Parenting Fail – The Nunchucks

 

mikey

The boy was whirling around a pair of foam green nunchucks.

I looked at him, “You’re doing it wrong.”

“What do you mean?”

“You need training. Let’s check out some Youtube videos so that you can see how awesome you can be.”

A few videos in, I kept waiting for Wyatt to peg himself as he mimicked the motions on screen.

Didn’t happen.

Five videos in, I hear a sudden yelp as Wyatt accidentally hit himself in the face. His left eye to be specific.

I started laughing. Hard.

He didn’t like that.

I laughed harder.

Mazurka – A Ghost in Italy

I first experienced the power of Twine during the opening of Campo Santo’s Firewatch. The stirring combination of text and sound reduced me to tears in moments. Who knew a videogame could capture the weaponized emotional power of Pixar’s UP?

9qvzsh_noqs-karsten-wurth

Across the Internet, there exists a man I only know as Nelson. I first came across him while he was mixing videogames and the Bible. Now, he creates games in Twine.

Nelson’s latest game is titled Mazurka – A Ghost in Italy. This interactive work of fiction is an invitation into the surreal. A late night experience in a place both foreign and familiar.

Mazurka – A Ghost in Italy demonstrates the power of the Twine platform. Allowing the player/reader to transcend the text and share a brief moment with a friend. I was surprised at how personal the game is; how quickly I was sucked in.

I want to invite you to take the journey too. You can do so here.

Wave Splinter* Mazurka – A Ghost in Italy was reviewed using a code provided by Nelson.

Design a site like this with WordPress.com
Get started