Beyond the Cataclysm

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So, you’ve just shattered a six year old game Blizzard Entertainment, what are you going to do next?

1. Release expansion packs that build upon the new Cataclysm content. Expansion packs are like the carrot on the end of a stick, enticing gamers to hang around for new content. Will there be new races and lands announced in the future? You betcha ya!
2. Find ways to further grow the current player base. Research into video game addiction and recruiting your grandma will no doubt be internally announced soon. “What are the kids into these days?”, they’ll ask. Hopefully the addition of Silly Bandz, Webkinz mini-games, or anything remotely related to cutsey talking animals are added to the Azerothian landscape.
3. With the release of Cataclysm, the ablity to fly all over the Warcraft world will finally be attained (or soI have been told/ lied to). The next logical step, in WoW’s development, will be to add an underground kingdom. Imagine riding around on mole mounts past vast underground cities and luminous lakes. Let the current Minecraft game/ craze be your guide!
4. In-game advertising! Always remember, a druid likes to be reminded of the latest hamburger available at Burger King.
5. Celebrity designed armor sets. Wait, never mind.
6. Drop the current monthly pay structure. Free is the way to be.

*Inspired by Bio Breaks Where can World of Warcraft go from here article/ posty thing.

World of Warcraft Cataclysm Launch Parties Are Go!

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A friend of mine was telling me, over lunch, that Blizzard is hosting Cataclysm launch parties. Apparently the party/event closest to him will have developers on hand to sign retail copies. Sounds pretty sweet to me!

Check out this link for a list of stores and events surrounding the December 7th Cataclysm launch.

Monster

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In the beginning:

World of Warcraft (WoW) is a literal monster. I remember the day it first appeared to me, looking all innocent in its shrink wrapped box. Little did I know that what dwelled inside was a digital narcotic that would end up stealing 3 months of my life. Wait. I should clarify that. I let World of Warcraft become my drug of choice; I let WoW rule my life.

Wasted summer:

So there I was, home from college for the summer. My brain fried from finals and from having to drive from East Texas to Southern California. All I can say is that it was a long trip! All I wanted to do was sit back and relax for the summer. My parents, however, had other plans in mind for me. Everyday I was asked when I was going to start looking for a job. A job? I had just slaved myself to death over school and now they wanted me to get a job? I just couldn’t understand that–I do now that I have student loan payments–. So I set up my computer on the kitchen table, and I proceeded to play WoW day and night. That summer was long, filled with nagging, and looking back, a complete waste of my time. I had let a computer game become my escape from reality. World of Warcraft had become my monster.

Fight and flight:

Today (10/22/10) marks the beginning of BlizzCon 2010. The hype train is chugging away at full steam, and Cataclysm is rapidly incoming (December 7th). At this junction, I find myself a tad conflicted. The excitement of friends clamoring for Cataclysm makes me want to go back and check out the game. However, I know that much has changed in my life.

Since that wasted summer, I have gotten married, had a little boy, and overall (hopefully!) have grown up. I no longer feel that I have the time to seriously dedicate to World of Warcraft. Sure, I could log in and dabble around some, but I would be no closer to friends who are not at the same place in life as me. I think, at this particular junction, that WoW is just not for me anymore. I need a game where I do not feel guilt if I don’t play (due to paying $15 a month). I also need a game where I can quickly exit/ press a pause button and it won’t impact anyone (in-game). So I guess that this is goodbye WoW. Don’t bother coming around anymore. I don’t like hanging out with monsters.

Impending Doom

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Nearly 7 years after the launch of World of Warcraft, Blizzard is still reporting player growth like McDonald’s used to report how many customers had been served.

World of Warcraft(R) Subscriber Base Reaches 12 Million Worldwide

IRVINE, Calif., Oct 07, 2010 (BUSINESS WIRE) — Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft(R), its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft’s second expansion, Wrath of the Lich King(R), and also as global anticipation continues to mount for the December 7 release of the game’s third expansion, Cataclysm(TM).

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Since debuting in North America, Australia, and New Zealand on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade(R), the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*

At this point in the games life, I am not surprised that the gaming community is still talking about the WoW monster. World of Warcraft is a power house in that it takes systems found in other games and refines them to something close to perfection. The amount of times I have resubscribed to WoW, after swearing it off, is also a testament to how great this game is (or maybe that is an admission as to how addictive it is).

Up until the announcement of Cataclysm’s release (12/7/10), I really didn’t think that I would ever venture into the lands of Azeroth again. However, the release announcement suddenly had me interested. Here is the thing, all my friends will end up diving back into the game. Especially those of mine who are going to BlizzCon. So do I enter back into a game that is almost seven years old? Like the infamous Death Eaters in Harry Potter, I can feel my soul being sucked back into the void. See ya there!

StarCraft II: Wings of Liberty Coming July 27th

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Don’t know how I missed this yesterday…

The time for galactic warfare is almost at hand. StarCraft II: Wings of Liberty will warp into stores throughout the world starting on July 27, and the epic conflict between the protoss, terrans, and zerg will take up right where it left off in StarCraft: Brood War. See the press release for further details, and prepare yourself for battle.

Celestial Dreams

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Dreams do come true, in World of Warcraft, thanks to the recent addition of the Celestial Steed flying mount.  Celestial Steed? A new flying mount? Your probably asking what I did to obtain such a elusive piece of the heavens. Well, I can tell you that I did not:

  • Complete an epic quest
  • Slay a 1000 Murlocs
  • Or, visit the Galactic Temple high above Darkshore (surely you’ve been there!)

No, dear readers,  I simply paid $25 for this amazing downloadable addition — I love you Blizzard! –. I honestly think that the starry night sky shines brighter; that the very heavens gleam in approval of my new epic flying mount. Eat your heart out haters!

My horse from the Twisting Nether, Josie.

Still there? Good. I have a confession to make, I really didn’t spend $25 on a virtual horse. Why? Well…

  • $25 is almost as much as paying for a 2 month subscription.
  • You could buy 2 1/2 Pandaren Monks for the price of one girly-looking horse named Sparkle Fairy.

While I understand the want/need for downloadable content (money!), I just cannot bring myself to spend $25 for a virtual horse. For those of you who have, shame on you! You are supporting a practice that developers do not need to get used to. So quit it! NOW! You don’t need Sparkle Fairy. At all. So move along. NOW!

Cold Nostalgia

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Bouncing off a topic Syp @ Bio Break wrote on today, I want to take a moment and dive into what I believe is one of the reasons people still play World of Warcraft, nostalgia.

Personally, I have played WoW off and on since its inception in 2004. Sometime after graduating college and getting married, I put down the game for what I thought was the last time. My friends and I went on to play other MMO’s (Lord of the Rings Online, Warhammer, etc.) and always talked about the glory days in Azeroth. Our nostalgia was not just rooted in WoW but in the Warcraft RTS series as well. Hours upon hours spent playing online in high school only helped cement memories in time.

Last year I did the unthinkable though when my friends and I dove back into the lands of Azeroth. What had started out as a series of conversations about the good old days, soon manifested itself into us playing again. The past, the memories of days gone by, had pulled us back into the behemoths claws. This all didn’t last long though, as I soon grew bored in zones I had slogged through before.

Going back to Syp’s post, what will pull gamers back to World of Warcraft for the great Cataclysm? Will it be new specs? New character classes? Hardly. I believe cold hard nostalgia will be the drawing factor. Here is the thing though, nostalgia only lasts for so long. Soon reality sets in and people see things for what they are now, and not what they used to be.

The great cataclysm awaits…yawn.

MMO Cost Breakdown

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Below you will find a comprehensive listing of subscription fees for popular MMO’s. Enjoy!

Age of Conan: Rise of the Godslayer

  • Monthly Subscription Fee – $14.99
  • 3 Months – $35.98*
  • 6 Months – $62.96*
  • 12 Months – $98.93*
  • (*Based on a discounted rate as of 1/19/2011)

Aion

  • Monthly Subscription Fee – $14.99

Alganon

  • Monthly Subscription Fee – $14.95

Anarchy Online

  • Monthly Subscription Fee – Free-to-play unless your playing with the expansions (then $14.95).

APB: Reloaded

  • Monthly Subscription Fee – TBA

Asheron’s Call

  • Monthly Subscription Fee –  $12.95
  • 3 Months – $35.75
  • 6 Months – $67.75
  • 12 Months – $119.75

Champions Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • Free-to-play – January 25, 2011

Dark Age of Camelot

  • Monthly Subscription Fee – $14.95
  • 3 Months – $40.35 ($13.45)
  • 6 Months – $71.70 ($11.95 per month)
  • 12 Months – $137.40 ($11.45 per month)

DC Universe Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.99 ($14.00 per month)
  • 6 Months – $77.99 ($13.00 per month)
  • 12 Months – $134.99 ($11.25 per month)
  • Lifetime – $199.99 (*PC Only)

Dungeons & Dragons Online

EVE Online

  • Monthly Subscription Fee – $14.95
  • 3 Months – $38.85
  • 6 Months – $71.70
  • 12 Months – $131.40

EverQuest

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

EverQuest 2

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Fallen Earth

  • Monthly Subscription Fee – $14.99

Final Fantasy 11

  • Monthly Subscription Fee – $12.95
  • Other Services – Additional Monthly Character Fee ($1 per character)

Final Fantasy 14

  • Monthly Subscription Fee – $12.99

Free Realms

  • Monthly Subscription Fee – Free-to-play or $5 for Membership (5 extra jobs, 400 extra items/ quests, 3 character slots, and ranking on leaderboards)
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Global Agenda: Conquest

  • Monthly Subscription Fee – $12.99
  • 3 Months – $34.47
  • 6 Months – $59.94

Guild Wars

  • Monthly Subscription Fee – Free-to-play

LEGO Universe

  • Monthly Subscription Fee – $9.99
  • 6 Months – $49.99
  • 12 Months – $89.99

The Lord of the Rings Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.85
  • 6 Months – $77.70
  • 12 Months – $143.40
  • Lifetime Subscription – $299.00
  • Free-to-play (pricing varies)

Pirates of the Burning Sea

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.99
  • 6 Months -$77.99
  • 12 Months – $143
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

RIFT

  • Monthly Subscription Fee – TBA

Runes of Magic

  • Monthly Subscription Fee – Free-to-play

Star Trek Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $13.99 ($41.97)
  • 6 Months – $12.00 ($77.94)
  • Lifetime Subscription – $299.99

Star Wars Galaxies

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Star Wars: The Old Republic

  • Monthly Subscription Fee – TBA

TERA

  • Monthly Subscription Fee – TBA

Ultima Online

  • Monthly Subscription Fee –$12.99
  • 3 Months – $34.99
  • 6 Months – $59.99

Vanguard: Saga of Heroes

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Warhammer Online: Age of Reckoning

Wizard 101

  • Monthly Subscription Fee – $9.95 (single account), $6.95 (2 or more)
  • 6 Months – $49.95
  • 12 Months – $79.95
  • Notes: Pay by Area ($1-$3 per area)

World of Warcraft

Did we miss a game? Find that our numbers have changed? Comment below!

Hacked!

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The nightmare of waking up to find that all your virtual loot has been stolen is one scenario that I have yet to experience — note that I am not asking for this. I cannot imagine the feeling of characters/ items being ripped off; online possessions that cost a great deal of time to obtain suddenly gone. Account hacking via keyloggers and other nefarious schemes are seemingly quite common in World of Warcraft. We at JohnnyBGamer are all about empowering the people. So here are a few common sense ways to protect yourself:

  • Create a separate e-mail account for your World of Warcraft account. Never share this e-mail address nor associated password with anyone.
  • Make sure your browser/ PC is updated regularly (auto updates are good).
  • Empower your Internet browser to fight back by enabling security features.
  • Purchase an official Blizzard Authenticator at the Blizzard Store.
  • Download the Battle.net Mobile Authenticator (link will open iTunes) for your iPhone/ iPod Touch (free).

Asheron’s Call Celebrates 10 Years

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Asheron's Call 10th Anniversary10 years ago, I stepped through the portal into the lands of Dereth. As a beta tester, I remember spending hours chatting with friends, watching sunsets/ the virtual sky, and adventuring forth into the unknown.  Asheron’s Call (AC) marked my first introduction to the world of the MMO.

In the years following AC’s launch, much has changed in the virtual landscape. EverQuest is no longer the reigning MMO champion, the Warcraft universe has expanded into World of Warcraft, and the sequel to Asheron’s Call, dubbed Asheron’s Call II, has come and gone.

With all the changes in the MMO landscape, Asheron’s Call is still the only game—to my knowledge—that features an allegiance system. This system introduces the unique concept of vassals and patrons. In this system, a vassal swears allegiance to a patron. The patron then acts as a protector, item giver, and basically a guild leader. The reward for being a patron equals a daily award of experience points based upon a small percentage of experience that the vassal makes while playing. The allegiance system ultimately encourages the formation of miniature kingdoms, much like guilds found in today’s more modern MMO.

Unlike a fine wine, MMO’s do not age well with time. MMO’s are all about refinement. Each new MMO takes (hopefully) the best ideas from what has come before and melds them together with new ideas. Sometimes this creative process works on an epic scale (World of Warcraft) and other times fails tragically (Star Wars Galaxies). In the end, I think we can all thank Asheron’s Call and developer Turbine for helping to blaze the trail to bigger, better, and more forgiving online experiences.

Happy 10 Years Asheron’s Call!

May ye die eventually and honorably.

Amen.

Have a memory from Asheron’s Call you’d like to share? Post in the comments.

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 3

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To MMO or Not.: The MMORPG Commandments :.

Commandment 3. Know thine Commitment Required…

Casual Player Friendly” is a buzzword in the online gaming world at the moment. What it means is, the developers want to make online games just as accessible to those players who can only manage a couple of hours a week versus the hardcore “who needs a social life?” players and gold farmers. Unfortunately, as most MMO’s now stand, soloing isn’t very viable for long. Sure all MMO’s start out easy enough but they are designed to require group play before you can access the higher tiered areas, dungeons and epic items. Designers implement this to help build a lasting social experience (and keep their customers paying the monthly fee) but it also means you must rely on others if you really want to advance.

I can remember more than once in Everquest 2 having my paladin spam for an hour, “LFG, PALLY, HEALER!” to finally fall into a half-baked PUG (pick up group) that fell apart the minute a member’s mother called them to dinner.

Of course one can join a guild to avoid these kinds of problems, but then again you have to deal with personalities, and often petty rule sets that have little to do with actual game play. I recall, in WOW, running Molten Core ten times with a guild as a “probationary member.” I was of course allowed to take part in killing the awful beasties (and dying several times in the process) but rolling on items was a right that only went to “Senior members.” I believe becoming said “Senior member” meant you had to know the guild leader, “Chuck,” and spot him for pizza and beer at least twice.

Not all guilds are that elitist but most of the well equipped ones have some kind of lame hierarchy that you must agree to. In addition, these guilds maintain fairly intensive “raiding schedules” that are considered mandatory and will eat up your social life. Your best bet is to find some real life friends and start your own guild with your own timelines for doing dungeons.

Continue to Commandment 4

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 2

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To MMO or Not

.: The MMORPG Commandments :.

Commandment 2. Know thine Cost…

Sure $15 a month (the usual price) doesn’t sound too bad, but if you’re going to stick with the game for any period of time and be fairly successful at it, the cost adds up. If you’re spending $15 a month for 12 months, that comes to $180 per year. That’s not counting the initial cost of the client software (anywhere from $20-$60). Of course if you can afford this continual pay cycle then go for it, but if I were to put my favorite single player video game of all time (Thief: Gold) next to the most popular MMORPG on the market right now (World of Warcraft) the difference would be immense. Here is the cost breakdown:.

Games Initial Cost YEARLY COST after initial purchase EXPANSIONS COST TOTAL COST after 3 years
Thief: Gold $39.95 $0.00 Fan missions and expansions are FREE. Still only the initial $39.95 and it’s still fun!
World of Warcraft $19.99 12 months @ $15/month = $180 $40.00 $600.00! (That’s right! All those monthlies add up…and it doesn’t count future expansion costs).

I’m not trying to say MMO’s are a waste of money, but they’re not exactly a cheap ticket either.

Continue to Commandment 3

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 1

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To MMO or Not

Saying you’re thinking about trying out a MMORPG (Massively Multiplayer Online Role Playing Game) is akin to saying, “I think I’ll start a crack addiction today.” Well, maybe its not all that bad. Certainly the media has overblown the woes of ex-Everquesters and WOW (World of Warcraft) fanatics who flushed their jobs or marriages down the toilet for more “raid time,” but there are a few things to consider before getting knee deep in all the virtual hack ‘n slash fun.

Being an ex-WOW addict, an ex-Everquest 2 addict, an ex-Star Wars Galaxies (SWG) addict, and a casual user of a myriad of other MMORPG’s has instilled in me certain commandments that should always be followed before shelling out that monthly fee…

.: The MMORPG Commandments :.

Commandment 1. Know Thy Parent Company and Its Track Record…

I don’t care how flashy the graphics are, or how much “phat lootz” may be attainable, if you don’t read up on the company that is producing the MMO, you are doing yourself a major disservice. Case and point: Star Wars Galaxies.

What started out as a wonderful rock solid “sandbox” type MMO became an uber turd fest within three years of its initial launch. Sony Online Entertainment (SOE) realized it couldn’t support the innovative character classes, and instead of doing something logical (like hiring more designers and developers) they simply ditched half of their professions. Instead of listening to the growing tide of criticisms for this move on their official message boards they deleted and locked posts. As expansion packs were added, more and more bugs crept into the basic game play, many of which are still unresolved, and then right after their last major expansion, The Trials of Obi-Wan, they reworked the entire combat system and nerfed the remaining classes. These nerfs were given official names like “Combat Upgrade” and “New Game Enhancements.” When asked about these changes, Jon Smedley (henceforth known as Satan) simply replied, “We went for more iconic and Star-Warsy game play and characters.” Nowadays SWG is a wasteland only occasionally frequented by level 1 Jedis and retarded Wookies.

I’m not saying SOE is the worst online gaming company in the world but their less than stellar customer service and short term vision for games (i.e. little to no work being done on any IP except Everquest) has lost them many a customer. Reading up on the forums can save you a headache later on. Try, for fairly unbiased reviews.

Continue to Commandment 2

World of Warcraft Armory

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WoWArmory

Press Start:

Another late night in the lands of Azeroth has left you bleary eyed at work. Time seems to have come to a stand still, much like your morning commute had earlier. The caffeine that had once enabled you to drive to work has long since left your system. Just six more hours until you can go home, sleep, and repeat this cycle for another day. Trying to stay awake, you distract yourself from the mindless tasks at hand by logging into the World of Warcraft Mobile Armory (link will open iTunes) on your iPhone/ iPod Touch. A few quests away from hitting your characters next level, you sit there and calculate talents, peruse future item purchases, and check your guilds calendar to see what the raid schedule is for this week.

World of Warcraft Armory

Ideology/ Worldview:

All your base are belong to us. Translation: Look your already giving us $15 a month to play our game, why not spend some more time (for free of course) in it?

Mobile Talen Calculator

Interaction/ Gameplay:

Nothing fun here…move along.

Calendar

In the End:

The World of Warcraft Mobile Armory is a well refined reference tool for those seeking to study talent, armor, and character upgrades. Being that it is free, I do not see any reason why someone wouldn’t download this app.

 

Highly polished but lacking elements that expand the World of Warcraft experience (access to the Auction House, etc.).

– Level of Impact –

Low: Little to no impact unless your in love with World of Warcraft. 🙂

The Lunchtime Gamer – 9/1/2009

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Guild Wars

The World of Warcraft servers were down over lunch (until 2PM PST) so I decided to jump into Guild Wars. After spending some time reorienting myself to the game interface, I was off on a quest with a group of henchmen. Ruins of vast old cities, minotaurs, and ice giants were just a few of the sights and creatures that were encountered. Fun stuff. I had forgotten just how beautiful the graphics in this game are. Not only are the graphics beautiful but the scale and vastness of the games world is simply incredible. So why did I leave this game in the first place?

  1. Guild Wars lacked that hook that other MMOs (WoW, LOTRO) have to keep me going.
  2. Confusion over PVE versus PVP characters. I’d prefer to build a character for all seasons.
  3. A level 20 cap that ended in gameplay being focused on finding the perfect skill set. I did not have the time nor interest to do this.

The lunch hour is only so long, and so are my musings. Until next time.

BlizzCon: Day 2

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JBG at BlizzConJBG correspondents Scotto and Lord Andrew write from the depths of Blizzard Entertainment’s BlizzCon. Follow their adventures below!

———— Photo Update ————

StarCraft 2 Voice Actor Panel

They have brought all of the voice actors on stage to talk about the new Starcraft 2 installment.

Right as you walk into BlizzCon.

Right as you walk into BlizzCon.

Illidan!!

Illidan!!

Wow, Lord Andrew and I have had a chance to play a lot more of the new games.

Starcraft 2 is really fun. I wasn’t that excited about it before, but now I cannot wait for it! It is SO polished. The units are gorgeous. The in game cut scenes are incredible. Lord Andrew kicked my butt really bad but it was still amazingly fun.

Diablo 3 is great too. Lord Andrew and I stumbled into a dungeon this last time. The atmospheric effects are so cool. Everything is beautifully animated…and it runs very fast. I was playing the witch doctor this time and Lord Andrew tried the monk. The spell effects make it very fun too. I love that every creature had rag doll physics so the deaths always look different.

We’ve gotten to play both of the new races for the new WoW expansion Cataclysm. The Worgen look great. You start as a human and you can transform into a worgen whenever yo want. His racial is a swift run ability that you can trigger every minute or so.

The new goblin race for horde is awesome too. They added a ton of facial detail…he looks awesome! He probably has the most fun racials of any class too. He can rocket forward with a jet pack, and also shoot a missile!?? So good. We liked him a lot.

We just heard that they will be bringing the old Onyxia boss fight back….all new updated items and stuff. They are going to make it possible to do cross-server LFG’s with th new path. So you can do 5 man PUGs really easy now. WAY easier to find groups.

I‘m really looking forward to being able to go back through the original game and play it with all new content.

————  Update ————

We are leaving now 😦 so sad. Lord Andrew kicked my butt at Terran, Protoss, AND Zerg. Really really kicked my butt. Great way to end BlizzCon! Wouldn’t have it any other way.

(Note to self – build more units…build them faster.)

– Scotto

This concludes JBG’s BlizzCon coverage. Hope y’all enjoyed the ride!