Life is a journey. Make sure you’re listening to the right voices. Get godly counsel. Don’t only consider your own opinion, because the way of a fool is right in his own eyes. That means if you are doing something colossally foolish, it may seem perfectly logical to you. Even if you’ve invested a lot in the direction you’re going, progress might mean turning around. And if you get stuck, make sure you call someone reliable for help.
I kept playing through the same sequence in Ori and the Blind Forest the other night. There were times where I would make significant progress; there were times were I would explode in a ball of light instantly. No matter what though, I couldn’t make it through this particular sequence.
So I did the thing that I had long fought against doing, I lowered the game’s difficulty from normal to easy. Filled with stupid shame, I battered my platforming skills against Mount Horu once more. But changing the difficulty only made the enemies easier! The platforming was still stinking hard! I felt mad. I felt angry. I felt ashamed for lowering the difficulty. Someone with my level of video game experience, at this stage in my life, shouldn’t have issues like this.
In my discouragement, I realized that I was super tired. I could feel the wave of emotions wash over me from the Coronavirus (COVID-19) pandemic. So much uncertainty… no one sure of what is going to happen next. I tweeted out asking:
What do you do when you feel beaten down by a game?
No answers. But I know the answer to this question: You Quit. You put the controller down. You try again another day.
I played Ori some more the next night. I breezed through the section that had been giving me trouble. My skills were intact! Weird to have a video game discourage me enough to confront my emotions. Thankful for the reminder that sometimes we need to quit, rest, and tackle things again another day. I will beat this game. We will get through this crazy virus situation, toilet paper shortages and all.
10 minutes here… 15 minutes there.
I have been slowing working my way through Ori and the Blind Forest on the Nintendo Switch. What I’m loving is how I can make a small amount of progress, save my game, and then come back to it later.
As of this week, I have made it to the Forlorn Ruins. The game is now throwing upside down/gravity platforming mechanics into the mix. I can’t wait to play more.
What have you been playing?
Andrew T. Walker, writing for the National Review, wrote an excellent piece titled “Understanding Why Religious Conservatives Would Vote for Trump”. Many of my own thoughts, that I’ve wanted to share for awhile, are in this piece. This article is a bit of a long read but worth reading.
Some religious conservatives may see the world in moral terms — right and wrong; black and white. But there’s a long moral tradition, as far back as Augustine, that sees our world in shades of gray. The City of God lives as earthly inhabitants of the City of Man; thus, our world is imperfect. We are to be “in the world, but not of it.” History does not progress only toward human perfection. In this calculus, religious conservatives might see moral contrasts in black and white, but see voting for a morally compromised figure whose administration pushes back against progressivism as an uncomfortable shade of gray. They understand that, in a fallen world, they will not always be able to vote for candidates of good character and policy. Sometimes, all the candidates are deeply flawed, and a judgment is required of how to steward faithfully one’s democratic privileges.
I’ve been stuck in Ori and the Blind Forest for awhile now. Videos like this one from GamersPrey make me thankful for the modern era we live in.
Turns out I mis-read the level design and was supposed to progress where I thought I was being blocked. Silly me.
Two Dots strings the player along in free to play fashion. Connect the dots, combo color pairings, advance to the next level. Clean aesthetics and simple controls act as delightful seat warmers.
Somewhere in the mid-20’s, level advancement slows down. Power ups needed for progression. The puzzle game’s presentation revealed as a mask for something far darker. They want your money.
There is a cycle I know well,
Free to play games formula from hell,
First they hook you with easy levels,
And gifts to help advance,
Then they increase the difficulty,
And watch you squirm and dance.
I’m not sure at what point I’ll quit falling for the free to play model. Two Dots reminded me of moments of Candy Crush weakness. I admit, I have spent real money for an extra attempt at a puzzle. Shame. Video game shame.
Two Dots has great presentation built on the free to play model. How fair that model is, in regards to this specific game, remains unseen. I may play a level or two more, but I find that hard having glimpsed at the monster behind the mask.
Title: Two Dots
Developer: Playdots Inc.
Platforms: Android, iOS
Reviews on: Android
Jonathan Blow’s The Witness has me intrigued. A Myst game for the modern era.
I tend to forget how hard Myst was. Sure, the game was beautiful in it’s time. But Myst required coordination with other players. Writing down clues, puzzles,and code. The ultimate water cooler game.
Polygon — 8/10
“But The Witness throws endless puzzles at the player while almost never recognizing their accomplishments, which creates something of an antagonistic relationship between player and creator. I fear that will send players running to walkthroughs faster than they would have in a more rewarding environment.” — Justin McElroy [Review]
USgamer — 2/5
“And that’s the overlying problem: The Witness doesn’t care if you’re having fun—for the most part, it relishes in how clever it can be. There’s some joy to discovery, sure, but once that’s over with, you’re just scraping against the few things in your way. I appreciate Blow’s lack of presence in his world, but it’s a blessing as much as a curse. Of course, I understand what he’s doing: The Witness is very much a modern-day update of Myst, and meant to be played as if we were back in 1993. Ultimately, it feels like something designed to be chipped away at over weeks or months—not an experience to cruise through over a handful of afternoons.” — Bob Mackey [Review]
I have read several reviews that liken The Witness to Dark Souls or even the more recent Bloodborne. Games that demand skill, patience, and an almost sharing of secrets. My more recent foray into Bloodborne had me consulting with friends for both strategy and encouragement.
The modern era has us all on our individual technological islands. What if certain types of games force us off of them? Forcing us to bridge the virtual gap, to talk in person, to somehow experience humanity again. Yes, that sounds dramatic. But you understand where I am going. Gaming has become a much more isolated experience, despite the internet. I am all for games that force us to connect with one another. Even if that connection is forged over progress and survival.
Are you playing The Witness? Tell me about your experience in the comments below.