I played Assassin’s Creed Odyssey for a couple of hours the first week. The second week, life got in the way, and I didn’t get a chance to play. By the time I picked up a controller the third week, I couldn’t remember how the game controlled.
I’m not sure about you, but I come across this problem quite a bit. Modern AAA games feature complex controls that require the memorization of many buttons. Which works out fine as long as you play consistently. As an adult though, I go through periods where I’ll start a game and then come back to it weeks to a month later. This is a game killer for me.
My Odyssey boat has been dead in the water for a few weeks now. I’m stuck on a mission where I have to sink some Athenian vessels blocking a harbor. I’m good with the boat controls but things go south once I try boarding. I can’t remember how to block, my muscle memory draws a blank when it comes to the rhythm of combat.
Sure, I could look up the controller button layout diagram and try and figure out how to parry/block. In fact, I did! Last night, I tried the boarding party portion of the mission again and failed. FAILED! At this point, I’m frustrated with Assassin’s Creed Odyssey just as I was with Batman: Arkham Knight (another game with complex controls that doesn’t look kindly on players taking a break from it).
Game developers need to include some sort of quick gameplay tutorial. A five minute run down that helps the player re-acclimate to controls and remind muscle memory of a games particular rhythms. I wonder if player retention and player percentage of completion would go up with a refresher tutorial feature?
As my gaming time stands, I find myself gravitating towards games with simpler controls. Controls that I can pick up quickly and get into the game faster with. Unlike a good book, which is easy to drop in and out of, most modern AAA games are a pain to take a break from. I want that pain to be eased, and I’m sure game developers would like that too. So I’m asking developers for a simple feature, refresh my muscle memory, please.