I can’t imagine having to flee for my life, away from Soviet forces. Frantically boarding a ship, thinking I was saved. Only to have a submarine destroy what had been my salvation… and bury me in the cold sea. This is a good piece, via the Smithsonian, on the sinking of the “Wilhelm Gustloff”.
In context, the Gustloff was another tragedy in a war full of losses. By then, “there was a stigma about discussing any sort of German suffering during the war after everything the Nazis did to the rest of Europe,” Edward Petruskevich, curator of the online Wilhelm Gustloff Museum, writes in an e-mail. “The Gustloff was just another casualty of war along with the countless other large ships sunk on the German side.”
KURSK has ran silent and deep off my radar up until this last week. I’m surprised at the amount of detail and even the genre of the game, which is being billed as an adventure-documentary. I’m all for historical tourism by video games. Curious to see how the adventure, narrative, and gameplay come together. Can’t wait until KURSK surfaces on the PS4.
As Song of the Deep’s protagonist Merryn built a submarine to search for her lost father, Wyatt looked at me:
“If anything were to ever happen to you, I’d build a submarine and come find you too.”
Into the oceanic abyss we dove, deeper and deeper. The couch, our submarine. Wyatt deftly piloted the helm. Until controller dexterity issues arose when we encountered electrified jellyfish. Fighting with the sub’s mechanical arm while steering was just too complicated for him. So I took over. He watched.
We journeyed through a sunken city, wondering what had happened to this lost civilization. Wyatt grew bored. He didn’t ask to pilot the sub again. Song of the Deep frustrated him. This coming from the kid who can hold his own in Guacamelee and PixelJunk Shooter.
Insomniac’s Song of the Deep is a “passion project” influenced by Brian Hastings, chief creative officer at Insomniac Games. Brian said that he wanted to create a heroic character to share with his 10-year-old daughter. I applaud him for that.
I had hoped that the underwater beauty and awe inspiring moments were something I could actually share with Wyatt. The movement of the submarine proved to be too much of a barrier. Dated puzzle mechanics, such as adjusting light mirrors (ugh), further threatened to sink our voyage.
I wanted Song of the Deep to be more confident in itself to be different and new. Game mechanics resurrected from the era of Ecco the Dolphin come across as hazardous underwater currents. Currents I want to avoid.
Ecco lives!
Bottom Line:Song of the Deep is challenging and entrancing in it’s beauty. I like that I can play the game in front of Wyatt. I just wish co-piloting was a tiny bit easier. But skills will improve. Difficulty will be overcome.
3/5 – Great game to play with your kids. Co-piloting may prove challenging depending on your child’s skill level.
Title: Song of the Deep Developer: Insomniac Games Platforms: PC, PlayStation 4, Xbox One Reviews on: PlayStation 4 MSRP: $14.99
*Song of the Deep was reviewed using codes provided by Insomniac Games.