Creativity, Inc. – Embracing Failure

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Picked up Creativity, Inc. again last night. Came across the quote below while reading. I love how this explains so many things I’ve encountered in the work force.

There’s a quick way to determine if your company has embraced the negative definition of failure. Ask yourself what happens when an error is discovered. Do people shut down and turn inward, instead of coming together to untangle the causes of problems that might be avoided going forward? Is the question being asked: Whose fault was this? If so, your culture is one that vilifies failure. Failure is difficult enough without it being compounded by the search for a scapegoat.

In a fear-based, failure-averse culture, people will consciously or unconsciously avoid risk. They will seek instead to repeat something safe that’s been good enough in the past. Their work will be derivative, not innovative. But if you can foster a positive understanding of failure, the opposite will happen.

On My Radar – BOXBOY! + BOXGIRL!

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Picked up BOXBOY! + BOXGIRL! over the weekend. Tried the co-op out with Wyatt. Gameplay is tight AND requires a bit of communication (re: patience). 😛

Looking forward to trying out the single-player.

Vay

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Press Start:

Vay (link will open iTunes) is a roleplaying game (RPG) originally created by Working Designs for the Sega-CD. One of the first RPG’s on the iPhone/ iPod Touch, Vay provides a perfect dose of story and gameplay for those on the go.

The game opens with a wedding day destroyed, a royal family slaughtered, and  a princess taken hostage. In other words,  enough emotional material to put Batman’s quest for justice to shame. After witnessing the above events, Prince Heibelger sets forth to avenge his family and take back his princess.

Ideology: Monarchy

With his father dead, Prince Heibelger stands to ascend the throne of Lorath. What are his political views? Will the prince continue the monarchy or abolish it in favor of a more democratic type of rule? Sadly, Vay never delves into such issues.

Worldview: Monotheism

Most Japanese RPG’s are built around cultural polytheism. Vay, oddly, goes against this trend and references one God. One can only wonder if this was a translation issue (Japanese to English) or a decision made by the developer?

Gameplay:

The lack of a traditional d-pad and the use of the touch screen for movement can make control a bit inaccurate at times. Otherwise, the battle system (the core of any RPG) is quick and engaging.

In the End:

I have enjoyed the time I have spent with Vay. The linear story, catchy music, humor, and retro design combine to create an experience that is not to be missed. Priced at $4.99, the world of Vay awaits you at the Apple App Store.

– DEFCON Score-

Not perfect but highly recommended

– Level of Impact –

Medium: Casual play. Does not require large chunks of time.