Ultra violent. Gritty. Extreme.
Awhile back I downloaded the demo for Shank, an old school side-scrolling brawler of sorts, on the PS3 (also on PC and 360). The game follows the title character through the dirty streets of some nameless town (at least in the demo). Shank is after THE BUTCHER, a luchadore that beat the crap out of him and stole his girl. Wrought on revenge, through any means necessary, Shank battles to win not only his pride but his woman back. Sound like a typical Tarantino script? I’d say yes!
So the demo starts as Shank begins his road of bloodshed and violence. Ultimately ending with him killing the wrong masked wrestler. “WHERE IS HE?!?”, Shank yells questioningly in rage. Fueled by Shank’s anger, I can only assume that he completes his mission by the game’s end.
Overall I enjoyed the demo and wish it had been longer. The game’s M rating has me questioning just how much sex and language are in the rest of the game (the demo really didn’t showcase anything but violence). As of right now, I’ll be passing on Shank.
The other day I was looking up something on Focus on the Family’s Plugged In Online, and I came across an article written in 2007 entitled “‘Halo’ and the Holy”. The article discusses the use of Halo 3, in churches, as an evangelistic tool. It goes on to talk about:
- Church vs. Pop Culture
- How Halo 3 is M-rated (age 17+) and not appropriate for those under the age of 17.
- How the church has always been a sanctuary, therefore violence and mayhem need to be kept outside its doors.
And now, a bulleted response:
- The balancing act of being in the world but not of it is something that every Christian must deal with on a daily basis. Churches often use different genres of music to bring in non-Christians (oh no, rock-n-roll!) and the use of video games is no different.
- I readily agree with the fact that Halo 3 is a M-rated game and not meant to be played by those under the specified age. I have no issues with that.
- I do, however, have an issue with the article’s conclusion about the lack of violence in the church. The Bible itself is full of violence, war, rape, and general mayhem. Violence is apart of the human experience, unfortunately. I don’t see having video games within the church as inviting violence into it. If anything, one is inviting competition, team work, and communication.
In the end, I feel that the article fixated too much on Halo 3 and ultimately failed to to touch on how other games (such as Mario Kart and Super Smash Brothers) can be used instead. I see nothing wrong with using video games in an effort to bring people into church. I don’t believe that should be the reason that people attend, but I also don’t think that it is harmful in the least. Heck, most of these kids have video game consoles at home anyways.
Plugged In followed up their article with a reader response post. Some of it was quite entertaining.