Podcast Spotlight: The Geekbox

The Geek Box LogoThe Geekbox reminds me of  dinner table conversations I’d often overhear while attending a small engineering college in Texas. Robots, Star Wars, and even dirigibles used as floating combat platforms were common topics of conversation. Sometimes I would find myself cringing at the depths of nerdiness being discussed; other times I would join these conversations and contribute to no end.

Much like those overheard conversations in college, The Geekbox often veers off course into morally questionable material due to different guests. I find this to be unfortunate as the rest of the podcast is of high (nerdy) quality. However, just as I would in college, sometimes it is best to leave the dinner table (ie: fast-forward) if things sink too low.

At the end of the day, The Geekbox is like coming home to a group of old friends you know and love, flaws and all.

Not perfect but highly recommended

 

Give them a listen (link will open iTunes).

Return to War?

Warhammer Online Logo

Warhammer Online seemed poised to be the next big “WoW Killer”. Believing the hype, I bought my copy of the game and was quickly immersed into a world constantly at war. I was hooked. The ability to effortlessly join a Scenario, unlike the time needed to simply que for Battlegrounds in World of Warcraft, was a true innovation. However, Scenarios were greatly influenced by the game world population (ie lack of players playing equaled longer que times) which eventually began to kill the game. No longer in the spotlight as a potential “WoW Killer”, Warhammer Online now has the ability to refine itself in semi-obscurity.

Recently, the Warhammer Herald (10/14) had 2 interesting bits of information regarding Warhammer Online‘s 1.3.2 patch.

1. The Apprenticeship System:

The new Apprenticeship system allows players of differing Ranks to play together, whether battling it out in RvR, or aiding your Realm’s war effort in quests and Public Quests. Just click on another player’s portrait in the group or Warband window and choose the “Make Apprentice” option, and that player will be scaled up to your Rank, no matter how much lower of a Rank they are. Check the patch notes for full details on this exciting new system.

2. New Player Guilds:

New players will automatically be placed in a ‘new player guild’, one for each Realm, to facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier. The guilds are called the ‘The Forces of Order’ and the ‘The Forces of Destruction’.

First, lets talk about the Apprenticeship System. Currently in World of Warcraft, I have gotten to a point to where I am 20 levels behind a good friend that I play with. 20 levels! This ends up causing my friend to help me level while he gains zero experience points. The two of us have no problem with this arrangement but why make someone waste their game time? Final Fantasy XI already uses a “Level Sync” system that allows players of different levels to party together at a matched level. The Apprenticeship System addition to Warhammer Online is a victory dance for everyone! Now if only World of Warcraft would employ a similar system…

Moving along.

Forcing new players to automatically be placed in a “new player guild” is a stroke of genius on Mythic’s part. I would call this “forced community”. Reminds me of freshmen orientation in college. After saying goodbye to mom and dad, suddenly you are forced to “make friends” with others in an attempt at survival. Time will tell how Warhammer Online players react to this forced match up, but I think its a good thing.

Do you currently play Warhammer Online? If so, how have these changes impacted the game? Let me know in the comments below!

Videogame Addiction Center Opens in Britain

Internet Addiction
Reminds me of something I would have seen in college.

Yesterday, the Telegraph reported that Britain’s first videogame addiction center opened.

Mr Dudley* believes treating game addiction needs a different approach to “conventional” vices like drink and drugs.

”Obviously this is the very early stages of researching how many youngsters are affected,” he said.

”But I would stick my neck out and say between five and ten per cent of parents or partners would say they know of someone addicted to an online game.

”However, you can’t simply say to a 23-year-old male ‘you should never use the internet again’. It’s just not practical.

”So we go through all the issues surrounding gaming use and ensure there are triggers through which an addict recognises their usage has become a problem.

”Behavioural shifts include users becoming agressive, with chaotic lifestyles that result in irregular eating and sleeping patterns as well as social exclusion.’

”I don’t know anybody else who is treating such cases in this country. There’s no helpline.”

Having spent a summer of my life playing World of Warcraft from dusk till dawn, I can personally attest to the power of videogame addiction. If you find yourself living and breathing videogames 24/7, I encourage you to talk to someone. There is a difference between living in a virtual world versus playing videogames as a hobby. No duh, huh.

(*Brian Dudley, the center’s chief executive)

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