MMO Cost Breakdown

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Below you will find a comprehensive listing of subscription fees for popular MMO’s. Enjoy!

Age of Conan: Rise of the Godslayer

  • Monthly Subscription Fee – $14.99
  • 3 Months – $35.98*
  • 6 Months – $62.96*
  • 12 Months – $98.93*
  • (*Based on a discounted rate as of 1/19/2011)

Aion

  • Monthly Subscription Fee – $14.99

Alganon

  • Monthly Subscription Fee – $14.95

Anarchy Online

  • Monthly Subscription Fee – Free-to-play unless your playing with the expansions (then $14.95).

APB: Reloaded

  • Monthly Subscription Fee – TBA

Asheron’s Call

  • Monthly Subscription Fee –  $12.95
  • 3 Months – $35.75
  • 6 Months – $67.75
  • 12 Months – $119.75

Champions Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • Free-to-play – January 25, 2011

Dark Age of Camelot

  • Monthly Subscription Fee – $14.95
  • 3 Months – $40.35 ($13.45)
  • 6 Months – $71.70 ($11.95 per month)
  • 12 Months – $137.40 ($11.45 per month)

DC Universe Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.99 ($14.00 per month)
  • 6 Months – $77.99 ($13.00 per month)
  • 12 Months – $134.99 ($11.25 per month)
  • Lifetime – $199.99 (*PC Only)

Dungeons & Dragons Online

EVE Online

  • Monthly Subscription Fee – $14.95
  • 3 Months – $38.85
  • 6 Months – $71.70
  • 12 Months – $131.40

EverQuest

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

EverQuest 2

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Fallen Earth

  • Monthly Subscription Fee – $14.99

Final Fantasy 11

  • Monthly Subscription Fee – $12.95
  • Other Services – Additional Monthly Character Fee ($1 per character)

Final Fantasy 14

  • Monthly Subscription Fee – $12.99

Free Realms

  • Monthly Subscription Fee – Free-to-play or $5 for Membership (5 extra jobs, 400 extra items/ quests, 3 character slots, and ranking on leaderboards)
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Global Agenda: Conquest

  • Monthly Subscription Fee – $12.99
  • 3 Months – $34.47
  • 6 Months – $59.94

Guild Wars

  • Monthly Subscription Fee – Free-to-play

LEGO Universe

  • Monthly Subscription Fee – $9.99
  • 6 Months – $49.99
  • 12 Months – $89.99

The Lord of the Rings Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.85
  • 6 Months – $77.70
  • 12 Months – $143.40
  • Lifetime Subscription – $299.00
  • Free-to-play (pricing varies)

Pirates of the Burning Sea

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.99
  • 6 Months -$77.99
  • 12 Months – $143
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

RIFT

  • Monthly Subscription Fee – TBA

Runes of Magic

  • Monthly Subscription Fee – Free-to-play

Star Trek Online

  • Monthly Subscription Fee – $14.99
  • 3 Months – $13.99 ($41.97)
  • 6 Months – $12.00 ($77.94)
  • Lifetime Subscription – $299.99

Star Wars Galaxies

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Star Wars: The Old Republic

  • Monthly Subscription Fee – TBA

TERA

  • Monthly Subscription Fee – TBA

Ultima Online

  • Monthly Subscription Fee –$12.99
  • 3 Months – $34.99
  • 6 Months – $59.99

Vanguard: Saga of Heroes

  • Monthly Subscription Fee – $14.99
  • 3 Months – $41.97
  • 6 Months – $77.94
  • 12 Months -$143.88
  • 24 Months – $199.95
  • Other Notes: This game can also be played under the $29.99 (per month) SOE Station Access subscription. This subscription includes access to: EverQuest, EverQuest 2, Pirates of the Burning Sea, Planetside, Star Wars Galaxies, Vanguard: Saga of Heroes, EverQuest Online Adventures, and Free Realms.

Warhammer Online: Age of Reckoning

Wizard 101

  • Monthly Subscription Fee – $9.95 (single account), $6.95 (2 or more)
  • 6 Months – $49.95
  • 12 Months – $79.95
  • Notes: Pay by Area ($1-$3 per area)

World of Warcraft

Did we miss a game? Find that our numbers have changed? Comment below!

Confessions of an MMO Tourist

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My vacation into the virtual lands of MMO’s began with Asheron’s Call in 1999. Playing with friends in a persistent world had a certain novelty to it. Granted, the release of Diablo II the following year quickly put my stay in Dereth on hold. Not one to limit myself to one game, I “toured” multiple MMO’s up until World of Warcraft’s (WoW) launch in 2004. Multiple MMO’s huh? Take a look at this virtual itinerary:

  • Ultima Online (1 month)
  • Everquest (1 month)
  • Final Fantasy XI (1 month)
  • The Sims Online Beta (a few days)
  • Asheron’s Call 2 (a few months)

The release of Asheron’s Call 2, in 2002, marked the first time I had set up a base camp in an MMO since the original Asheron’s Call in 1999. My stay in AC 2 did not last long, however, the group of friends that I was playing with ended up quitting the game. For the first time in years, I was no longer traversing the virtual landscapes. A whole year would go by before I would once again venture forth.

  • Saga of Ryzom Beta
  • World of Warcraft

In 2004, the perfect storm came together in the form of the Warcraft universe becoming an MMO.

Blizzard + Warcraft + MMO = WIN!

Blizzard games have been a staple of my PC gaming diet for years. Warcraft II, Starcraft, Diablo, and Diablo II were go-to games for me and my friends.

Sidenote: How many of you remember playing the original Diablo with a modem? I remember many late nights, on my Macintosh, spent listening to the pinging/ ponging modem language as I hooked up to battle.net. Good times. Haunting music. No option to run!

World of Warcraft came out the year that I went away to college. The game quickly became a way to communicate/ game with friends three states away. WoW had a darkside, however, one that almost cost me my love in the summer of 2005.

Guild Wars launched the following year (2005). Though technically not an MMO, Guild Wars provided a few alternative to WoW. Unfortunately, the beta period for this game all but killed the game for me (there are only so many times you can create a character, level, and then have it deleted). So I went back to WoW until things came to a head with my real life. Decisions had to be made.

Girlfriend or WoW?

Girlfriend of course! She won.

Girlfriend now wife.

I have played many MMO’s since WoW.

  • Dungeon Runners.
  • Lord of the Rings Online
  • Warhammer Online
  • Dungeons and Dragons Online

So many hours poured into games I never plan on returning to again. Reminds me of books left half read, tossed under a bed. In the end, I can honestly say that I have enjoyed the different worlds that I have explored. Each has offered a different experience that the game previous could not provide.

2009 marked the year I returned to Azeroth with my wife’s blessing. In playing, I have found that World of Warcraft does not have the same pull it once did. So I left the game once more to try:

  • Maple Story
  • Guild Wars (again!)
  • Lord of the Rings Online (again!)

As you can see, I am an MMO tourist with a passport full of stamps. If 2009 has been any indication as to my less than monogamous gaming habits, 2010 is sure to be a busy year.

(Used as a resource for this article http://biobreak.wordpress.com/mmo-timeline/)

(1/26/16 Update: Reader Kevin Woodberry emailed me and asked that I link to his guide as a further resource. Check it out: Guide to Massively Multiplayer Online Roleplaying Games.)

Why Pay Monthly?

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The standard $15 admission to most MMO’s is one that I would gladly say goodbye to in a heartbeat. Spending $50 to outright buy a game in the beginning and then maintaining the game at $15 a month is simply insane. Why would anyone pay a developer/ publisher monthly for something they already purchased for $50? Server maintenance, free monthly updates (until your eventually hammered with a $40 expansion), and customer service are but a few things that come to mind.  But why pay monthly at all?

  • Community: Paying $15 a month automatically grants access to a moderated community of fellow gamers. The riff raff (gold sellers and various spammers) are kept at bay (theoretically) by the monthly pay.
  • Brand: Allegiance to a particular licensed brand can often prove to be costly. Take World of Warcraft for instance. Ones interest in playing in the Warcraft world online (outside of the battle.net hosted Warcraft RTS) comes with a $15 a month cost. For an individual nostalgic over the Warcraft license, the monthly cost is not seen as a deterrent.

Is the cost of a movie night with a friend worth the associated community and brand? No. There has to be more to cause an individual (in this author’s opinion) to surrender some monthly cash.

  • Quality:The monthly fee required for most MMO’s ensures a quality that is unfound in free-to-play MMO’s. Words to spark a civil war by. I believe that $15 a month brings to the table expectation, by the consumer, for a refined product. Though this is not always the case as some companies seem perfectly happy to take money without improving their games (SOE). Other companies, such as Blizzard Entertainment, continue to refine and polish a game (WoW) that is now five years old. Quality has a price my friends, a price now listed as $15 a month.

What about games such as Guild Wars you say? Community, brand, and quality are alive within the game and there is no monthly fee needed to play. On this matter, I would like to note that no other game follows the Guild Wars model of pay-per-expansion (if you want to upgrade the game).

In the end, sometimes it is best to bite the bullet and take it like a man. So quit your whining! Community, brand, and quality come at a price. Like it or not, the days of free are over. Publishers and developers have seen the income MMO’s provide. A virtual goldmine my friends; a new gold rush for the modern era.

Notes –

Different subscription models:*

  • Free-per-expansion: Guild Wars (not really an MMO)
  • Free-to-play (but make sure to visit our store!): Maple Story, Dungeons & Dragons Online: Eberron Unlimited, and Free Realms.
  • Monthly: World of Warcraft, Warhammer Online, Lord of the Rings Online, Age of Conan, & Final Fantasy XI.

*not an exhaustive list by any means

The Lunchtime Gamer – 9/1/2009

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Guild Wars

The World of Warcraft servers were down over lunch (until 2PM PST) so I decided to jump into Guild Wars. After spending some time reorienting myself to the game interface, I was off on a quest with a group of henchmen. Ruins of vast old cities, minotaurs, and ice giants were just a few of the sights and creatures that were encountered. Fun stuff. I had forgotten just how beautiful the graphics in this game are. Not only are the graphics beautiful but the scale and vastness of the games world is simply incredible. So why did I leave this game in the first place?

  1. Guild Wars lacked that hook that other MMOs (WoW, LOTRO) have to keep me going.
  2. Confusion over PVE versus PVP characters. I’d prefer to build a character for all seasons.
  3. A level 20 cap that ended in gameplay being focused on finding the perfect skill set. I did not have the time nor interest to do this.

The lunch hour is only so long, and so are my musings. Until next time.

Journal I: Guild Wars

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Guild Wars

Once upon a time, many years ago, I journeyed to the land of Tyria for the first time.  Tyria was a land free of subscription based play and featured a unique content delivery system. Guild Wars was new, fun, and graphically impressive.

The recent stirrings of Guild War 2 news has me wondering, what has happened in Guild Wars since I left? Besides the three expansions (Factions, Nightfall, Eye of the North), does anyone still play this game?

Updating Guild Wars

Intrigued, I decided to download the client, install the game, and log in. I was then greeted with the the familiar load screen. Only this time, 24,408 files were in desperate need of download. Admission to Tyria was denied over my lunch hour. At least for today.