Final Fantasy XV is one of the only Final Fantasy games I’ve ever beaten. I loved this bro-trip so much! Reading this piece on Final Fantasy XV, Prompto, and joy makes me miss spending time with these guys.
One of the ways that Prompto expresses his joy is through photography. He snaps pics of Noctis comically falling down, goofy faces of the crew, and moments he and his friends are the happiest together. Right before confronting the final boss, knowing that there’s a good chance that none of them may survive, Noctis asks to look at these photos one last time and takes one with him. I like to think that he needed that photo to get him through the roughest bit. We don’t often realize how valuable joy is until we’re in the darkest of times, but that’s when it shines brightest; joy reminds us what we’re fighting for.
And then I tasked them with helping me find on-screen clues leading us to the poacher, so there were three sets of eyes combing the screen and pointing to anything with a name tag over it. “Is that it?” “No, that’s another player.” “What about that?” “That’s the same player.”
Run down a linear path, fight 20+ times, and watch a movie. Wash, rinse, repeat.
For a game representing the next generation of role playing games,Final Fantasy XIIIsure doesn’t deviate from the established formula. I mean sure, the Paradigm shifts are fun and the battles are quick and breezy, but where is that next-gen wow factor? One could argue that:
The graphics are amazing. This is true.
The battle system is an extremely polished version of what has come before (what has worked and what hasn’t). This is also true.
But what about the storyline? The heart and soul of the game. Already, in my few hours of game play, I have found myself trying to figure out what exactly is going on. I have even visited wikipedia in an effort to unravel this mystery. This isn’t a good thing. Past Final Fantasy’s have grabbed ahold of me straight from the beginning. Take for instance Cloud in Final Fantasy VII. The game opens with Cloud, on a train with the terrorist group AVALANCHE, going to blow up a Mako reactor. At the time I didn’t know what a Mako reactor was, but I sure wanted to see it blow up! Simply epic. Similarly, Final Fantasy XIII begins on a train that quickly devolves into an endless escape sequence. Questions such as:
Why are we running/ escaping?
Where are we? Are we apart of the good guys? Are we bad?
Why do so many people have to die from all of these suspended roads collapsing? Surely someone thought that building such roads could be hazardous.
Soul burning questions (okay, not quite) aside, these questions are just not as compelling as going to blow up a reactor. No, I’m not bashing Final Fantasy XIII. I have kept playing it to see if the story becomes any clearer/ gets better. So far, I have learned that the story involves the main characters trying to figure out how to defeat a curse by figuring out exactly what they have been cursed with. This could be interesting I guess.
The graphics and battle system have kept me going thus far. But I wonder if ultimately I am wasting my time. I will not deny that this game certainly represents a step forward for the series, but I also wonder if it could represent a step back as well.
Another game to add to your MMO radar is Royal Quest. Scheduled to be released Spring 2012, Royal Quest looks to be a mash up for Final Fantasy and World of Warcraft. Could be an interesting combo. Below you will find some in-game footage. Enjoy!
This week I thought I would take a break from the greatPokémon experiment to instead talk about my recent adventures with Dragon Quest IV (DS).
As a gamer, I have had limited exposure to the world of Dragon Quest. My Japanese RPG experiences to date have mostly consisted of the Final Fantasy series. Granted, I have deviated away from the Final Fantasy series occasionally and explored the worlds of Skies of Arcadia (DC), Golden Sun (GBA), and Chrono Trigger (DS). However, the Dragon Quest series is one that I have read much about but never played until now.
Dragon Quest IV marks my first experience in the world of Dragon Quest. The game is divided up into five chapters, with each chapter introducing a different character/ perspective that will eventually build into the final chapter that features the games main hero. Ten hours into the game, I have reached chapter 4. A tale of revenge, chapter 4 follows Maya and Meena on their quest to avenge their fathers death. Difficulty wise, chapter 4 seems too short on money drops and thus upgrading weapons/ armor has been a pain. Overall, I am enjoying the games simplistic gameplay and engaging storyline. If you haven’t jumped into the world of Dragon Quest, now is the time to do so.
That is it for this weeks Surf Report. Make sure to comment below and have a good week!