Designed this banner for the next sermon series my church is going through. Played around with Scuba flag colors before landing on this more Finding Dory-like design. As always, fonts are fun!
Parenting Fail – The Nunchucks
The boy was whirling around a pair of foam green nunchucks.
I looked at him, “You’re doing it wrong.”
“What do you mean?”
“You need training. Let’s check out some Youtube videos so that you can see how awesome you can be.”
A few videos in, I kept waiting for Wyatt to peg himself as he mimicked the motions on screen.
Didn’t happen.
Five videos in, I hear a sudden yelp as Wyatt accidentally hit himself in the face. His left eye to be specific.
I started laughing. Hard.
He didn’t like that.
I laughed harder.
Greetings from Madagascar!
Mazurka – A Ghost in Italy
I first experienced the power of Twine during the opening of Campo Santo’s Firewatch. The stirring combination of text and sound reduced me to tears in moments. Who knew a videogame could capture the weaponized emotional power of Pixar’s UP?
Across the Internet, there exists a man I only know as Nelson. I first came across him while he was mixing videogames and the Bible. Now, he creates games in Twine.
Nelson’s latest game is titled Mazurka – A Ghost in Italy. This interactive work of fiction is an invitation into the surreal. A late night experience in a place both foreign and familiar.
Mazurka – A Ghost in Italy demonstrates the power of the Twine platform. Allowing the player/reader to transcend the text and share a brief moment with a friend. I was surprised at how personal the game is; how quickly I was sucked in.
I want to invite you to take the journey too. You can do so here.
* Mazurka – A Ghost in Italy was reviewed using a code provided by Nelson.
On My Radar – Rime




