Loyalty

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“What I value most in my friends is loyalty.” – David Mamet

Back in the early MMO days, I was active in a game called Asheron’s Call (AC). What made Asheron’s Call different was a simple ingredient that seasoned in-game relationships:

The Allegiance System – introduces the unique concept of vassals and patrons. In this system, a vassal swears allegiance to a patron. The patron then acts as a protector, item giver, and basically a guild leader. The reward for being a patron equals a daily award of experience points based upon a small percentage of experience that the vassal makes while playing. The allegiance system ultimately encourages the formation of miniature kingdoms, much like guilds found in today’s more modern MMO. – Asheron’s Call Celebrates 10 Years (via JBG)

Time, trust, and loyalty were the bonds that held the allegiance system together. A symbiotic scratching of backs, defense, and survival.

Pay Day

As I drove into work this morning, my mind was racing faster than my Honda Accord. I kept asking myself:

– Am I going to be let go this morning? –

– They wouldn’t fire me, would they? –

– If they don’t fire me today, will it happen in two weeks? –

Working for a firm that is on the verge of collapse is stressful. Seeing no hope on the horizon, in the form of incoming work, is enough to make anyone concerned.

In my situation, my patron is still putting in the time to try and salvage the operation. However, trust and loyalty were dissolved the moment a co-worker was let go. Who will be next? I’m not sure. No one wins this game of office Survivor.

Despite my earthly patron’s status, I know that my God is in control. As I was reminded yesterday in church, everything boils down to reminding myself of God’s promises AND believing that they are true. In fact, I’m even thinking of writing them down and randomly sticking them around the house. God promises me that I will overcome, if not in this life then the next.

Until next time: Who are you trusting to be your patron?

Asheron’s Call Celebrates 10 Years

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Asheron's Call 10th Anniversary10 years ago, I stepped through the portal into the lands of Dereth. As a beta tester, I remember spending hours chatting with friends, watching sunsets/ the virtual sky, and adventuring forth into the unknown.  Asheron’s Call (AC) marked my first introduction to the world of the MMO.

In the years following AC’s launch, much has changed in the virtual landscape. EverQuest is no longer the reigning MMO champion, the Warcraft universe has expanded into World of Warcraft, and the sequel to Asheron’s Call, dubbed Asheron’s Call II, has come and gone.

With all the changes in the MMO landscape, Asheron’s Call is still the only game—to my knowledge—that features an allegiance system. This system introduces the unique concept of vassals and patrons. In this system, a vassal swears allegiance to a patron. The patron then acts as a protector, item giver, and basically a guild leader. The reward for being a patron equals a daily award of experience points based upon a small percentage of experience that the vassal makes while playing. The allegiance system ultimately encourages the formation of miniature kingdoms, much like guilds found in today’s more modern MMO.

Unlike a fine wine, MMO’s do not age well with time. MMO’s are all about refinement. Each new MMO takes (hopefully) the best ideas from what has come before and melds them together with new ideas. Sometimes this creative process works on an epic scale (World of Warcraft) and other times fails tragically (Star Wars Galaxies). In the end, I think we can all thank Asheron’s Call and developer Turbine for helping to blaze the trail to bigger, better, and more forgiving online experiences.

Happy 10 Years Asheron’s Call!

May ye die eventually and honorably.

Amen.

Have a memory from Asheron’s Call you’d like to share? Post in the comments.