For The Win: An Interview With Zachery Oliver

Zachery Oliver is the Agent Paulson/Nick Fury of the video game world. Which is to say that he recruited me for the Avengers Initiative…I mean to TheologyGaming.com. In an effort to pick his brain and figure out exactly where he comes from, I thought it best to interview the recruiter himself. 

Zachery Oliver
Mickey looks angry. Watch out, Zachery!

Q: Tell us more about yourself and the site.

Zachery: I owned and created the site. I’ve got a Master’s of Theological Studies from Boston University’s School of Theology, as well as a BA from Merrimack College in Theological Studies and Philosophy. Did any of this help me in forming the blog? In a way, I suppose.

I’ve been playing video games since I was 3-4 years old, and can’t remember I time I wasn’t playing them. Probably a more formative experience was playing Secret of Mana with my brother and my father over a Christmas break, as the Sprite, without a guide or anything. The game clock on the cartridge (which I still have) is somewhere in the hundreds of hours. There’s just something about video games that works for me, entertains me, and really helped me out in life to sort ideas out (weirdly enough). And there’s so many of them!

But what I really love is that there’s so much theological exploration. I’ve got a wealth of knowledge of Christianity and video games…a weird combo, to say the least. There’s a dearth of substantive content regarding both, and thus we have Theology Gaming. I just started writing stuff that I wanted to read, and so far it’s been going well! Also, I didn’t get into any Ph.D. programs for theology, so probably that too! I needed a change from the rigors of academic study, all said, and I guess it just wasn’t for me (or God’s will).

Bryan: Hold up, your Dad plays/played video games? I’m trying to think if my Dad ever picked up a controller…

Sounds like you were a man of the Super Nintendo. I see now where your loyalties lied…with the Dark Side. While you were playing Secret of Mana, I was over on the USS SEGA Genesis cruising with Sonic, Ecco, and Vectorman. I had no clue of all the awesome RPG’s I was missing out on by not owning a SNES.

Q: What do you hope to accomplish with Theology Gaming? How can you differentiate the site from the thousands of other enthusiast blogs?

Zachery: These are difficult questions to answer for a few reasons.

First, I hadn’t had the intention to compete with anyone; I honestly (and naively) figured that I discovered some untapped area of theological discussion. To my surprise, sites like GameChurch, JohnnyBGamer, and others already existed. Silly me, apparently, for not checking the demographics!

In all seriousness, though, my real goal was simply to express a long-held conviction that Christians can use anything they do for the glory of God. Combining my primary hobby with my God-given talents and developed skills, I decided to start a blog about my sometimes cogent, sometimes rambling thoughts about all things theology and video games.

As you may notice from reading, I focus greatly on the mechanical elements of games and that is where I find the theological exposition in most areas. There’s a reason for this: I don’t think video games differentiate themselves from other forms of entertainment through their story-telling quality. Also, that would be rather droll and place them into undesirable categories. Rather, I see them as a uniquely engaging entertainment form that, in my experience, creates human connections across all kinds of divisions simply through our common experience of playing video games. The same goes for regular games played throughout human history, but video games make it possible to communicate with lots and lots of different people with the power of the Internet – sometimes positively, sometimes negatively, but that’s human nature I suppose.

It’s in making human connections that I find validity, and it gives a common ground for discussion that wouldn’t exist otherwise. Would you and I be talking right now if not for video games? Probably not; we live in disparate places, and find ourselves in completely different age demographics, yet here we are talking about video games and theology. God’s will is a whirlwind sometimes, let me tell you.

For more from Zachery Oliver, head on over to TheologyGaming.com and check out the site.

Surf Report – 5/6/2013

Surf Report

Welcome to the Monday edition of the Surf Report.

.: God :

Ever since I can remember, my wife has told me that her dream was/is to be a stay-at-home mom. I knew this before I married her. This spring, after 8 years of teaching–I don’t know if she’ll ever know how proud I am of her–, we started praying over whether she should continue teaching or not. A few months later, the deadline for her contract renewal came up. We had to make a decision. Oddly, we both felt like she needed to stay home with our son. Now, what is odd about this is that we both crave comfort; we both crave the security that her job provides. Well, we ended up deciding that she won’t be teaching next year. This means big changes for the Hall household.

Last night, my pastor mentioned the above “balance beam” sermon by Francis Chan. Even though I have peace over the decision my wife and I made, I still feel like I have been desperately clinging to the balance beam of life. Not wanting to let go of the safety and comfort the balance beam provides. Sure, I’ll let go and tell God that he can have my stress, fear, and worry. Almost immediately though, I grab back onto the beam.

Following Christ is all about stepping out of our comfort zones. I know this. I don’t want to live a life of sheltered/calculated risk. I want to go and do what God is calling me to do…even if that means moving forward and letting go.

I don’t want to go where the majority goes…

.: Life :

See above.

.: Gaming :

I went out and bought 3 games on Saturday:

  • Trauma Center: Trauma Team (Wii)
  • Dragon Age 2 (PS3)
  • Metroid: Other M (Wii)

Trauma Center: Trauma Team – My wife and I fired up the Wii and immediately dove into surgery–once we figured out how to set up the controls for co-op–. Overall the game looks and plays like a Trauma Center game, no surprise there. I’ll keep ya’ll posted on this one.

Dragon Age 2

Dragon Age 2 – I am not the biggest fan of Dragon Age Origins. Origins is one of those games that I really want to like but just can’t seem to get into. Dragon Age 2, on the other hand, has been pretty awesome so far. I love the fluid magic system (I’m playing as a mage) and the character interaction. DA2 plays more like an action game with RPG elements versus DA1, which was an RPG with action elements. The $10 price tag makes the game even more awesome.

Metroid: Other M – Universally hated by reviewers due to it’s portrayal of series protagonist, Samus Aran. Metroid: Other M, features tight gameplay mixed with cutscenes that depict Samus as a girl with daddy issues. The disconnect between the Samus portrayed in the cutscenes versus the Samus I’m playing in the game is jarring. We’ll see if I keep going. My Wii’s disc drive was making some pretty crazy sounds while I was playing. If the Wii fails, this will be the second time I’ve had to send it in for repairs. Lame.

wavesplinter

That’s it for this weeks Surf Report. Make sure to comment below and have a good week!

Big Decision

My wife and I have launched ourselves onto an uncertain path. Back in March, we made the decision for her not to sign another contract for this upcoming school year (yes, she is a teacher). For us, this means the loss of the comfort her paycheck brings; for me, it means stepping up to the plate. Even better, for our son, this means that he has his Mom full time. What could be better than that?

I am not sure what the next few months or even the rest of the year looks like. I do know that God is in control. Please know that I do not say that in some sort of trite way but as someone who truly believes it. This does not mean that I do not have moments of pure freaking out. I want to know how things are going to pan out. I want to know the future. I want control!

In all of this though, God is teaching me to let go.

What I’m Learning: About Stress

In this season of life, I work as an administrative assistant at a local architectural firm. Essentially I spend my time balancing the front office (clients, ordering, etc.) all the while providing assistance to 2 bosses and 7 employees of varying titles. I often find myself being dragged and pulled in opposite directions based upon some sort of cryptic hierarchy of needs. While my position can be stressful, I do enjoy the field I work in.

When I am not at work, I am a:

  • Husband
  • Father
  • Son/Brother
  • Friend
  • Blogger/Writer
  • Bible Study Host/Teacher
  • Video Game Connoisseur

I also spend various evenings and early morning hours devoted to learning the craft of web design. We all need a dream, right?

Something that I have been learning, lately, is not to let other’s stress become my own.

Putting stress within its proper context, is an art that everyone should practice daily. Below are a few examples of deflecting stress:

.: Example A :.

You have designed a web site for a company and have given them the keys. You no longer have anything to do with the site. Soon after, one of their employees comes to you wanting to change a portion of the site. Happy to help, you listen as the employee describes something the site was never built to do. Graciously you smile, tell the employee to check with the companies designated web master, and you move on.

.: Example B :. 

It is 4:30PM on a beautiful Thursday afternoon. Office supplies have dwindled down to the last paperclip. A fellow employee vents to you that they are about to use said paperclip and that you need to go out and get more, stat! In the most professional manner, you assure your co-worker that supplies will be ordered tomorrow. The paperclip crisis, small as it is, has been averted.

Stress isn’t worth it.

Off Campus: Bryan is over at Theology Gaming today. Come visit!

Theology Gaming

Tried my hand at an interview. Special thanks to Mr. Josh Cauller for being a great sport. You’ll have to let me know what you think. Don’t be cruel.

The Theology Gaming Sessions: M. Joshua Cauller

My goal in these sessions is for you, the reader, to become better acquainted with the writers of Theology Gaming. So, without further ado, this week we have an interview with Mr. M. Joshua Cauller.

Q: Tell us about yourself and how you were first introduced to video games.

Josh: Christmas 1989, my cousins got a Nintendo Entertainment System with two controllers, the gray light gun, and Super Mario Bros./Duck Hunt. Suddenly, the Nintendo officially became the coolest thing in the universe. I mean that thing even beat Transformers. And nothing was cooler than Transformers in first grade. Instantly, I learned what the word jealousy meant. My family certainly wasn’t the poorest in West Philly. But a $100 game system was an unheard of luxury at the time. Plus, my mom was pretty opposed to me owning something I could get addicted to. She said she heard stories of kids at the handicapped kids’ school who literally couldn’t do life without those things. So for most of my childhood, video games represented envy. .: Continue :. 

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