CozyQuest News

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JBG has been experiencing a large amount of web traffic searching for information on the iDevice app CozyQuest. Investigating the matter, we have found out the following:

Dear CozyQuest gamers

The old CQ server has suffered a major crash, and a lot of data is estimated to be lost. We are working on restoring this information, and hopefully get things up and running soon.

We have been promised that the data could be restored, but unfortunately, it will take some time.

I have invested in a new server, and have pushed a new copy of CozyQuest to Apple, in which the app is able to log on to the new server.

Hopefully, the game will be back up and running around the 15th. of April. *Fingers crossed*

If you visit the game’s official website as of 5/25/10, you will find this:

Rising from the ashes

There, a new server is set and ready to go.

Now to make a new client, faster and sleeker.

Sometimes it’s better to just let go…or read our review!

And so the Pocket Legends begin…

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Over at Massively.com, they have a great write up on Pocket Legends, an MMMG (Mobile Massively Multiplayer Game) for the iDevice.

Pocket Legends is a Mobile Massively Multiplayer Game available for the iPod, iPhone and iPad devices. It is a 3d online role-playing game where you can join thousands of players from around the world. Play with your friends and make new friends online. Cooperate to undertake wild adventures in endless dungeon campaigns!

The initial game client is free (link opens iTunes). Additional dungeon campaigns, gear, and gold are available for a price.

Impressions so far:

I installed Pocket Legends over lunch on my 1st generation iPod Touch. (Yes, despite what the iTunes store has listed, Pocket Legends seems to work fine on a 1st generation iTouch.) The game client updated itself quickly, and I was soon able to create my first character (an archer). Due to time constraints, I was only able to play for a few minutes. My overall impression is that the game plays like Diablo…or a more recent Final Fantasy Crystal Chronicles game on the DS. Further thoughts to come!

Plants vs. Zombies Released

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PopCap Game’s Plants vs. Zombies (link will open iTunes) was unleashed upon the iPhone/ iPod touch today. Priced at $2.99, this app is sure to change your outlook on the power of sunflowers.

The 2009 game of the year is now on iPhone and iPod touch!

Get ready to soil your plants in this Adventure mode version of the hit PopCap game! A mob of fun-loving zombies is about to invade your home, and your only defense is an arsenal of 49 zombie-zapping plants. Use peashooters, wall-nuts, cherry bombs and more to slow down, confuse, weaken and mulchify 26 types of zombies before they can reach your front door.

Each zombie has its own special skills, so you’ll need to think fast and plant faster to combat them all. But be careful how you use your limited supply of greens and seeds… as you battle the fun-dead, obstacles like a setting sun, creeping fog and a swimming pool add to the challenge. And no matter where you take this iPhone version of the hit game, the fun never dies!

World of Warcraft Auction House Going Mobile

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Original Post:

Since the launch of the World of Warcraft Armory, we’ve been regularly releasing updates and new features designed to help players stay connected to the game even when they’re not logged in. Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch.

While there are still plenty of details to be worked out, we’re designing the service to offer auction functionality similar to what’s available in-game. Players have been requesting — and we’ve been hoping to implement — a feature like this for a long time, and we’re excited that the Armory and the game have evolved to a point that makes it possible.

This is a fairly complex service to develop, due in large part to its unprecedented integration with the game, so we don’t have an exact release date yet. It’s important to note here that certain elements of the service will be premium-based, which we’ll go into more detail on once the service functionality is finalized. As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won’t disrupt the gameplay experience, and we won’t release it until it meets the quality standards that we’ve set for our other features and services. You may be seeing bits and pieces of the Auction House service pop up in the test builds we use for the public test realms as we go through the process of internal testing. We’ll have more info to share with you here and at http://www.WorldofWarcraft.com as we get closer to release. – As originally posted by Blizzard Poster Bornakk.

Thoughts:

As exciting as this announcement is, many details still have yet to be hammered out like:

1. Cost

It’s important to note here that certain elements of the service will be premium-based…

Blizzard seems to be on the pathway towards requiring a monthly subscription fee + additional fees for what is deemed “premium content”. What does premium-based content look like?

  • Tier A – Players are given mobile access to the Auction House as well as in-game chat capability (premium-based monthly fee required).
  • Tier B – Players are given mobile access to the Auction House for a one time app fee.
  • Tier C – Players are given mobile access to the Auction House for one character (for free).

There are so many variables involved (access to multiple characters, number of auctions allowed per day, etc.) that speculation seems mute at this point.

2. Release Date

As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won’t disrupt the gameplay experience, and we won’t release it until it meets the quality standards that we’ve set for our other features and services.

Translation – The Auction House feature is still in the early stages of development. As with all Blizzard products, expect to see it released when we feel it meets our high standards.

Be sure to check back with JohnnyBGamer for the latest in video game news crumbs.

The Cold War is Over: Part 2

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Despite the Cold War ending in 2009, I still use my iPod Touch on a daily basis. I have also learned that Bluetooth for gaming wasn’t that big of a deal. However, I am still leery of Apple and its hardware upgrades. Primarily a console gamer, I am used to the 5-8 year life cycles the consoles go through. With the exception of the PSP, every major video game console has stayed relatively the same (minus a few minor hardware upgrades that do not alienate the user base). $250-$300, a one-time purchase, buys the user 5-8 years of gaming. Comparing that to Apple and their hardware upgrades every few years, I’m not sure those that have adopted the iPhone/ iTouch hardware are getting the biggest bang for their buck.

I have read that iDevice gaming is the wave of the future. In this wave, the likes of the Nintendo DS and the Sony PSP are washed to the side as cheap gaming reigns supreme on the iDevice. As much as I love my iTouch, I cannot imagine a world without Nintendo and Sony handhelds. I believe that each has its place in the vast expanse of gaming; each has its own strengths and weaknesses. While gaming on the iDevice may be the in thing at the moment, I can assure you that this will not always be. How do I know this? Alienation by hardware upgrade is not how Nintendo has become the dominate competitor in handheld gaming. No parent, and certainly no gamer, is willing to pay for upgrades in hardware every few years. At least I hope not. My pockets aren’t deep enough.

This is my second in a series of thoughts on iPhone/ iPod Touch gaming. For Part 1, click here.