Unwritten Rules: I Must See the Ending

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Our good friends recently bought us Qwirkle, a tile-based game that has the universal appeal of Rummikub. Qwirkle pits 2-4 players into matching colors and shapes for maximum points per turn.

Qwirkle comes with a cloth bag that serves two purposes:

  1. Serves as a place to store all of the tiles when done with the game.
  2. Acts as a draw pile/bag to pass around, as players must keep 6 tiles in their hands at all times.

For me, the bag of tiles also acts as a visual indicator to show me how much longer the game is going to take to play. One of my unwritten rules, with tabletop games, is that I have to be able to visually see/know that the game is going to end. Too many long games of RiskSettlers of Catan, and Killer Bunnies and the Quest for the Magic Carrot have burned me out on 2+ hour games.

Knowing that the game is going to end gives me hope; Hope that I won’t be treated as a tabletop hostage.

 

A few games that embrace this rule:

  • King Domino
  • Carcassonne
  • Chicken Foot (a Dominos-like variation)
  • Cranium Whoonu
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Why Do We Play?

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A few weeks ago, I asked the Theology Gaming Community:

The TG Community answered:

  • Entertainment
  • Bridge gaps of distance
  • Stories
  • To slow down and enjoy friends
  • To learn new systems/rules
  • To be invited into a piece of art, by the artist, as a collaborator
  • To forget about problems
  • Video games are fun
  • Enjoyment
  • Escapism
  • Fantasy of having increased power/capability
  • Gaming brings people together

Sam went on to say:

Mainly it’s my time to ‘turn off’ from any sort of stresses in real life and just sit back and enjoy something. But there are other huge things I’d miss if I wasn’t gaming. Mainly the excellent communities you become a part of, and I have found, since starting college, it’s a great way to keep in touch with friends who went elsewhere.

Joe emailed me his reply:

Apollo 13 is one of my favorite movies. It’s a classic tale of man versus adversity. Human ingenuity wins out over a catastrophe that almost certainly should have spelled certain death for the three brave crewmen. It’s a great story to watch, but as a viewer I can only be a passive observer of this story. Kerbal Space Program, however, allows me to be the solution as well as the cause of all my Kerbonaut’s problems. What should be a routine trip around the moon turns into an epic series of rescue mission because of my inability to effectively design spacecraft. Running out of fuel, botched engine burns, missing solar panels, and the inability to dock two spacecraft turn Kerbal Space Program into an interactive rescue simulation. The best part of all this? My experience will never be exactly the same as anyone else’s. 
That’s the appeal of gaming to me: personalized entertainment. While most games will offer a similar overall experience to its players, little details and interactions are unique to each person. Nobody has the same struggles as I do in Kerbal Space Program. My approach to clearing Liberty Island in Deus Ex will be different than anyone else I know. Dark Souls fosters camaraderie with fellow players who follow the same story beats, even though not everyone will struggle with the same sections. Though I play the same game as thousands and millions of other people, my own experiences with that game are unique to me. This is what sets gaming apart from every other form of media. It’s fun, it’s dynamic, and it’s accessible. Why wouldn’t I play games?  

For me, gaming is about:

Relationships  The conversations that happen while trying to outscore my wife in King Domino.

Nostalgia – Playing Chess with my son reminds me of all the times I played Chess with my Grandpa. I miss him and those times we had together playing Chess, flying remote control airplanes, and telling stories.

Imagination – As with good books, video games allow me to visit other worlds and step into the shoes of someone else.

Discovery – Digital worlds come with their own individual sets of rules. I love seeing what a game world will allow me to do/not do.

Connection – Nothing like discussing games with fellow enthusiasts, taps into my nerdier side.

Sampling All The Flavors – I love constantly trying new games which allows me to experience the different gaming mechanics they each bring to the screen.

Why do you play?