Dig Dug, SteamWorld Dig, and Shovel Knight? Count me in.
Faith. Life. Gaming.
Dig Dug, SteamWorld Dig, and Shovel Knight? Count me in.
I was telling Tabitha last night that if adoption were a video game, we have finally reached the first level. The tutorial and character creation process were the initial first steps:
With our home study approved, we are now certified by the State of Texas to adopt. We can now put in interest requests through the Texas Adoption Resource Exchange (TARE); we can also now go to meet up events (where you can interact with kids available for adoption) as well as have our caseworker alert us to children available for adoption who are not listed online.
The adoption process is weird. A mixture of buying a home and speed dating. Level One A, of the adoption game, looks like:
After initial inquiries are made, which includes our caseworker “selling” another caseworker on our family via telephone conference (home buying), we then enter the speed dating phase. Level One B includes:
The biggest hurdle of Level One A is going to be finding a match. We have to agree on the match; our caseworker has to agree on the match. Already, we are learning that:
Bottom Line: We know that God has a child in mind for us. We just have to wait, trust, and talk, as a family, through the adoption process.
I’ll keep y’all updated. Maybe not so much in this Level One A stage… but more IF we make it to Level One B. Prayers are appreciated.
Bryan
I can’t wait to see what the reviews say (August 27th). Control looks crazy!
This looks like a perfect bedtime game.
Hundreds of years after the collapse of civilization, you are the Professor, an archaeologist searching for the sunken city of Houston. Helping you are the Commander, an explorer from another colony, and ARORA, an artificial intelligence built to help the survivors of the Collapse.
My wife and I recently finished playing through Detroit: Become Human together. By the time the credits rolled:
Decisions, slight choice variations, gave us a super sad ending. Our ending was so bad, that as the credits rolled, Tabitha and I were on Youtube watching other endings. I’m not sure I have ever done that for any other game.
Director David Cage likes to swing for the fences with his games. In Detroit: Become Human, I think he finally pieced together a coherent world with an unrelenting storyline. A story that grabbed my wife and I from the beginning… and didn’t let go. Detroit was the perfect summer game.

Freedom. Equality. The end of slavery for androids everywhere. In the closing moments of Detroit: Become Human, I was presented with two choices:
After spending hours with Connor, I struggled with these two choices. There was no way I was going to choose suicide… so I forever imprisoned Connor to his corporate masters. Tabitha looked at me, “Bryan!” I immediately wished I could go back and change that choice. Death was a better decision than eternal slavery. Instead, I let my human emotions enslave a person and a people. So much for all their blue blood spilled.