I remember coming across these verses in college. I had always heard that wealth, money, and even work were somehow negative/bad. Thankful for the freedom and truth found in the Old Testament.
Enjoyed the practical advice from a Love Thy Nerd piece titled “Dear Fortnite Mom”:
I also wanted to suggest a way in which Fortnite might become a tool for growth for your son rather than cause strife in your family. Those parents I was talking about earlier? Lots of them use Fortnite as a motivator. If your son wants money for a Fortnite skin, then perhaps he should be willing to do something to earn it. Maybe you already do this, but I figured I’d share my approach.
Our dishwasher went out about a month ago. That same weekend, my weed eater engine decided to freeze-up, and I discovered that I owed the government money. Needless to say, I found myself feeling overwhelmed by brokenness tossed with a side of bureaucracy.
In pulling out the dishwasher to measure for a replacement, I discovered that the washer was directly plugged into the house’s electrical system. A direct electrical connection, I Googled, was a normal way of wiring dishwashers twenty years ago. Who knew? But in our modern day, the dish cleaning device is supposed to be plugged in to an electrical outlet. Something goes wrong with the dishwasher, no need to panic. All one has to do is unplug the washer and move on versus making a frantic trip to the breaker panel.
I mentioned my dishwasher dilemma in small group this past Sunday. One of the guys told me that he could help. So this past week, Brian came over and helped me wire a new electrical outlet so that I could plug the new dishwasher in. In the course of the evening, after we had finished installing the outlet, I grabbed the Nintendo Switch to show him.
As we were talking, I said something I realized I needed to write down here and share. This is one of those unwritten rules I have:
As a husband/father, who plays video games, I have to be able to immediately pause or quit a game at a moments notice.
This unwritten rule means that the games and the systems I play them on must fit the criteria of being able to pause, save, and quit on demand. I have learned:
- To avoid gaming genres built on needing excessive amounts of time to advance/play (the MMO genre).
- To embrace gaming systems that feature a sleep or suspend feature/button.
- To play games that feature short core gameplay loops (the main activities that structure a game, that a player repeats over and over). These types of games allow me to feel like I have progressed/accomplished something with my gaming time.
The ability to pause at a moments notice, allows me to feel less frustrated, when I need to suddenly divert my attention to what is going on around me. Communicating, hopefully, to my family that they are important (because they are!) and worth me being present and available for.
Justin Fox is a longtime friend I met through Theology Gaming University (TGU). He just launched a Kickstarter for his game, ReElise, a Hip-Hop RPG. Justin hopes to not only fund his dream but start a movement.
How did your values influence your game, ReElise?
The game started out about race. Mostly a coming of age story. Just exploring culture and how people deal with them. When I got saved (gave my life to Christ) the story completely changed. It became a story about how God can make dry bones live again. However the theme of race still plays a role in that it serves no real role in the story. The main character is a black female…. that is all. Sometimes, it’s just not important in contrast to the big plot, and it shouldn’t always be a plot to insert a person’s views on an almost ageless problem so they can be the guy who “figured out how we can get along”. It’s a problem of classifying people as ” those people ” and that’s not going away. Ever.
What exactly is a Hip-Hop RPG?
There’s a lot more to the culture of Hip-Hop than violence, money and abuse of women. There’s dancing, style, language, AMAZING art, and some would even say theology that’s not focused on quite as much. It was supposed to be fun in the early days. I like fun things. A Hip-Hop RPG is a game that leans into the dopeness that is Hip-Hop. I love it. I wanted it in there. I’m indie… so I do what I want I’m grown and sexy.
How long have you been working on the game and what have you learned?
Steadily for 4 years. I’ve been tinkering with it for roughly 7, but those were entirely different builds.
For me, it’s been the power of belief. Believing that something good can come out of an idea that’s not really been done before, and seeing how the power of that belief carried me through for 4 years. It’s a crazy thing. Not to mention how drastically my belief in Jesus changed the core of the game. Belief is really something else.
What would you like to say to anybody thinking about backing ReElise on Kickstarter?
This is more of a movement than it is about just one game. Traditional gameplay but with very non-traditional stories as well as concepts (I mean this is a 2D, hand-animated, Hip-Hop, turned-based, Mature Christian RPG… with sprinkles… definitely unconventional). I’d like to subtly offer deeper things to my audience. I’m giving my audience the chance to simply play a great game, and offer them a deeper story that I truly hope will be beneficial to their lives if they care to look. We’ve just gotta get the colorists, programmers, editors, travel expenses, and advertisements out of the way for this project first. That way we can make this first project everything it needs to be! There’ll be much much more to come with the support of backers.
Thanks, Justin, for giving us a slice of ReElise pie. We can’t wait to get a taste of your Hip-Hop RPG goodness.
If you’d like to back Justin’s work, check out his Kickstarter page.
My boss needed an item mailed. I went to grab money out of petty cash. That is when I discovered that the money was missing. Not just the paper bills but the two heavy envelopes filled with change. The type of change that would make for a fantastic day at the arcade.
I searched my office feeling panicked. Maybe the money had fallen back behind the desk drawer? Maybe I had moved the change. Nope.
A thorough search revealed nothing. The petty cash was gone.
I immediately went to both of my bosses. Had either of them moved/taken the petty cash? No.
The lack of suspects or even evidence led to an acceptance of cash loss. Procedures would change going forward.
Deep within us all, beats a heart that demands justice served. King Solomon speaks to this desire in Ecclesiastes 3. Concluding that justice will come in God’s time, not our own.
Silence, the lack of action, can be deafening in a situation like this. No one has come forward with any information. Could a child or even someone who shouldn’t have been in the building pulled off the heist? I’m not sure. But the need for justice screams in my heart.
Two Dots strings the player along in free to play fashion. Connect the dots, combo color pairings, advance to the next level. Clean aesthetics and simple controls act as delightful seat warmers.
Somewhere in the mid-20’s, level advancement slows down. Power ups needed for progression. The puzzle game’s presentation revealed as a mask for something far darker. They want your money.
There is a cycle I know well,
Free to play games formula from hell,
First they hook you with easy levels,
And gifts to help advance,
Then they increase the difficulty,
And watch you squirm and dance.
I’m not sure at what point I’ll quit falling for the free to play model. Two Dots reminded me of moments of Candy Crush weakness. I admit, I have spent real money for an extra attempt at a puzzle. Shame. Video game shame.
Two Dots has great presentation built on the free to play model. How fair that model is, in regards to this specific game, remains unseen. I may play a level or two more, but I find that hard having glimpsed at the monster behind the mask.
Title: Two Dots
Developer: Playdots Inc.
Platforms: Android, iOS
Reviews on: Android
@Jacob showed me this video last week, highly entertaining!