Guild Wars 2 Design Manifesto

Of course GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of theContinue reading “Guild Wars 2 Design Manifesto”

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 4

Sad to say, but all things must end and MMO’s are no different. If your preferred MMO has become more of an obligation than a joy, it’s time to retire your character. I myself have also fallen into this most deadly of MMO traps, prioritizing my game obligations above my real life ones. Luckily, I have never lost anything as dramatic as a job or a relationship over it.

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 3

“Casual Player Friendly” is a buzzword in the online gaming world at the moment. What it means is, the developers want to make online games just as accessible to those players who can only manage a couple of hours a week versus the hardcore “who needs a social life?” players and gold farmers. Unfortunately, as most MMO’s now stand, soloing isn’t very viable for long. Sure all MMO’s start out easy enough but they are designed to require group play before you can access the higher tiered areas, dungeons and epic items. Designers implement this to help build a lasting social experience (and keep their customers paying the monthly fee) but it also means you must rely on others if you really want to advance.

Surf Report – 8/31/09

Welcome to a Monday edition of the Surf Report. .: God : .: Life : Too busy. You? .: Gaming : This week I thought I would take a break from the great Pokémon experiment to instead talk about my recent adventures with Dragon Quest IV (DS). As a gamer, I have had limited exposureContinue reading “Surf Report – 8/31/09”

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