Feast & Fish – Boys Club Goes Fishing

Wyatt and I went fishing for the first time this past weekend. The boy caught his first fish, a sweet bass, within moments of casting out. Might as well have put the rest of our time on repeat. The fish were hungry!

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My brother-in-law, Mike, tagged along. I’m thankful for his expertise and knowledge in an area where I am out of my depth. Mike did a great job not making fun of me or my “I’m not touching that fish” responses.

Would like to thank my church for hosting the Feast & Fish event. The fried food was good and the private lake fishing even better. I learned that piercing a worm, with a fish hook, multiple times, isn’t that big of a deal. Maybe next time I’ll actually handle a fish. Maybe.

On My Radar: Downwell

Wyatt and I started playing Rogue Legacy recently. I am loving the quick gameplay sessions mixed with passing the controller back and forth. Reminds me of growing up with an NES.

Continuing that trend, I’ve got Downwell on my radar. Game looks like a blast. Perfect for further father and son adventures!

From Across the Net: “Trench Run and the future of local multiplayer innovation”

My video game trailer making friend, Josh, took some time to write on the future of local multiplayer innovation. I especially liked this:

Trench Run’s great innovation is deathlessness—players flop like fish once “killed” in the hopes of finding a health kit to get back on their feet. This means downed players stay in the game even when they’re “out.” Practically it means everybody has fun, even when somebody is dominating, because there’s always a chance to get back on your feet again (literally and figuratively).

(That’s me, Ransom64, playing with Josh and Zach.)

You can read more of his Indie Haven piece here.

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