CozyQuest News

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JBG has been experiencing a large amount of web traffic searching for information on the iDevice app CozyQuest. Investigating the matter, we have found out the following:

Dear CozyQuest gamers

The old CQ server has suffered a major crash, and a lot of data is estimated to be lost. We are working on restoring this information, and hopefully get things up and running soon.

We have been promised that the data could be restored, but unfortunately, it will take some time.

I have invested in a new server, and have pushed a new copy of CozyQuest to Apple, in which the app is able to log on to the new server.

Hopefully, the game will be back up and running around the 15th. of April. *Fingers crossed*

If you visit the game’s official website as of 5/25/10, you will find this:

Rising from the ashes

There, a new server is set and ready to go.

Now to make a new client, faster and sleeker.

Sometimes it’s better to just let go…or read our review!

And so the Pocket Legends begin…

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Over at Massively.com, they have a great write up on Pocket Legends, an MMMG (Mobile Massively Multiplayer Game) for the iDevice.

Pocket Legends is a Mobile Massively Multiplayer Game available for the iPod, iPhone and iPad devices. It is a 3d online role-playing game where you can join thousands of players from around the world. Play with your friends and make new friends online. Cooperate to undertake wild adventures in endless dungeon campaigns!

The initial game client is free (link opens iTunes). Additional dungeon campaigns, gear, and gold are available for a price.

Impressions so far:

I installed Pocket Legends over lunch on my 1st generation iPod Touch. (Yes, despite what the iTunes store has listed, Pocket Legends seems to work fine on a 1st generation iTouch.) The game client updated itself quickly, and I was soon able to create my first character (an archer). Due to time constraints, I was only able to play for a few minutes. My overall impression is that the game plays like Diablo…or a more recent Final Fantasy Crystal Chronicles game on the DS. Further thoughts to come!

Plants vs. Zombies Released

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PopCap Game’s Plants vs. Zombies (link will open iTunes) was unleashed upon the iPhone/ iPod touch today. Priced at $2.99, this app is sure to change your outlook on the power of sunflowers.

The 2009 game of the year is now on iPhone and iPod touch!

Get ready to soil your plants in this Adventure mode version of the hit PopCap game! A mob of fun-loving zombies is about to invade your home, and your only defense is an arsenal of 49 zombie-zapping plants. Use peashooters, wall-nuts, cherry bombs and more to slow down, confuse, weaken and mulchify 26 types of zombies before they can reach your front door.

Each zombie has its own special skills, so you’ll need to think fast and plant faster to combat them all. But be careful how you use your limited supply of greens and seeds… as you battle the fun-dead, obstacles like a setting sun, creeping fog and a swimming pool add to the challenge. And no matter where you take this iPhone version of the hit game, the fun never dies!

World of Warcraft Auction House Going Mobile

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Original Post:

Since the launch of the World of Warcraft Armory, we’ve been regularly releasing updates and new features designed to help players stay connected to the game even when they’re not logged in. Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch.

While there are still plenty of details to be worked out, we’re designing the service to offer auction functionality similar to what’s available in-game. Players have been requesting — and we’ve been hoping to implement — a feature like this for a long time, and we’re excited that the Armory and the game have evolved to a point that makes it possible.

This is a fairly complex service to develop, due in large part to its unprecedented integration with the game, so we don’t have an exact release date yet. It’s important to note here that certain elements of the service will be premium-based, which we’ll go into more detail on once the service functionality is finalized. As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won’t disrupt the gameplay experience, and we won’t release it until it meets the quality standards that we’ve set for our other features and services. You may be seeing bits and pieces of the Auction House service pop up in the test builds we use for the public test realms as we go through the process of internal testing. We’ll have more info to share with you here and at http://www.WorldofWarcraft.com as we get closer to release. – As originally posted by Blizzard Poster Bornakk.

Thoughts:

As exciting as this announcement is, many details still have yet to be hammered out like:

1. Cost

It’s important to note here that certain elements of the service will be premium-based…

Blizzard seems to be on the pathway towards requiring a monthly subscription fee + additional fees for what is deemed “premium content”. What does premium-based content look like?

  • Tier A – Players are given mobile access to the Auction House as well as in-game chat capability (premium-based monthly fee required).
  • Tier B – Players are given mobile access to the Auction House for a one time app fee.
  • Tier C – Players are given mobile access to the Auction House for one character (for free).

There are so many variables involved (access to multiple characters, number of auctions allowed per day, etc.) that speculation seems mute at this point.

2. Release Date

As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won’t disrupt the gameplay experience, and we won’t release it until it meets the quality standards that we’ve set for our other features and services.

Translation – The Auction House feature is still in the early stages of development. As with all Blizzard products, expect to see it released when we feel it meets our high standards.

Be sure to check back with JohnnyBGamer for the latest in video game news crumbs.

The Cold War is Over: Part 2

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Despite the Cold War ending in 2009, I still use my iPod Touch on a daily basis. I have also learned that Bluetooth for gaming wasn’t that big of a deal. However, I am still leery of Apple and its hardware upgrades. Primarily a console gamer, I am used to the 5-8 year life cycles the consoles go through. With the exception of the PSP, every major video game console has stayed relatively the same (minus a few minor hardware upgrades that do not alienate the user base). $250-$300, a one-time purchase, buys the user 5-8 years of gaming. Comparing that to Apple and their hardware upgrades every few years, I’m not sure those that have adopted the iPhone/ iTouch hardware are getting the biggest bang for their buck.

I have read that iDevice gaming is the wave of the future. In this wave, the likes of the Nintendo DS and the Sony PSP are washed to the side as cheap gaming reigns supreme on the iDevice. As much as I love my iTouch, I cannot imagine a world without Nintendo and Sony handhelds. I believe that each has its place in the vast expanse of gaming; each has its own strengths and weaknesses. While gaming on the iDevice may be the in thing at the moment, I can assure you that this will not always be. How do I know this? Alienation by hardware upgrade is not how Nintendo has become the dominate competitor in handheld gaming. No parent, and certainly no gamer, is willing to pay for upgrades in hardware every few years. At least I hope not. My pockets aren’t deep enough.

This is my second in a series of thoughts on iPhone/ iPod Touch gaming. For Part 1, click here.

CozyQuest

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–   Cozy Quest   –   Version 1.3   –   25.3MB  –

Press Start:

The Fair City of Felrona awaits, as players traverse the mythical lands of Eluna in search of fame, fortune, and loot. Developer Nils Munch’s CozyQuest, is an iDevice attempt at what is usually a PC exclusive, an MMO.

The game starts with a simple character creation screen where the player selects:

Character Class –

  • Priest – Healing
  • Merchant – Crafting
  • Mage – Magic and rainbows
  • Warrior – Tank

Name – Finally, a chance to name your character what you’ve always wanted to be called!

Race –

  • Thull – A race known for strength and endurance
  • Mekkel – A people of nomads and bards
  • Aran – Known for being strongwilled and their craft with swords
  • Pesha – Honorable/ Peace loving/ Pocahontas’s cousins
  • Toran – The Romans of Eluna/ Spartans

Character created, you find yourself off to Elgarz the Alchemist, who is in dire need of Strangleberries. Sure, no problem. A place with a name like the Dark Woods shouldn’t be all that bad, right? Right?!?

Ideology/ Worldview:

Enter the Felrona Chapel to choose your faith:

  • Shaim – “The god of purity and rebirth. Make of the Pesha race.”
  • Karosh – “The god of despair and destruction.”
  • Amala – “The iron god. Stands for craftmanship and strong will.”
  • Tordo – “God of strength and hate. Make of the Thull race.” Known in the real world as Satan.

The gods in CozyQuest serve to offer the player buffs and random gifts. Note that they can be abandoned at will. However, this means that money donated to that particular god will be lost. Lack of devotion has its costs.

Other mentions of religion:

  • The Thull race have a mountain god named Akarak
  • The Aran race is known to be religious

Interaction/ Gameplay:

Touch the screen over, and over, and over again! Gameplay in CozyQuest consists of grinding out levels in order to level your character. Standard MMO fair minus playing with other players. However, one can chat with other players in the Salty Siren Tavern. Exciting!

In the End:

In May of 2009, I wrote:

In its current state, purchasing CozyQuest is like signing up for an app beta test. With content being added to the game daily, I do not see this beta environment as a problem. The core game is in tact and running smoothly. The quests are interesting and well thought out. CozyQuest is an investment at this point. Before purchasing, you need to ask yourself this question: 1) Are you willing to invest $4.99, in developer Nils Munch, to see if he can realize his creative vision?

Nearly 9 months later, CozyQuest is like a ship that is slowly sinking. Not quite the disaster I left in mid 2009, CozyQuest still feels rough around the edges. Sure, developer Nils Munch has added multiple character slots and a core game/ graphical upgrade. This makes CozyQuest now run smoother and look prettier. However, one of the core complaints that I originally had has not changed:

  • Quests are repetitive. In order to level, quests have to be repeated multiple times. This repetition of quests gets old by the time you’ve clicked through the same quest for the 20th time.

At this point in the apps life, the gameplay featured in CozyQuest is not enough for anyone to warrant a purchase on their iDevice. CozyQuest (link will open iTunes) will always be a creative vision that has yet to be reached. Perhaps one day.

A glimmer of hope amongst an otherwise spoiled game/app

– Level of Impact –

Medium: Does not require large amounts of time to play.

The Cold War is Over: Part 1

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Despite what you may have been taught in school, the Cold War did not end in 1991 but ended in 2009.

During the height of the Apple App Store Gold Rush, I worked on a side project entitled Cold War Fruit. The website/ blog was dedicated to iPhone/iTouch app news & reviews. While I enjoyed the six months I spent mixing Cold War history with Apple apps, I did not forsee the anger and frustration that was on the horizon.

Having bought a first generation iPod Touch, I was able to enjoy the same benefits that my friends with iPhones were enjoying. Checking mail, surfing the web, and playing the latest apps were suddenly intertwined in my daily life. I wondered how I had ever lived without an iPod (the Touch was my first iPod). This small wonder of a device went everywhere with me and still does.

When the second generation iPod Touch was announced, along with the iPhone OS 3.0 upgrade, I suddenly found myself segregated from the rest of the Apple populace.  One of the touted features of OS 3.0 was Bluetooth wireless gaming. Bluetooth = awesome! Right!?? No. The first generation iPod Touch did not have Bluetooth!. In a single hardware upgrade, Apple managed to kill my enthusiasm for everything Apple. So, I decided to quit focusing so much on the Apple App Store and instead go back to an older project of mine, JohnnyBGamer. I was finished with Cold War Fruit. The Cold War was over.

This is my first in a series of thoughts on iPhone/ iPod Touch gaming. Be sure to check back soon for more!