Dungeon Hunter: Journal I

Dungeon Hunter Title ScreenWelcome to my first journal for iPhone/iPod Touch app Dungeon Hunter. Every once in a blue moon I’ll post an update on my progress through the game. Be sure to check back often!

Dungeon Hunter #17
Charting in at #17 of the Top Paid Apps this week, Gameloft's Dungeon Hunter (link will open iTunes) seeks to fill the hack-and-slash hole in every gamers heart.

Now I have to admit that the $6.99 price tag left me a bit reluctant to try out this Diablo clone. So, I decided to check out a few reviews before jumping into the fray.

This better be good.
This better be good.

Selecting a new game, I quickly chose from the three available character classes (Warrior, Rogue, and Mage) and was introduced to the game’s storyline via cinematic.

Dungeon Hunter Intro Video 1
Fullmetal Alchemist taught me that resurrecting loved ones never ends well.
Death cannot stop what has be prophesized.
Death cannot stop what has be prophesized.
And thus our story begins...
And thus our story begins...

I then battled my way through the Catacombs only to find out that our hero had been dead for quite sometime. After laying waste to some undead, I ventured forth into the town of Thamos. That is a story for another day, however.

Perhaps Thamos holds the key...
Perhaps Thamos holds the key...

Thoughts so far:

  1. I like the game so far, but I question the longevity of it holding my attention (as with any app). We’ll see.
  2. The opening cinematics are quite impressive.
  3. I have to keep telling myself that this isn’t Hero of Sparta due to its graphics.
  4. The gameplay, controls, and music are all excellent thus far.
  5. I would love a button to constantly mash versus a flat touch screen. Gaming on the iDevice…

Join me next time.

Disclosure

News

According to this Associated Press article:

The Federal Trade Commission will require bloggers to clearly disclose any freebies or payments they get from companies for reviewing their products…But the commission stopped short Monday of specifying how bloggers must disclose any conflicts of interest.

JohnnyBGamer.com would like to go on the record and state that no single review has been influenced nor subjected to outside pressures/ monies. In the future, we would love the opportunity to become a pulpit for those that wish to spend their marketing monies in this way. If you wish to control our few readers, dear marketers/ public relations experts, please write to:

Sarcasm USA

P.O. Box 1000

Somewhere, Texas 78945

World of Warcraft Armory

WoWArmory

Press Start:

Another late night in the lands of Azeroth has left you bleary eyed at work. Time seems to have come to a stand still, much like your morning commute had earlier. The caffeine that had once enabled you to drive to work has long since left your system. Just six more hours until you can go home, sleep, and repeat this cycle for another day. Trying to stay awake, you distract yourself from the mindless tasks at hand by logging into the World of Warcraft Mobile Armory (link will open iTunes) on your iPhone/ iPod Touch. A few quests away from hitting your characters next level, you sit there and calculate talents, peruse future item purchases, and check your guilds calendar to see what the raid schedule is for this week.

World of Warcraft Armory

Ideology/ Worldview:

All your base are belong to us. Translation: Look your already giving us $15 a month to play our game, why not spend some more time (for free of course) in it?

Mobile Talen Calculator

Interaction/ Gameplay:

Nothing fun here…move along.

Calendar

In the End:

The World of Warcraft Mobile Armory is a well refined reference tool for those seeking to study talent, armor, and character upgrades. Being that it is free, I do not see any reason why someone wouldn’t download this app.

 

Highly polished but lacking elements that expand the World of Warcraft experience (access to the Auction House, etc.).

– Level of Impact –

Low: Little to no impact unless your in love with World of Warcraft. 🙂

The Lunchtime Gamer – 9/1/2009

Guild Wars

The World of Warcraft servers were down over lunch (until 2PM PST) so I decided to jump into Guild Wars. After spending some time reorienting myself to the game interface, I was off on a quest with a group of henchmen. Ruins of vast old cities, minotaurs, and ice giants were just a few of the sights and creatures that were encountered. Fun stuff. I had forgotten just how beautiful the graphics in this game are. Not only are the graphics beautiful but the scale and vastness of the games world is simply incredible. So why did I leave this game in the first place?

  1. Guild Wars lacked that hook that other MMOs (WoW, LOTRO) have to keep me going.
  2. Confusion over PVE versus PVP characters. I’d prefer to build a character for all seasons.
  3. A level 20 cap that ended in gameplay being focused on finding the perfect skill set. I did not have the time nor interest to do this.

The lunch hour is only so long, and so are my musings. Until next time.

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