Okhlos looks like a fantastic mixture of Pikmin, The Wonderful 101, and Rampage. The game is supposed to be launching sometime this spring on PC, Mac, and Linux.
Crossing my fingers for a future PS4 or tablet release.
I want to be the very best, like no one ever was. Even though I was 17 when Pokémon Red released, I have always been somewhat of a novice trainer. Following the series evolution across platforms, I have dabbled in different generations. Never completing:
Pokémon Red
Pokémon Yellow
Pokémon Pearl
Pokémon Platinum
OR Pokémon Y
Pokémon just isn’t an obsessive thing for me. What does draw me are the solid game mechanics, relaxed world, and creature battling.
Pokémon Y represents the most time I have spent with the series. Clocking in at over 20 hours, I thought I was almost done with the campaign. Nope. A walkthrough confirmed that I am but halfway on my journey. Never going to be number one at that pace. Ash, I’ve failed!
As a dad, Pokémon has taken on a new meaning. It is a series that I can share with Wyatt. A series that encourages reading, fun gameplay, and quality time spent. Nintendo has indeed created a monster.
This year, The Pokémon Company is celebrating Pokémon’s 20th anniversary. The Super Bowl ad above is but the cusp of this tidal wave. Throughout the year, Nintendo and GameStop are offering one rare creature download a month. Take a look:
Celebi: March 1 – 24 (Nintendo Network)
Jirachi: April 1 – 24 (Nintendo Network)
Darkrai: May 1 – 24 (GameStop)
Manaphy: June 1 – 24 (Nintendo Network)
Shaymin: July 1 – 24 (Nintendo Network)
Arceus: August 1 – 24 (GameStop)
Victini: September 1 – 24 (Nintendo Network)
Keldeo: October 1 – 24 (Nintendo Network)
Genesect: November 1 – 24 (GameStop)
Meloetta: December 1 – 24 (Nintendo Network)
We’ll see if Wyatt and I can keep up with the pocket monster collecting. I’m still waiting for him to be ready for his own handheld console and copy of the game. We just aren’t there yet… but soon.
“That Dragon, Cancer” frustrates and subverts the normal expectation of agency. Players are given game-like tasks, like navigating Joel through a field of cancer cells as he clings to a handful of balloons, or racing a wagon through the hospital.
The facade of power and control crumbles away. It’s a brilliant piece of artistry in terms of video game design and theological heft; we players, accustomed to the power to trample our enemies, are shown our impotence in the face of a broken and fallen world. Our works cannot save Joel.
The overall effect is devastating. I cried multiple times, and I even had to stop the game to go hold my infant daughter. I’ve never had a game move me so much.
And then I tasked them with helping me find on-screen clues leading us to the poacher, so there were three sets of eyes combing the screen and pointing to anything with a name tag over it. “Is that it?” “No, that’s another player.” “What about that?” “That’s the same player.”