Of course GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of theContinue reading “Guild Wars 2 Design Manifesto”
An introductory video to the various races that dwell within the lands of Tyria.
The World of Warcraft servers were down over lunch (until 2PM PST) so I decided to jump into Guild Wars. After spending some time reorienting myself to the game interface, I was off on a quest with a group of henchmen. Ruins of vast old cities, minotaurs, and ice giants were just a few ofContinue reading “The Lunchtime Gamer – 9/1/2009”
Once upon a time, many years ago, I journeyed to the land of Tyria for the first time. Tyria was a land free of subscription based play and featured a unique content delivery system. Guild Wars was new, fun, and graphically impressive.
After a period of great radio silence, the folks at ArenaNet are beginning to chatter once more. Over on the Guild Wars Official Wiki, ArenaNet head Mike O’Brien writes: