Dungeon Hunter: Journal II

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Dungeon Hunter Title ScreenWelcome to my second journal for iPhone/iPod Touch app Dungeon Hunter. Every once in a blue moon I’ll post an update on my progress through the game. Be sure to check back often!

Dungeon Hunter MapThe town of Thamos quickly gave way to the South Road, and soon I found myself engaging in blade-to-blade negotiations with the bandits that ruled over it. Turns out that the bandits had stolen some cargo belonging to one of the towns inhabitants. Being the awesome guy that I am (or that my character is), I stormed into the Bandit’s Lair and dispatched the villains immediately. After that, I killed creatures in the Thamos Well, explored the Windmill searching for a fairy*, and searched the Catacombs and Cathedral for relics.

Dungeon Hunter Cathedral

*I should note at this point that the fairy subplot was sprung on my quite unexpectedly. I had originally thought that the fairy which had awoken my character in the beginning of the game, Celest, would only serve to function in a Navi sort of role. I was wrong in my assumption. Instead, fairies serve as an Area of Effect (AoE) attack to damage multiple enemies at the same time. In my travels thus far, I have obtained three fairies: 1.) Celest, lightening bolts, 2.) Wetty, ice storm, 3.) Windy, hurricane.

Overall thoughts:

  1. The music is quite good! I actually want to play with headphones.
  2. Catacombs and Cathedral share common art assets (walls, lamps, etc.).
  3. Button control for selecting secondary attacks is not as responsive as it should be (ie attacks are hard to cycle between).
  4. I had to retread the opening level (Catacombs) to obtain an item. While this is a clever reuse of a completed area, I am hoping that this is not something that is repeated throughout the game.
  5. Loading is sometimes long. However, loading is not present once in-game

Join me next time.

Dungeon Hunter: Journal I

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Dungeon Hunter Title ScreenWelcome to my first journal for iPhone/iPod Touch app Dungeon Hunter. Every once in a blue moon I’ll post an update on my progress through the game. Be sure to check back often!

Dungeon Hunter #17

Charting in at #17 of the Top Paid Apps this week, Gameloft's Dungeon Hunter (link will open iTunes) seeks to fill the hack-and-slash hole in every gamers heart.

Now I have to admit that the $6.99 price tag left me a bit reluctant to try out this Diablo clone. So, I decided to check out a few reviews before jumping into the fray.

This better be good.

This better be good.

Selecting a new game, I quickly chose from the three available character classes (Warrior, Rogue, and Mage) and was introduced to the game’s storyline via cinematic.

Dungeon Hunter Intro Video 1

Fullmetal Alchemist taught me that resurrecting loved ones never ends well.

Death cannot stop what has be prophesized.

Death cannot stop what has be prophesized.

And thus our story begins...

And thus our story begins...

I then battled my way through the Catacombs only to find out that our hero had been dead for quite sometime. After laying waste to some undead, I ventured forth into the town of Thamos. That is a story for another day, however.

Perhaps Thamos holds the key...

Perhaps Thamos holds the key...

Thoughts so far:

  1. I like the game so far, but I question the longevity of it holding my attention (as with any app). We’ll see.
  2. The opening cinematics are quite impressive.
  3. I have to keep telling myself that this isn’t Hero of Sparta due to its graphics.
  4. The gameplay, controls, and music are all excellent thus far.
  5. I would love a button to constantly mash versus a flat touch screen. Gaming on the iDevice…

Join me next time.