Why Do We Play?

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A few weeks ago, I asked the Theology Gaming Community:

The TG Community answered:

  • Entertainment
  • Bridge gaps of distance
  • Stories
  • To slow down and enjoy friends
  • To learn new systems/rules
  • To be invited into a piece of art, by the artist, as a collaborator
  • To forget about problems
  • Video games are fun
  • Enjoyment
  • Escapism
  • Fantasy of having increased power/capability
  • Gaming brings people together

Sam went on to say:

Mainly it’s my time to ‘turn off’ from any sort of stresses in real life and just sit back and enjoy something. But there are other huge things I’d miss if I wasn’t gaming. Mainly the excellent communities you become a part of, and I have found, since starting college, it’s a great way to keep in touch with friends who went elsewhere.

Joe emailed me his reply:

Apollo 13 is one of my favorite movies. It’s a classic tale of man versus adversity. Human ingenuity wins out over a catastrophe that almost certainly should have spelled certain death for the three brave crewmen. It’s a great story to watch, but as a viewer I can only be a passive observer of this story. Kerbal Space Program, however, allows me to be the solution as well as the cause of all my Kerbonaut’s problems. What should be a routine trip around the moon turns into an epic series of rescue mission because of my inability to effectively design spacecraft. Running out of fuel, botched engine burns, missing solar panels, and the inability to dock two spacecraft turn Kerbal Space Program into an interactive rescue simulation. The best part of all this? My experience will never be exactly the same as anyone else’s. 
That’s the appeal of gaming to me: personalized entertainment. While most games will offer a similar overall experience to its players, little details and interactions are unique to each person. Nobody has the same struggles as I do in Kerbal Space Program. My approach to clearing Liberty Island in Deus Ex will be different than anyone else I know. Dark Souls fosters camaraderie with fellow players who follow the same story beats, even though not everyone will struggle with the same sections. Though I play the same game as thousands and millions of other people, my own experiences with that game are unique to me. This is what sets gaming apart from every other form of media. It’s fun, it’s dynamic, and it’s accessible. Why wouldn’t I play games?  

For me, gaming is about:

Relationships  The conversations that happen while trying to outscore my wife in King Domino.

Nostalgia – Playing Chess with my son reminds me of all the times I played Chess with my Grandpa. I miss him and those times we had together playing Chess, flying remote control airplanes, and telling stories.

Imagination – As with good books, video games allow me to visit other worlds and step into the shoes of someone else.

Discovery – Digital worlds come with their own individual sets of rules. I love seeing what a game world will allow me to do/not do.

Connection – Nothing like discussing games with fellow enthusiasts, taps into my nerdier side.

Sampling All The Flavors – I love constantly trying new games which allows me to experience the different gaming mechanics they each bring to the screen.

Why do you play?

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Abuse of Power

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For the Spirit God gave us does not make us timid, but gives us power, love and self-discipline. – 2 Timothy 1:7

I think that Christians often follow parts of the above verse found in 2 Timothy. We read it as a green light to go forth and speak our minds with power–we will squash you fools!–. Our failure is that we do not live out the second part of the verse, the part that talks about acting with love and self-discipline. Yes, brothers and sisters in Christ, God gives us power that is only balanced with love and self-discipline. This means that we can be bold in talking about our faith with others as long as it is done through the lens of love and keeping ourselves in check, by the Spirit.

So You Want to Start a Guild?

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For whatever reason, be it a sudden abundance of time or a willingness to destroy your life, you suddenly find yourself wanting to start a guild in your favorite MMO. Common sense would dictate that this is a terrible idea. While this may be true, more social gamers cannot deny the urge to unite the denizens of a particular world under one banner.

Truth. Justice. Life Sucking Numbness.

Being one of the great enablers of the Internet, JohnnyBGamer wishes to guide those who desire the dark path to guild leadership. Please know that once one begins this path, it is very easy to throw all time invested/ players recruited away with a snap of a finger. You’ve been warned.

For the purpose of this article, we will be focusing on the most popular of online games, World of Warcraft. So let us begin this march towards mayhem and total doom.

Dictionary.com defines a guild as:

an organization of persons with related interests, goals, etc., esp. one formed for mutual aid or protection.

After months and months of preparation, your moment has finally arrived. The name you have chosen to bestow upon your underlings (your guild name) has been carefully chosen. Right? If not, think about this for a moment. Your guild name must cause hearts to fear. Got a name yet? Good. Let’s continue.

In order to form a guild in World of Warcraft, one must talk with a Guild Master and purchase a guild charter (10 silver). A grand total of 9 players must sign this charter, in blood, before it can be turned into the guild master and made official. Sounds easy enough right? Wrong. Presuming one does not have 9 friends to sign the charter, other methods must be employed to obtain the signatures needed.

Bribery (one of the oldest forms of greasing the gears)

  • Offering players, who have no intention of staying in your guild, some gold for their digital signature may be worth your time. How much you might ask? Pick a number.

Power (the pathway to the soul)

  • Who wouldn’t want to have the title “Grand Taco” in your guild? Not only does this name denote power but also supreme authority. If all else fails, let the signing player give them self a title. If you don’t like it, delete them. That is why  you are the guild leader.

Secrecy (who doesn’t like a good secret?)

  • Let the signing player know of your grand schemes to destroy and rule Azeroth. It will happen one day…

If all else fails, beg. Beg as if your life depended on it. Although spamming the chat channel may prove useful if begging fails.

Once you have obtained the 9 signatures needed to proceed, return to the Guild Master. Your Warcraft dynasty has only just begun.

Join us next time as we tackle guild tabards, structure, and the need for clear expectations.