Loving this.
Faith. Life. Gaming.
Loving this.
We often treat our children as if they are invaders in our home. Pillagers of our everyday items (free kitchen cabinet content removal) and destroyers of all that is good (throwing ALL media off shelves onto the floor). I don’t think much about it now, but Tabitha and I fought against the invader mentality. Instead, we invited our son into our spaces.
When Wyatt was little, he liked opening the kitchen cabinets and throwing the cabinet contents out onto the floor. Typical little kid stuff. Tupperware, pots and pans, you name it, all over the floor to trip on. Our Solution: Tabitha gave Wyatt his own kitchen cabinet. A place where we could intentionally put just a few things for him to pull out. This created a boundary we could enforce, as all the other kitchen cabinets were off limits. A small mental shift that made our lives much easier in those early years.
Bottom Line: Invite your children into the kitchen, let them play in their cabinet while you cook.
The rental house next door was visited by a tree service this week. The tree service did their job… almost too well. Now I can see the neighboring house and have a direct view of their back porch. Which means summer time swimming will now include waving at the neighbors from the pool and zero privacy. I’m thinking of building a wall. A fence that will help restore privacy to my backyard.


Saturday afternoon, Wyatt was dropped off to spend quality time with Tabitha’s parents. We spent the rest of the weekend celebrating our 12th wedding anniversary. Eating all the good foods (burgers in our case, we love them!), watching all the movies (Crazy Rich Asians), and just enjoying time alone together.
I love Tabitha. It’s amazing to look back and see how God has written our story:
God has allowed us to do so many things and has blessed our family in many different ways. I’m thankful for a God who doesn’t always answer with a quick yes. He has taught me that being told no or even told to wait has led to some of the best outcomes (this continues to be a hard lesson).

If we were reminded of anything this weekend it’s that we NEED time alone together. Going to start working on that in 2019.
To my wife, I love you. Thank you for your guidance, support, and growing older with me. Our story is still being written, even when we don’t completely understand what the Author is doing (He is still in control and is good). I love you, baby. Here is to another 12 years. – Bryan
I played Assassin’s Creed Odyssey for a couple of hours the first week. The second week, life got in the way, and I didn’t get a chance to play. By the time I picked up a controller the third week, I couldn’t remember how the game controlled.
I’m not sure about you, but I come across this problem quite a bit. Modern AAA games feature complex controls that require the memorization of many buttons. Which works out fine as long as you play consistently. As an adult though, I go through periods where I’ll start a game and then come back to it weeks to a month later. This is a game killer for me.
My Odyssey boat has been dead in the water for a few weeks now. I’m stuck on a mission where I have to sink some Athenian vessels blocking a harbor. I’m good with the boat controls but things go south once I try boarding. I can’t remember how to block, my muscle memory draws a blank when it comes to the rhythm of combat.

Sure, I could look up the controller button layout diagram and try and figure out how to parry/block. In fact, I did! Last night, I tried the boarding party portion of the mission again and failed. FAILED! At this point, I’m frustrated with Assassin’s Creed Odyssey just as I was with Batman: Arkham Knight (another game with complex controls that doesn’t look kindly on players taking a break from it).
Game developers need to include some sort of quick gameplay tutorial. A five minute run down that helps the player re-acclimate to controls and remind muscle memory of a games particular rhythms. I wonder if player retention and player percentage of completion would go up with a refresher tutorial feature?
As my gaming time stands, I find myself gravitating towards games with simpler controls. Controls that I can pick up quickly and get into the game faster with. Unlike a good book, which is easy to drop in and out of, most modern AAA games are a pain to take a break from. I want that pain to be eased, and I’m sure game developers would like that too. So I’m asking developers for a simple feature, refresh my muscle memory, please.