Welcome to the Tuesday edition of the Surf Report.
Sunday morning I listened to a great discussion in small group. The topic was on evangelism and how there are different roles in bringing others to Christ (sowing, watering, reaping, etc.).
Saturday, my father-in-law came over and helped me take down the handicap ramp out front. Looks much better now.
Phase I of our front entry project.
Friday night I had some time to myself. So I fired up the PlayStation 3 and decided to pick Tomb Raider back up. About an hour and a half later, I found that my opinion of the game has not changed. Tomb Raider is a videogame that basks in tension, torture, and somehow female empowerment. The entire time I was playing I kept thinking, “I wish this was an Uncharted game.” I wanted the fun of Indiana Jones and the Raiders of the Lost Ark versus the seriousness of Indiana Jones and the Temple of Doom. Six missions left until the end of the game. I will persevere.
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– “But man, if you’re looking for some deep philosophical themes or life-changing experiences, Chrono Trigger (or most any game, for that matter) will not be the place to look at all.” – Adults Playing Chrono Trigger
Chrono Trigger is a game that has become something of an enigma to me. Over the years, I have unsuccessfully attempted to dive into this masterpiece. Each attempt has been oddly foiled as you will soon see.
Back in the days when Chrono Trigger was hard to obtain, which wasn’t long ago, I entered the shady world of emulation to get my fix—I did this back in high school…a decade ago.—. Serving me right, for not spending $100 on a physical SNES Chrono Trigger cartridge, I played the game up until the world of the grim future. It was then that I quickly discovered that the emulator I was using was busted! No matter how hard I tried to adjust the emulator settings, the world of the future was blurred by an unintentional fog. I was blind. With no way to go forward, my game was tragically over.
I only wish the emulator had displayed things as clear as the image above.
Fast forward through the Y2k “crisis”, well into the year of 2008, when Nintendo released Chrono Trigger on the Nintendo DS. My second attempt at completing the game was soon to begin. Armed with a charged DS, I spent Christmas of 2008 immersed in the world of Crono, Marle, and Frog. Unlike my earlier foggy attempt at completing the world of the future, I actually got passed it this time. Only to have the DS controls freak out on me unexpectedly. I still do not know what happened but suddenly I had no control over Crono (who was my lead party character). At a total loss and getting my butt beat over and over in battles, I decided enough was enough. So I put the tiny cartridge back in its case and closed it for two solid years.
Recently, I decided that there had to have been a setting changed or something. Suddenly loosing control of my main party member made absolutely no sense to me. Newly empowered, I restarted my earlier game only to be greeted by the game’s amazing soundtrack and setting.
Chrono Trigger represents what is perhaps the pinnacle of Japanese role playing games. The fusion of story, characters, and sound leave one with a truly memorable experience. Knowing all of this, I refuse to let Chrono Trigger be that game that got away from me.
This week I thought I would take a break from the greatPokémon experiment to instead talk about my recent adventures with Dragon Quest IV (DS).
As a gamer, I have had limited exposure to the world of Dragon Quest. My Japanese RPG experiences to date have mostly consisted of the Final Fantasy series. Granted, I have deviated away from the Final Fantasy series occasionally and explored the worlds of Skies of Arcadia (DC), Golden Sun (GBA), and Chrono Trigger (DS). However, the Dragon Quest series is one that I have read much about but never played until now.
Dragon Quest IV marks my first experience in the world of Dragon Quest. The game is divided up into five chapters, with each chapter introducing a different character/ perspective that will eventually build into the final chapter that features the games main hero. Ten hours into the game, I have reached chapter 4. A tale of revenge, chapter 4 follows Maya and Meena on their quest to avenge their fathers death. Difficulty wise, chapter 4 seems too short on money drops and thus upgrading weapons/ armor has been a pain. Overall, I am enjoying the games simplistic gameplay and engaging storyline. If you haven’t jumped into the world of Dragon Quest, now is the time to do so.
That is it for this weeks Surf Report. Make sure to comment below and have a good week!