From Across the Net – “A First Look at Stuffed Fables – Tabletop Gaming Weekly”

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I’ve had my eye on Stuffed Fables for quite sometime. Moe, over at Tabletop Bellhop, shares his initial impressions of the game:

The four of us had a great time playing Stuffed Fables this afternoon. While it took a bit of time to convey the rules to the kids, the dice based system in this game is much easier for kids (and adults) to grok than Mice & Mystics or any other adventure style game that I’ve played. Turns are quick which is great for keeping the kids involved. What impressed me even more was the variety of things that we have had to do in the game so far. I expected more of a dungeon crawl with lots of baddies to fight and, except for the initial encounter, that doesn’t seem to be the story that is being told by Stuffed Fables, and that’s awesome.

You can read more here

Unwritten Rules: I Must See the Ending

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Our good friends recently bought us Qwirkle, a tile-based game that has the universal appeal of Rummikub. Qwirkle pits 2-4 players into matching colors and shapes for maximum points per turn.

Qwirkle comes with a cloth bag that serves two purposes:

  1. Serves as a place to store all of the tiles when done with the game.
  2. Acts as a draw pile/bag to pass around, as players must keep 6 tiles in their hands at all times.

For me, the bag of tiles also acts as a visual indicator to show me how much longer the game is going to take to play. One of my unwritten rules, with tabletop games, is that I have to be able to visually see/know that the game is going to end. Too many long games of RiskSettlers of Catan, and Killer Bunnies and the Quest for the Magic Carrot have burned me out on 2+ hour games.

Knowing that the game is going to end gives me hope; Hope that I won’t be treated as a tabletop hostage.

 

A few games that embrace this rule:

  • King Domino
  • Carcassonne
  • Chicken Foot (a Dominos-like variation)
  • Cranium Whoonu