ll quit falling for the free to play model. Two Dots reminded me of moments of Candy Crush weakness. I admit, I have spent real money for an extra attempt at a puzzle. Shame. Video game shame.

Two Dots has great presentation built on the free to play model. How fair that model is, in regards to this specific game, remains unseen. I may play a level or two more, but I find that hard having glimpsed at the monster behind the mask.

DEFCON 2

wavesplinter2/5 – Proceed with caution.

Wave SplinterTitle: Two Dots
Developer: Playdots Inc.
Platforms: Android, iOS
Reviews on: Android
MSRP: Free

On My Radar: Unravel

Unravel

I’m tired of buying games that I can’t play in front of my son. Sure, I’ve enjoyed Bloodborne and Tales from the Borderlands. But I’ve been on the look out for something new to play with Wyatt. An experience to share. This could be it.

From Across the Net: “Boys Need Their Moms”

Tim Challies wrote a piece titled “Boys Need Their Moms“.

And yet even in Christian circles there is little attention given to the relationship of boys and their mothers, at least once they pass the toddler stage. It is rarely mentioned and rarely celebrated. We still look askance at a boy who spends a lot of time with his mom or a mom who is close to her boy. There is still that suspicion—that irrational and unfair suspicion. There is still that fear that a boy necessarily ought to be closer to his father than his mother.

I am thankful for the relationship Tabitha has with Wyatt. She balances out my rougher parenting edges with a tenderness I find hard to provide.

Odd that Challies references James Dobson’s Bringing Up Boys. Dobson’s chapter aimed at moms is brief and lacking any substance. Tabitha and I were terribly disappointed in it.

From Across the Net: “Oxenfree: The Beauty of Traveling Together”

My friend Josh wrote a piece for GameChurch titled “Oxenfree; The Beauty of Traveling Together“.

The cop ticketed Adam and called us a tow truck. We crammed the three of us into the tow truck’s cab with the massive sweaty driver. Then we rode back to Adam’s camper. Adam despaired. He told us how he’d gotten thousands of dollars in debt and fines before this, got kicked out of college, and long since stopped believing in God. That may have been one of the crappiest car rides in Adam’s life, but this was the most honest and meaningful conversation I had ever had with him.

I love how Josh compares the conversational/relational aspects of Oxenfree with those that we have in real life. I’m a guy who loves deep conversation. Surface level hellos, just not enough.

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Neat to think that a video game captures those moments of connection. The interactive medium continues to mature.

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